xengk, on 08 January 2014 - 08:52 PM, said:
probably the reason behind the visible ballistic is to allow other players to eyeball your weapon load out without a lock.
why, the whole point of a lock is to gain info on the target (or lock on for lock on weapons)
its perfectly fine for you to need to lock to know loadout (though there needs to be a way to see teammate loadouts)
honestly i find this as bad as the catapult one, which was pretty horrible as is, it basically made sure only the k2 and the C4(?) look right, as having more then 1 weapon in the arms screws it all up)
whoever came up with the idea of "just slap it on the side/base" needs to be fired, it looks shotty, and often makes them worse (especially in missle cases) set a number of tubes for under the hood, then put excess on the outside
same with the hunchie, set max number of weapons in the hump, then put excess outside it, do not try and tag them on joining parts, and 3 weapons should fit on the hump in a unique way, you already have the tech to do this (UAC always snaps to position 2 with a heavier weapon placed in the hump, even if you put the heavier one in second)
you were all about changing geometry, well change it, make the hump LOOK different for 2 - 3 ballistics or other weapons
they even put the perfect base on, so only the face needs to change, it looks like a 'cap' needs to be placed on the end with 1, 2 or 3 holes in it, and you could change the position of the holes for each one
idk, but my first 2 mechs were Catapults and Hunchies, so im a little more invested in this than most, but still, they could have done so much better