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What We Need Is Something Awesome For Short Range


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#41 wanderer

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Posted 09 January 2014 - 04:54 AM

View PostKhobai, on 08 January 2014 - 09:08 PM, said:


Jihad era doesnt count though. Thats like starwars episode 1-3.


RL's are an odd duck- they're actually around during the League era (and earlier) by retcon-primitive versions date back to the 2300's, but come back in force during the Jihad cause that's when Catalyst had the brilliant idea to put them into the rules as the "modern" rocket launcher. While in disuse in the 3050 era, they were certainly not lostech.

#42 Joseph Mallan

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Posted 09 January 2014 - 04:59 AM

View PostKhobai, on 08 January 2014 - 09:08 PM, said:


Jihad era doesnt count though. Thats like starwars episode 1-3.

Funny, back in the day (after Empire was released) I heard that the entire Star Wars saga was written. All 9 movies! And Lucas went with the middle three cause they were the more Dramatic/action packed. But hey that WAS only ...34 YEARS AGO!!!! :P


*uck I'm old!

#43 stjobe

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Posted 09 January 2014 - 07:08 AM

View PostJoseph Mallan, on 09 January 2014 - 04:59 AM, said:

34 YEARS AGO!!!!

Unpossible, that would make me... *cough* *mumble* years old.

Sure, I was born before Armstrong and Aldrin walked on the moon (and Collins became the loneliest human ever), back when there were no cell phones, no personal computers, no tablets, not even colour TV, when gas was cheap and everyone thought the earth was cooling, not warming, but that doesn't make me old, does it?

It doesn't feel that long ago, really :P

Edited by stjobe, 09 January 2014 - 07:09 AM.


#44 3rdworld

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Posted 09 January 2014 - 07:09 AM

We need good brawler weapons?

Like the Pulse Laser and SRMs...... wait.....

#45 Nik Van Rhijn

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Posted 09 January 2014 - 07:43 AM

Devs have said that with UI2 etc they don't have the resources to fix SRMs "for the foreseable future". So why don't they drop the damage per missile and bring back some splash damage. If you could guarantee some reasonable damage most of the time, even if (when the mech gods co-operated) if we had the occaisional super splat, I think that more people would use them.

#46 stjobe

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Posted 09 January 2014 - 08:42 AM

View PostNik Van Rhijn, on 09 January 2014 - 07:43 AM, said:

Devs have said that with UI2 etc they don't have the resources to fix SRMs "for the foreseable future". So why don't they drop the damage per missile and bring back some splash damage. If you could guarantee some reasonable damage most of the time, even if (when the mech gods co-operated) if we had the occaisional super splat, I think that more people would use them.

Because balancing with bugs is as bad or worse as having bad balancing in the first place.

In this specific case, splash damage didn't fall off from the centre of the splash, so it did full damage to all hit boxes that were affected by the splash. The splash radius was also big enough to cover a Commando from top to toe (4m radius = 8m diameter, the Commando is roughly 9m tall). So hit a Commando with a single SRM and you did 2.5 damage to each and every hitbox (which is 11 x 2.5 = 27.5 damage - from a single SRM!). Hit an Atlas in the arm though, and you might not hit more than three hitboxes (arm, side torso, centre torso, for 3 x 2.5 = 7.5 damage. Still from a single SRM).

That kind of variable damage depending on multiple semi-random factors (how many missiles hit, where they hit, what kind of 'mech they hit) is almost impossible to balance, and we're better off with SRMs in the state they are now.

However, I wouldn't mind seeing a damage boost to them, I find it ludicrous that the auto-aim SSRM does more damage than the manual-aim SRM - whoever thought that up must have had a bad case of Monday-brain.

#47 Joseph Mallan

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Posted 09 January 2014 - 08:53 AM

St... No wonder they took Splash damage out of the game! :P

FYI... I was 3 when Double A visited Luna.

Edited by Joseph Mallan, 09 January 2014 - 08:54 AM.






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