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Stats That Pgi Could Provide For Balance Discussions:


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#21 Jman5

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Posted 08 January 2014 - 03:47 PM

View PostTroggy, on 08 January 2014 - 03:05 PM, said:

The problem with stats and telemetry is asking the right questions....I suspect that looking at this much data makes it surprisingly hard to come to conclusions.

This is exactly my feelings as well.

Let's say we have a Jenner F with 6 medium lasers and he averages 400 damage per game. Sounds like the jenner and medium lasers are pretty strong right?

However, we need to dig deeper.
  • How much of that damage is from artillery/airstrikes?
  • How much of that damage is done on components that eventually get destroyed (is it accurate damage or just useless spraying)?
  • What is his real accuracy? and not whether his beam brushed the target once during the shot.
  • How much of the total damage did he do for each kill/assist? Or did he just tap 8 mechs and dish 400 damage spreading damage all over an atlas for 5 minutes?
  • How much of his damage was done in junk time when the match was clearly over? Doing 400 damage because you dismembered the last enemy component by component is not indicative of your mech/loadout's balance.


#22 Noesis

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Posted 08 January 2014 - 03:59 PM

View PostJman5, on 08 January 2014 - 03:47 PM, said:

This is exactly my feelings as well.

Let's say we have a Jenner F with 6 medium lasers and he averages 400 damage per game. Sounds like the jenner and medium lasers are pretty strong right?

However, we need to dig deeper.
  • How much of that damage is from artillery/airstrikes?
  • How much of that damage is done on components that eventually get destroyed (is it accurate damage or just useless spraying)?
  • What is his real accuracy? and not whether his beam brushed the target once during the shot.
  • How much of the total damage did he do for each kill/assist? Or did he just tap 8 mechs and dish 400 damage spreading damage all over an atlas for 5 minutes?
  • How much of his damage was done in junk time when the match was clearly over? Doing 400 damage because you dismembered the last enemy component by component is not indicative of your mech/loadout's balance.


However the same could be said for a different weapon right?

That's why as mentioned it can be used to perform useful comparisons of relative potential between weapons. This since it incorporates numerous matches and use age of these weapons in different states. Whilst incorporating all the associated mechanics with their use as it is using applied data from games.

So exactly when compared to look at situational conditions things will vary, but overall it is still a useful comparison of how each weapon operates.

This is why it is useful to differentiate that the evidence doesn't say whether a medium laser is useless that isnt the claim only that in comparison when looking at the output of numerous games the weapons can be compared by their potentials in a relative way.

But situational aspects will effect the use and application of weapons that will have distinct advantages and disadvantages for different scenaios so they are still relevant to balance discussions, but the stats can be used to indicate a league table of potential or how much one weapon might be able to apply more effectiveness "overall" in relation to another.

Edited by Noesis, 08 January 2014 - 04:03 PM.


#23 stjobe

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Posted 08 January 2014 - 04:15 PM

View PostRebas Kradd, on 08 January 2014 - 02:59 PM, said:

I'd like to see which Mechs do the most damage. I imagine it's the Jagermech.

For me, it's the COM-TDK, closely followed by the CN9-A (I used to run triple-ASRM6) and my COM-3A in third place.

View PostFupDup, on 08 January 2014 - 03:13 PM, said:

Speaking of Flamers...


Yeah. Notice he's not gaining heat until he starts doing damage to the Cent. Then of course, the inevitable end where he manages to kill himself by internal heat damage with a single flamer cooled by 57(!) heat sinks.

ggclose, PGI.

Edit: Derp. I just noticed "he" was you ;)

Anyway, damn that video pi**es me off. 57 SHS is a cap of 87 and a cooling rate of 8.7 heat/s (no efficiencies on training grounds), but still walking gives 2% heat? HOW? WTF PGI?

Edited by stjobe, 08 January 2014 - 04:25 PM.


#24 Mister Blastman

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Posted 08 January 2014 - 04:28 PM

The sad thing about all of this is they have good material, I.e. mechs etc. All they need to do is completely reboot the entire balance and inner workings system.

#25 Mister Blastman

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Posted 08 January 2014 - 04:59 PM

View PostFupDup, on 08 January 2014 - 03:13 PM, said:

Speaking of Flamers...




Wow.

#26 Deathlike

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Posted 08 January 2014 - 05:18 PM

I told FupDup to do a little more to it, but, the video itself though... is MINDBLOWING.

Big flamin' things, by FupDup

Edited by Deathlike, 08 January 2014 - 05:18 PM.






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