Nik Van Rhijn, on 09 January 2014 - 07:43 AM, said:
Devs have said that with UI2 etc they don't have the resources to fix SRMs "for the foreseable future". So why don't they drop the damage per missile and bring back some splash damage. If you could guarantee some reasonable damage most of the time, even if (when the mech gods co-operated) if we had the occaisional super splat, I think that more people would use them.
Because balancing with bugs is as bad or worse as having bad balancing in the first place.
In this specific case, splash damage didn't fall off from the centre of the splash, so it did full damage to all hit boxes that were affected by the splash. The splash radius was also big enough to cover a Commando from top to toe (4m radius = 8m diameter, the Commando is roughly 9m tall). So hit a Commando with a single SRM and you did 2.5 damage to each and every hitbox (which is 11 x 2.5 = 27.5 damage - from a single SRM!). Hit an Atlas in the arm though, and you might not hit more than three hitboxes (arm, side torso, centre torso, for 3 x 2.5 = 7.5 damage. Still from a single SRM).
That kind of variable damage depending on multiple semi-random factors (how many missiles hit, where they hit, what kind of 'mech they hit) is almost impossible to balance, and we're better off with SRMs in the state they are now.
However, I wouldn't mind seeing a damage boost to them, I find it ludicrous that the auto-aim SSRM does more damage than the manual-aim SRM - whoever thought that up must have had a bad case of Monday-brain.