Easy Way To Fix Jump-Snipers
#1
Posted 09 January 2014 - 12:45 AM
I want to hear oppinions of the toppic.
And sorry for any grammar mistakes.
#2
Posted 09 January 2014 - 12:58 AM
But as for this part....
Drake Grayson, on 09 January 2014 - 12:45 AM, said:
NO... just no. This automatically invalidates any and every statement you make.
Edited by Rushin Roulette, 09 January 2014 - 12:59 AM.
#3
Posted 09 January 2014 - 01:23 AM
#4
Posted 09 January 2014 - 01:25 AM
The amount of poptarts is rapidly returning to previous levels before cockpit shake. atleast that has been my experience. But no worries, I just do the best I can
#5
Posted 09 January 2014 - 05:53 AM
#6
Posted 09 January 2014 - 06:29 AM
#7
Posted 09 January 2014 - 06:36 AM
CapperDeluxe, on 09 January 2014 - 06:29 AM, said:
I understand you don't have an issue with poptarting. But are you trying to argue that it is not OP even though it has been the best way to play the game since the first round of PPC buffs in like 2012?
Edited by 3rdworld, 09 January 2014 - 06:38 AM.
#8
Posted 09 January 2014 - 06:37 AM
#9
Posted 09 January 2014 - 06:39 AM
3rdworld, on 09 January 2014 - 06:36 AM, said:
I understand you don't have an issue with poptarting. But are you trying to argue that it is not OP even though it has been the best way to play the game since the first round of PPC buffs in like 2012?
I saw ZERO pop tarting in Closed Beta and I played 4-6 hours a night and 10+ on weekends. Pop Tarting didn't become POPular till Open Beta
#11
Posted 09 January 2014 - 06:42 AM
3rdworld, on 09 January 2014 - 06:36 AM, said:
I understand you don't have an issue with poptarting. But are you trying to argue that it is not OP even though it has been the best way to play the game since the first round of PPC buffs in like 2012?
I think if brawling were where it were supposed to be that perhaps they would better be able to counter poptarts by getting up in their faces. Once SRMs actually do proper damage this could start swinging in this direction because there are so many mechs that are currently gimped mostly due to SRMs being so terrible (well there's also that many medium mechs are way too big but thats another topic). Basically you'd potentially see more mechs on the field like the Quickdraw and the recent Griffon and Wolverines really shine if SRMs were as potent as they once were.
Edited by CapperDeluxe, 09 January 2014 - 06:43 AM.
#12
Posted 09 January 2014 - 06:44 AM
Drake Grayson, on 09 January 2014 - 12:45 AM, said:
Um what?
Edited by Effectz, 09 January 2014 - 06:46 AM.
#13
Posted 09 January 2014 - 06:45 AM
#14
Posted 09 January 2014 - 06:46 AM
Just tweak the effect up a little if you then want to make Jump "Sniping" more difficult. It won't really effect light harassers using their weapons.
#16
Posted 09 January 2014 - 06:52 AM
Joseph Mallan, on 09 January 2014 - 06:39 AM, said:
I saw ZERO pop tarting in Closed Beta and I played 4-6 hours a night and 10+ on weekends. Pop Tarting didn't become POPular till Open Beta
Jumpsniping essentially started when hit detection was fixed and non-laser weapons were able to effectively be used at range... That was the key missing piece.
Then it went away for a bit when they fixed JJ's to have more realistic thrust....
Then it came back when they changed JJ's to give you all of the thrust in a front loaded burst, which again enabled you to pop up real fast.
Honestly, at this point, I don't really see jumpsniping as a huge problem.
#17
Posted 09 January 2014 - 06:53 AM
Joseph Mallan, on 09 January 2014 - 06:48 AM, said:
Actually, it's the other way round. He doesn't have to prove you a liar. You have to prove that you tell the truth (or get further witnesses).
#18
Posted 09 January 2014 - 06:55 AM
Joseph Mallan, on 09 January 2014 - 06:48 AM, said:
Ya, I totally have gameplay footage from NDA.
However, the Cataphract was added in November and Open Beta started in October. So I apologize for calling you a liar.
#19
Posted 09 January 2014 - 06:59 AM
Roland, on 09 January 2014 - 06:52 AM, said:
Then it went away for a bit when they fixed JJ's to have more realistic thrust....
Then it came back when they changed JJ's to give you all of the thrust in a front loaded burst, which again enabled you to pop up real fast.
Honestly, at this point, I don't really see jumpsniping as a huge problem.
DI3T3R, on 09 January 2014 - 06:53 AM, said:
Actually, it's the other way round. He doesn't have to prove you a liar. You have to prove that you tell the truth (or get further witnesses).
As I never shoot video I cannot provide proof. Second even if I did the required level of proof i insurmountably stupid! I never once saw Pop Tarts, nor heard any complaints on our comms till Open Beta. Whether you believe me or not is not my concern. You called me a liar incorrectly, and I have rebutted.
Quote
3rdworld, on 09 January 2014 - 06:55 AM, said:
Ya, I totally have gameplay footage from NDA.
However, the Cataphract was added in November and Open Beta started in October. So I apologize for calling you a liar.
Thank you.
Edited by Joseph Mallan, 09 January 2014 - 07:01 AM.
#20
Posted 09 January 2014 - 07:00 AM
Roland, on 09 January 2014 - 06:52 AM, said:
Then it went away for a bit when they fixed JJ's to have more realistic thrust....
Then it came back when they changed JJ's to give you all of the thrust in a front loaded burst, which again enabled you to pop up real fast.
Honestly, at this point, I don't really see jumpsniping as a huge problem.
You don't think that the large imbalances between variants is not in part created by mechs that have JJs and mechs that don't; which is tied to their use in jump shooting?
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