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Two Large Patches Today?
#21
Posted 09 January 2014 - 12:00 AM
#22
Posted 09 January 2014 - 12:08 AM
#23
Posted 09 January 2014 - 12:10 AM
#24
Posted 09 January 2014 - 01:18 AM
Shockblastwave, on 09 January 2014 - 12:10 AM, said:
Sadly, that sounds like the issue. I'm in the process of trying out various fixes but judging the situation, this seems to be the most logical. At least until someone comes through and informs us of the situation.
#25
Posted 09 January 2014 - 07:55 AM
#26
Posted 09 January 2014 - 09:00 AM
#27
Posted 09 January 2014 - 09:40 AM
I'm downloading the patch now. I will try pausing it when it is close to finished then I'll make a copy of my MWOUpate folder. Hopefully every time I need to relaunch I can copy the almost completed patch file back into my MWO folder and it will pick up where it left off at the last few megabytes to limit downtime. I'll report back on this later.
*UPDATE* That didn't work as I thought it would. Looks like I'm stuck having MWO open all day.
Edited by phulcrum, 09 January 2014 - 11:10 AM.
#28
Posted 09 January 2014 - 01:28 PM
Grand.
#29
Posted 09 January 2014 - 02:26 PM
Stellar customer satisfaction. Keep up the great work PGI technical team.
Also, I got it to work yesterday (did nothing, just launched an hour later after I refused to redownload the patches and it worked). But today same issue. GG.
#30
Posted 09 January 2014 - 03:33 PM
#31
Posted 09 January 2014 - 03:47 PM
#32
Posted 09 January 2014 - 04:13 PM
BlackhawkSC, on 09 January 2014 - 03:33 PM, said:
Do you only have to do this once? Or every time you want to run the game?
#33
Posted 09 January 2014 - 04:30 PM
I just set my Network Card's DNS manually, configured with Google's public DNS (8.8.8.8, and 8.8.4.4). Now it seems to work. Will post here if it stops working.
Please note: Setting your DNS to Google's public DNS might have averse side-effects on your browsing or other games. Thankfully if any problems arise you can simply set your DNS back to what it was originally (either auto detected, or whatever you had set manually prior to the change)
EDIT: This workaround seems to still be working. I've closed and relaunched MWO multiple times, over the course of an hour or so, and the results are still looking good. Of course this COULD be 100% coincidence, but it might be worth a shot to anyone having difficulty connecting to MWO.
Also, I wouldn't advise changing your DNS if you're not comfortable with doing so, or know how to reverse the change. I mean, editing ones DNS isn't a huge deal (it's not like you're going to brick your machine if you mess it up), but there can be side-effects as mentioned above. So do this at your own discretion.
Edited by Weaselball, 09 January 2014 - 06:23 PM.
#34
Posted 09 January 2014 - 04:57 PM
#35
Posted 09 January 2014 - 05:29 PM
Weaselball, on 09 January 2014 - 02:26 PM, said:
Stellar customer satisfaction. Keep up the great work PGI technical team.
I have been noticing as well, like they have little to no man power left handle these things.
I hope it is not that they don't give a damn and rather have the volunteer mods handle it ?
Weaselball, on 09 January 2014 - 04:30 PM, said:
I just set my Network Card's DNS manually, configured with Google's public DNS (8.8.8.8, and 8.8.4.4). Now it seems to work. Will post here if it stops working.
This just means that PGI changed their patch server IP address or something on the DNS and it taking to long to propagate to all the DNS servers... ? Who knows but PGI...
Edited by ShinVector, 09 January 2014 - 05:31 PM.
#36
Posted 09 January 2014 - 05:29 PM
#37
Posted 09 January 2014 - 05:35 PM
Weaselball, on 09 January 2014 - 05:29 PM, said:
PGI needs to let us know what is the domain name that is causing the problem so, the players can verify with 'nslookup' their respective ISP's DNS servers had been updated with the correct IP.
Anyway you are right about the possible slow down. CDN's like Akamai need you to use your local ISP's DNS servers so, they can redirect you to closest servers whether host windows and anti virus patches, etc...
#38
Posted 09 January 2014 - 05:45 PM
Here's hoping that the issue is resolved soon.
#39
Posted 09 January 2014 - 06:57 PM
#40
Posted 09 January 2014 - 07:58 PM
phulcrum, on 09 January 2014 - 04:13 PM, said:
Do you only have to do this once? Or every time you want to run the game?
Just once. Actually it seems like you just have to close and re-run MWO. Don't have to do the abort thing.
Edited by BlackhawkSC, 09 January 2014 - 08:02 PM.
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