Varent, on 08 January 2014 - 11:13 AM, said:
you do reealize the urban mech wouldnt be viable in this game right? At least not until they release more maps it would be viable on and DRASTICALLY decrease the weight drops.... Right now those mechs simply are not good based off of there weight and what is needed for light mechs. Also the urban mech is an extreme example. YOu could also say that assault mechs can be scouts and cite the "Charger".
I didn't say it'd be good. I said you could build it and waddle out on the field and shoot at people, much like the
Charger...and oddly enough, while a Urbie would be junk trying to run with a pack, it's not built to. Need something light to cover a base or a conquest point? Urbie's your guy- he'll make whoever comes along regret it.
Even with the usual upgrades available from the Mechlab, an
Urbanmech can easily be modified to pack an AC/20 in it's ballistic hardpoint, a medium laser in the other, double heat sinks that could handle the heat load, and has the jump jets to leap up to something and full vertical swivel to fire them.
Getting surprised by an Urbie nailing you with it's big gun, jumping to avoid fire, and drilling you -again-....well, we all know what a few AC/20 hits do. For a 'Mech that's taking up a light slot, that's an awful harsh surprise. Catch him in the open and he'll be mashed flat...well, that's to be expected, he's only 30 tons and slower than molasses.
Now, replace that AC with a Gauss rifle. Or a lighter AC and put a PPC where that small laser used to be. Now you've got a 30-ton poptarter with an AC/5 and a PPC. Annoying little slowbie, ain't it? And that's just being conservative and assuming the absolute minimum single ballistic and energy hardpoint it'd have to have to be an Urbie.
Did it get two ballistic slots? Hello, dual AC/2 mount. Don't worry about it running up, it'll hit you anyway. And it's a small, compact little thing too. Try firing back at it from 1000m when it's rattling your cage with autocannon hits.
Also, and this may frighten you a bit- but the second-generation
Charger just strapped an XL engine in, beefed up the armor, and gave it jump jets. The -3K had four energy weapons (4 medium pulses) and an Artemis-equipped LRM 20. Same speed as the original, armored, respectably armed (frankly, it'd scare the tar out of most conventional scouts) and the most mobile assault 'Mech of it's time- and it debuted in the War of 3039, making it a legit MWO version (if they went that way). Think of it as a lighter, nimbler
Highlander, and that girl has legs as it is. The base -1A1
Charger was crud, but the various -1's that downgraded the engine a bit were solid, and the -SB was a large-laser version of the
Awesome. While the precise, original role of a chassis stock might not be grand for MWO, who goes with stock designs? The normal limits for modding such chassis would open up some really nice design options, and that makes me itch to have them show up in the game.