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Help Me Decide On First Assault Mech.


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#21 oldradagast

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Posted 14 January 2014 - 09:07 AM

View Postwanderer, on 13 January 2014 - 03:56 PM, said:



The balancer is of course the ECM variant, which means SUDDENLY ATLAS for many players. There's a reason I like my Atlai with LRMs- you don't care about shooting over things so much as you just back up a bit to let the LRMs fly over things instead. This has the advantage of letting you easily line up the arm mounts on the guy who crests your cover to give him an nice bath in laser fire. I'll sit there watching my 2xLRM 15's stream down the way, poking away with a large laser and letting my torso TAG mount lead the real pain right in- for some reason, the big ol' assault tends to attract people to stay out fighting and plow into a double fistful of missiles while doing it. Then they explode and I do it again with the next target. Or mount a pair of ER PPCs and have fun one-two-LIGHTNING FISTS OF DEATH on opponents and tick off the lights with Streak fire. Or strap a big ol' AC/20 for a backup instead and see if I can one shot any lights.

Just FFS, have some good reach if you're gonna Atlai it up. An all-brawler one is fun, but you're really in trouble with smarter opponents and it's nice to be able to reach out and touch instead.


This is very true. As the metagame has shifted, I've stopped building brawling focused Atlas's (though the DDC can still do this thanks to ECM and "Surprise Atlas!") - instead, that big LRM 20 comes in handy (with Artemis) to apply a steady rain of damage as I get close enough to use the AC20 and medium lasers. This avoid a need to "hill hump" with a mech poorly designed for that as well as the need to get silly close to use SRM's.

So, regardless of assault mech, make sure you can apply damage at range since you really can't catch most of the mechs out there and force them to brawl if they don't want to do so. This also avoids the temptation to walk out into the open to use your close range only weapons... and then get killed.

As for assault mechs:

- Victor and Highlander are overall the best thanks to a good mix of weapons, decent hitboxes, and jumpjets.
- The Atlas is solid at all ranges and has excellent armor, but it is big, slow, and a target. It also can't "hill hump" hence the need for missiles for safe long range engagements.
- The Stalker is very durable and excellent at long-range sniping and fire support. It suffers somewhat in a brawl thanks to terrible torso twist and poor handling.
- The Awesome is the weakest, sadly, but still has its merits. It is rather fragile for an assault mech, but offers good missile capabilities - even somewhat better than the Stalker - and can at least maneuver well in a brawl even if it is not that tough. They are best used for fire support, like Stalkers, though what they give up in durability they gain in maneuverability.
- The Battlemaster is reasonably tough and offers a good selection of variants, though it is very energy heavy and thus overheating can be a concern - a problem it shares with the Stalker. The lack of jump jets does limit it to some level, but it is still a good mech overall.

#22 FriarShaggy

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Posted 14 January 2014 - 02:06 PM

I ran a 50lrm Awesome that netted some surprising Damage amounts. Till my 52 bday and woke up with a hangover and no awesome...Heh...oh well. But A awesome that can belch out 50 lrms is nothing to sneeze at.

Tactics is pretty simple. Stay behind Main attack group and rain on what they are shooting at.

Friar.

#23 Mercer Skye

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Posted 14 January 2014 - 02:55 PM

Death Blossom, what??

Until you've seen a 'mech evaporate underneath a LRM60 battery, you haven't seen anything. Watching it drop underneath a tidal wave of missiles and genuinely wonder if anything is going to be left standing when the smoke clears.

Living. That's what living feels like.

#24 Lucky Noob

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Posted 14 January 2014 - 03:49 PM

Nothing to mess with...

http://mwo.smurfy-ne...773c2db22e1c5a1

Hes hot hot hot, but dat damage.

Primary Weapons 2x ERPPC , great at all Ranges, inside the Arms just awesome in all situations.

YOu have an nice clear Target ? Tag it... PPC it.... LRM it to death, that way the Ammo is enough.

2 Pulse med work great agianst lights togehter with the erPPC.

Stay cool, keep cover, stay close to your Team and kill whatever is insane enough to show up.

And no its not an Mech for an Looner, your team is your Armor.

#25 ZeProme

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Posted 14 January 2014 - 04:10 PM

In my experience so far, HGN-733C is a definite great assault mech for it's great variety of hard points and it's ability to wield dual UAC/5 or an AC/20. I really like it, even more so than my HGN-HM since when it brawls, can make great effective use of it's left and left torso as a shield.

Here's the build I have: http://mwo.smurfy-ne...3d496bd81423207

Many thanks to Lordred from my Merc Group for sharing this build for me. The build is similar to his "Brawl"lander, but I use the similar loadout with a few differences.

Anyways, if you are looking for AS7-D-DC, consider this build. I don't have personally have this mech but I have seen it wreck havok on the battlefield as a brawler.

http://mwo.smurfy-ne...d469c54e14e373d

#26 Jon Gotham

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Posted 15 January 2014 - 10:41 AM

Have a look on mechspecs, there you will find many builds for various mechs.
http://www.mechspecs...b6706c0ffd6#c12

Linked you the assault category-should prove useful to you.

#27 MavRCK

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Posted 15 January 2014 - 07:26 PM

Mech Tier List.





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