Mott, on 08 January 2014 - 06:38 AM, said:
1UAC5 and 4MedL. Both have slightly increased armor.
What am I missing here? I hate being a net negative impact player. It's driving me nuts!
Your Hunchback is an alright medium, but there are better out there. It's a rough one to setup in the current meta, so I'm going to focus on your Cataphract 3D.
You chose very wisely buying a Cataphract 3D.
It's one of the very best heavies in the game. You also have it configured really badly right now - but that's an easy fix!
Before we get started - this link is going to be SUPER useful for you:
http://mwo.smurfy-net.de/ - here you can put together builds and look up resource information on everything from Ghost Heat (look it up for sure) to weapon falloff and turn rates. Check it out.
That said, if you want to set your 3D up like a monster with the kind of firepower the top layers use, I recommend this:
Ultra XL 3D
2x PPC, 2x UAC/5
EDIT: As stated below, I dragged the wrong engine. The XL280 will do the trick.
You can also run a Standard version if you are willing to go to regular AC/5s.
This is a simple, easy to use, flexible and well rounded (the PPCs won't work inside of 90m so keep that in mind!) 'mech with jump capability (You only need 1 jet in most cases) and a
ton of firepower, with very solid armor. I think you'll find that if you set something like that up, you'll find your damage numbers going
way up.
Turist0AT, on 08 January 2014 - 11:23 AM, said:
My 3D is packing 2 Gauss with 1 ERPPC, every hit is either 30 damage or 10, no matter range. 40Alpha. i get 5 hits on an enemy thats 200 damage, no mater range.
The twin Gauss 3D is very powerful.
The twin Gauss 3D is actually a lot of fun.
The twin Gauss 3D
explodes whenever someone hits the Gauss Rifle, which is why I stopped using it, sadly.
The Gauss being on the same side results in a catastrophic explosion every time. I loved this 'mech in terms of firepower & feel until I realized that I was roughly as durable as a balloon in a knife factory.
Edited by Victor Morson, 08 January 2014 - 03:54 PM.