Posted 17 January 2016 - 09:24 PM
				
				
				
					Bumping this because I think it would be a change that would really increase player satisfaction relative to the coding effort it would probably require.
 
It's too easy to lose track of that tiny, neutral coloured circle, especially if you run lights.
 
Higher visibility and customization would help both newer players as well as the colourblind. I notice an awful lot of players running arm lock when they could really benefit from turning it off, and I highly suspect that reticle visibility may play a key role here:
 
New Player: "****, why did half my lasers miss? Oh, yeah, the arm thing...frig, I can't even see where that reticle IS...*turns armlock on and never unlocks them again, even though it cripples their ability to deal with close range engagements, light mechs, and firing on the move...it really prevents them from experiencing the true piloting/manoeuvring capabilities of their machines, and from gaining experience while taking full advantage of the mech's capabilities.
 
This is partly why you see so many players who have been playing for months, but still cant seem to aim at targets that arent standing still or facing them.