Okay. Point 1: Increese the C-Bills even for 'bad matches'
We all have had bad matches. were we want to line up a good shot. only to die in 2 hits from twin LBX-10 weildin Catafrackts. But to only get a meagor amount of C-bills for that, is enough to make ANYONE rage and cry. unfortunately unless you do at least 180 Damage, your only going to get maybe 30K C-bills and experance. Which if your working on your mech's Basic's and you keep getting shot. your a lot less likely to keep playing. or play like an @$$ and use glitches/hacks.
Point 2: Buff and Nerf some weapons.
I know that some people are not going to agree with some of this. But lets start with the Buff's. in my mind, the Ultra AC5's Dammage is fairly balanced. But the Jam Rate is through the Roof! making having just one of these annoying as heck. there high cost (400K C-bills each Plus ammo) would make you think that they wouldn't fire 2 shots, Jam. fix them self's and then fire 1 shot again and then Jam! Yes. I understand there points in making the UAC Jam every so often. But seriously. the thing's Jam rate almost makes these un-useable.
Now for the part that people are more likely to Not like but seriously. I'm sick of this. Machine guns are to a Mech. What a 22. Cal Rifle. using machine guns on a Battlemech. would be like using a 22. on a Tank. it simply wouldn't work. Yes. I understand that they have to do SOME damage to make the light mech's that can only mount MG's useful and not a waste. but when you see JagerMech's using 2 AC-5 and a bunch of MG's you have to know something's wrong. I've suggested this before. to add a random Jam to them, which would Limit. But not brake them. Another idea to make Light mech's better would be to add an "Ultra Light AC2" with a slower fire rate then a normal AC2. but make it able to fit on a Spider or a Locust.
Point 3.
Buff Light mech's!
I got a Locust. But it's the most useless thing I've ever seen! I know lights are not meant to be brawlers. but when you die in 2 shots it gets annoying. And in my mind. EVERY player needs to start on a Light mech. I leave it to the Dev's to figure out how to do his. also I'm SOO tired of a Light being the last mech on a team, and just hiding in Shutdown. I think that if the whole other team has been wiped out. a NAV point should show a Ruff area as to Were the last Mech is.
Point 4.
Mech Exchange.
Everyone tries mech's. (not just the Trial mech's) and sometimes they just will not like them. So how do you work around this? How about making an exchange system. The base cost of the Mech (or at least half) for a mech of similar value. it wouldn't cover the full cost. Unless of course you were trading an Assault mech for a Light mech. (not that you would) but it would make it so that even If you don't like one version of a mech. You might be able to exchange it and try another type.
And lastly.
I think that this would be a good thing to add. would be 'mercenary contracts" for C-Bills. These would Change every week or so. and be something like "Win 20 Matches" for 500K C-Bills. or "Deal 400 Damage" for 1 million. This would increase Gameplay and such, and make it so that players would have 'goal's' to reach. and again. Buff the C-bill thing that I mentioned earlier.
All in all. I think these are fair things to ask for. And I feel that it would add something to the feel of the game.
Edited by Knightshadowsong, 08 January 2014 - 08:04 PM.