

Ac/10 Destroyed - Well Lets Dump The Ammo....uh What?
#1
Posted 27 November 2013 - 03:04 AM
Lets face it - it would add to the "realism" and "immersiveness" of the game, and increase the survivablility of mechs.
I think in MW2 the default jettson button was K and all you had to do was select the weapon and press K to drop 1 ton of ammo per press.
Has this been brought up in ATD? And if so what was the answer from them?
#2
Posted 27 November 2013 - 03:06 AM
#3
Posted 27 November 2013 - 03:12 AM
#4
Posted 27 November 2013 - 04:17 AM
#5
Posted 27 November 2013 - 04:43 AM
#6
Posted 27 November 2013 - 04:48 AM
Tho for me, it seems the ony explosions I ever get killed by is gauss-splosions.
#7
Posted 27 November 2013 - 08:28 AM
#8
Posted 27 November 2013 - 08:55 AM
#9
Posted 27 November 2013 - 09:03 AM
Tahribator, on 27 November 2013 - 08:55 AM, said:
Well...Don't forget that in the Battletech universe (or at least the Mechwarrior take on it), ammo can be stored in legs and freely move past leg and hip joints

I suppose it would be a bit of a buff to ballistics, but even if the option was in game, many people would forget to use it. Normally when a gun (torso mounted) is that baddly damaged, you are close to death and have more things to worry about. Ejecting ammo would be more of a benefit to a mech with an arm mounted gun (if the arm was destroyed), but you would still have to remember to use it.
The lack of ammo dumps doesn't currently bother me, but overall I would still like to see it added in game.
#10
Posted 27 November 2013 - 09:05 AM
All that dumping ammo can be shot at from the rear arc creating a high chance for ammo explosions for one round and the mech is limited to walking speeds only during the process
oh, and no jumping
#11
Posted 27 November 2013 - 09:08 AM
#12
Posted 27 November 2013 - 09:10 AM
Moonreign, on 27 November 2013 - 09:08 AM, said:
Since I can kind of see where people are coming from with the "buff to ballistics" argument, I would feel better about it if it was a seperate key on the keyboard.
#13
Posted 27 November 2013 - 09:16 AM
(The TT rule requires you to remain stationary).
Personally, I don't think this would have any effect on the game at all. Relevant if you lse the ac then lose (go deeply internal) on a leg, then the ammo gets hit and THEN 10 percent explosion before you die from damage since you are now internal in ATleast two locations (arm or side torso and leg). So it is about as useful as a button to cycle what is on those little screens you can't see in your cockpit. It would be neat, but it is not worth developer time given that the game still hasn't reached a finished state.
#14
Posted 27 November 2013 - 09:24 AM
#17
Posted 27 November 2013 - 10:42 AM
#18
Posted 27 November 2013 - 01:07 PM
#19
Posted 27 November 2013 - 01:18 PM
#20
Posted 27 November 2013 - 01:22 PM
MustrumRidcully, on 27 November 2013 - 01:18 PM, said:
Make it automated..... If equip weapon type = 0, dump corresponding ammo. Give Betty something else to say too.

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