MustrumRidcully, on 08 January 2014 - 11:08 AM, said:
Since the weapon glue effect that has plagued Mechwarrior titles for so long is not going away in this game, we need other solutions.
I think a weapon that can deal 20 points of damage every 4 seconds has still a good battlefield use. Even if that damage comes in a burst of 5-10 projectiles over less than a second. And it might allow us to avoid the worst effects of weapon glue.
Let's not forget that in the TT, a Large Laser also delivers 8 damage in one single blow, which is a big reason to use it, and later we had Heavy Lasers that also mostly were about more damage per shot. Would you turn these lasers into single damage projectile weapons because their main job is to deal more damage per shot (at the price of tonnage and heat)?
I agree with this, and for once I disagree with Roland.
While the single location hit thing is a key benefit of ACs as they have a lot of other drawbacks, I think that a burst fire AC would work to allow a skilled player to land more shots on location target and gaining all the damage benefits. It would make them different to PPCs and gauss rifles and give a little more risk reward to them.
I do think the burst should be very short, much shorter than a laser but just enough to require a bit more consideration for the shot.
Would this kill ACs? No I don't think so, I think they might need to buff the ammo a little more maybe, or change the damage etc but number so an be tweaked if the mechanic is providing the intended effect which is the make it harder to deliver pinpoint damage to exact locations. .not impossible, just more difficult.
However this cannot exist in a vacuum, people will gravitate even more to PPCs so they might also need some sort of change.
The game design idea is that to reap the most benefits from a weapon you need to apply a certain level of skill ... People are abandoned the gauss because it is now harder to use, but if it was the only one to be able to applying pinpoint damage people might come back to it.
The key issue is of course stacking weapons together to form super weapons which is much easier for energy weapons to do than ballistics, but without convergence we are going to be stuck with different ways of dealing with this.
I can live with either, but I think it makes sense to apply some sort of skill to overcome spreading your damage for most weapons as the only way to combat in inherent change in accuracy from TT to MWO
Lets not forget that the triple range of ballistics is a good advantage as well even if they did spread damage a little