Jump to content

Locust


32 replies to this topic

#1 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 584 posts
  • LocationAlberta, Canada

Posted 10 January 2014 - 03:18 PM

Greetings fellow mechheads.
So I purchased the Phoenix pack and for the most part I like the mechs. The one mech I have not realy touched yet is the Locust though. I have noticed their numbers have drastically dropped on the field, or atleast this is what it seems like to myself.

My question to all you dedicated and kick *** light pilots out there, is the Locust chassis worth mastering at this point in time?
If not, does it suffer from bugs/glitches like hit boxes that are to large?

Edited by krash27, 10 January 2014 - 05:13 PM.


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 10 January 2014 - 03:22 PM

The Locust is worth mastering if you fulfill at least one of the following conditions:

A. You are a completionist and can't stand to see "unfinished" mechs in your bay
B. You want to troll other players with a horrible mech and brag about your skill after doing so
C. You hate yourself


There is speculation that it has larger leg hitboxes than the model size, but no confirmation so far.

#3 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 10 January 2014 - 03:26 PM

D. You want to improve (and prove) your skills in a light mech.

The Lct-3M is like a mini Jenner. Get good in that and you'll be a kick-*** Jenner Pilot afterwards.
Because the Locust is weak compared to a Jenner it makes a great training chassis :ph34r:

#4 Turist0AT

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,311 posts

Posted 10 January 2014 - 03:36 PM

No, ofcourse not. Why would you want to put time in a crappy mech. And why the hell do you ask the forums? Do you want to master it?

Edited by Turist0AT, 10 January 2014 - 03:37 PM.


#5 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 10 January 2014 - 03:40 PM

If you get a thrill from running a mech that should be a suicide ride, go for it. The Locust has the same attraction as the non-2D Commandos: being a fast little gnat. It's like playing an old school NES game with the difficulty cranked up.

#6 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 10 January 2014 - 03:54 PM

View Postkrash27, on 10 January 2014 - 03:18 PM, said:

Greetings fellow mechheads.
So I purchased the Phoenix pack and for the most part I like the mechs. The one mech I have not realy touched yet is the Locust though. I have noticed their numbers have drastically dropped on the field, or atleast this is what it seems like to myself.

My questionsiw to all you dedicated and kick *** light pilots out there, is the Locust chassis worth mastering at this point in time?
If not, does it suffer from bugs/glitches like hit boxes that are to large?


It is a ridiculously fun mech. It takes a lot of patience to run. The 3m is the best one. Once mastered, the acceleration and deceleration are unparalleled - load up a 3m with 5ml, a coolshot, an arty, and an artillery and go to town. The road to get there is rough, but worth it. Many complain, but they're likely people that gave up before mastering - it will make you a better pilot of fatter mechs. Having no armor means you'll learn to avoid fire.

Tips
- Pretend you're a cockroach: stay in low spots. run along walls. avoid light.
- Don't bother running a slow locust. Spend the money on the biggest engine and swap between them.
- Double heatsinks arent worth it on the MG one unless you do what I did (run a LPL in the CT)
- Never stop moving

#7 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 10 January 2014 - 03:55 PM

mastering them can be a harsh long run and if its worth? i have the phoenix one mastered, the other two only fully elited and atm i have no motivation for them... but sometimes, if i want a fast rollercoaster ride, a speed trip of hell i take one out.

but like a real rollercoaster prepare to stand longer in the waiting queue than on the track, you'll die fast. its nothing for all those k/d junkies...

#8 AaronWolf

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 652 posts
  • LocationSunshine state.

Posted 10 January 2014 - 03:57 PM

I'm crazy. I love the Locust. Its worth maxing. It must be maxed out and played.

#9 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 January 2014 - 03:59 PM

depends on your outlook.

Did I grind mine to mastery? Nope. I played them in small doses, when the grind of running other mechs was getting aggravating. I used my Locusts as a chance to decompress, and say screw it, **** on the {Dezgra} pugs who keep doing everything possible to get us all killed, and just go and my thing. And a LCT-3M with max engine, 4 small lasers and an ER LArge is very capable of doing it's own thing (including foolish Spiders who thought I would be easy prey)

But what they are is a blast if you are not KDr obsessed. In fact they are the only Light Mechs I pilot anymore. It makes me think of riding a Hayabusa. It's all fun and games til you screw up just once, then you disintegrate. But my first match in my 1V yielded 3 kills. My top kills in a LCT was in my 3M, with 5, and damage also, with 578. Average damage is more like 250. The 1S is kinda hamstrung because it's way too small to actually make any good use of those missiles. But I have been surprisingly effective at times with my "ICBM Locust", packing two LRM5s and a medium laser. But thats VERY hit and miss. Mass ecm and or ams and you are useless.

Too many people obsess on stats and meta. If you are one of those, the Locust is NOT for you. If you like to sometimes just have FUN, the locust is a scrappy little MarioCart of a Mech, that CAN do surprising things in the hands of a good pilot. Is it BETTER than any other chassis? Nope. But it still can be fun. And that is still what I play games for. And yes, you CAN do real damage, get kills and even win the match in them.

Edited by Bishop Steiner, 10 January 2014 - 04:02 PM.


#10 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 10 January 2014 - 04:23 PM

View PostBishop Steiner, on 10 January 2014 - 03:59 PM, said:

depends on your outlook.

Did I grind mine to mastery? Nope. I played them in small doses, when the grind of running other mechs was getting aggravating. I used my Locusts as a chance to decompress, and say screw it, **** on the {Dezgra} pugs who keep doing everything possible to get us all killed, and just go and my thing. And a LCT-3M with max engine, 4 small lasers and an ER LArge is very capable of doing it's own thing (including foolish Spiders who thought I would be easy prey)

But what they are is a blast if you are not KDr obsessed. In fact they are the only Light Mechs I pilot anymore. It makes me think of riding a Hayabusa. It's all fun and games til you screw up just once, then you disintegrate. But my first match in my 1V yielded 3 kills. My top kills in a LCT was in my 3M, with 5, and damage also, with 578. Average damage is more like 250. The 1S is kinda hamstrung because it's way too small to actually make any good use of those missiles. But I have been surprisingly effective at times with my "ICBM Locust", packing two LRM5s and a medium laser. But thats VERY hit and miss. Mass ecm and or ams and you are useless.

Too many people obsess on stats and meta. If you are one of those, the Locust is NOT for you. If you like to sometimes just have FUN, the locust is a scrappy little MarioCart of a Mech, that CAN do surprising things in the hands of a good pilot. Is it BETTER than any other chassis? Nope. But it still can be fun. And that is still what I play games for. And yes, you CAN do real damage, get kills and even win the match in them.


See, I look at it like a ninja 250 - learn to ride the little one that handles well before you step up to something beefier :ph34r:

#11 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 January 2014 - 04:28 PM

View PostFierostetz, on 10 January 2014 - 04:23 PM, said:


See, I look at it like a ninja 250 - learn to ride the little one that handles well before you step up to something beefier :ph34r:

yeah buts it way easier to kill yourself on the Hayabusa! Kinda like the Locust! It's just a titan rocket strapped to your butt, lol!

#12 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 10 January 2014 - 04:31 PM

I have maybe before I uninstalled the game had one or 2 matches in a month that I saw a locust do at least over a hundred damage and maybe 2 or 3 kills and thats one time. At this point I would have just started shooting at them even if on my own team, same with ravens those 2 kind of pilots are worthless, every time I see a raven no matter which team they die very fast I mean the pilots didn't even try to run or evade just sorta walked maybe fired once or twice then quit the match.

The player base is bad enough I no longer enjoy the game, can never count on my team to put a solid effort.

#13 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 January 2014 - 04:45 PM

View PostDarth Bane001, on 10 January 2014 - 04:31 PM, said:

I have maybe before I uninstalled the game had one or 2 matches in a month that I saw a locust do at least over a hundred damage and maybe 2 or 3 kills and thats one time. At this point I would have just started shooting at them even if on my own team, same with ravens those 2 kind of pilots are worthless, every time I see a raven no matter which team they die very fast I mean the pilots didn't even try to run or evade just sorta walked maybe fired once or twice then quit the match.

The player base is bad enough I no longer enjoy the game, can never count on my team to put a solid effort.

with that kind of attitude, have to wonder if maybe the bads werent you?

#14 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 10 January 2014 - 04:50 PM

I've been popping in and out of mine. They're the only things I own right now that I haven't finished Master on yet (just finished two tonight and the third is 1500 xp short). The 3M can really perform if you are careful and lucky and can shoot straight, the 1V can clean up after a scrap very well but is terrible if the enemy has armor, and the 3S really varies in performance depending on build and circumstance.

I really enjoy them, and occasionally have a 3+ kill, 600+ damage match, but just as often I do squat with 30 damage or so. The key seems to be to hang back until the enemy starts to get beat up, then go in while they're distracted and hurting and help your friendlies out.

They're definitely a mech to drive in small doses, though, as it can be very frustrating. I wish PGI would tweak their leg hit boxes just a little and let us put four more points of armor on each leg, and I would not object if they gave them a quirk to let them roll with fewer than 10 HS, but aside from that if you really want to play MWO in hard core mode take your Locusts for a spin.

#15 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 January 2014 - 04:51 PM

View PostLevi Porphyrogenitus, on 10 January 2014 - 04:50 PM, said:

I've been popping in and out of mine. They're the only things I own right now that I haven't finished Master on yet (just finished two tonight and the third is 1500 xp short). The 3M can really perform if you are careful and lucky and can shoot straight, the 1V can clean up after a scrap very well but is terrible if the enemy has armor, and the 3S really varies in performance depending on build and circumstance.

I really enjoy them, and occasionally have a 3+ kill, 600+ damage match, but just as often I do squat with 30 damage or so. The key seems to be to hang back until the enemy starts to get beat up, then go in while they're distracted and hurting and help your friendlies out.

They're definitely a mech to drive in small doses, though, as it can be very frustrating. I wish PGI would tweak their leg hit boxes just a little and let us put four more points of armor on each leg, and I would not object if they gave them a quirk to let them roll with fewer than 10 HS, but aside from that if you really want to play MWO in hard core mode take your Locusts for a spin.

this.

truer words, truer words.....

#16 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 10 January 2014 - 05:05 PM

View PostEscef, on 10 January 2014 - 03:40 PM, said:

If you get a thrill from running a mech that should be a suicide ride, go for it. The Locust has the same attraction as the non-2D Commandos: being a fast little gnat. It's like playing an old school NES game with the difficulty cranked up.


The thing is, even the non-Commando-2D variants are better than the Locust.

It was a gloriously fun grind.

#17 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 January 2014 - 05:08 PM

View PostDeathlike, on 10 January 2014 - 05:05 PM, said:


The thing is, even the non-Commando-2D variants are better than the Locust.

It was a gloriously fun grind.

too much focus on better.

What ever happened to just having fun? I weep for this generation, i weep....... :P

#18 Lysander Davion

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 59 posts

Posted 10 January 2014 - 05:12 PM

IMO the locust is fun to play. its different then other lights tho. I tried Jenner,and Raven before and none of the "habits" I developed in them worked in the Locust.

As written here before the 3M is a mini-Jenner but can sport two AMS and 5 Med-Laseres with decent heat management and run pretty fast - 25 possible damage isnt something to underestimate..and the two AMS can help your Assault friends pretty well. I tried a build with 4 small pulse and one med-laser as well but I personally do more damage with 5 med-lasers.

The 3S is the only one I actually do try hunting other lights with BAP and streaks.. From what I have expirienced so far, fighting other lights with any other locust variant is not a bright idea unless you are a ace-shooter.

In the 1V I have like most of the others I spot on the fields one med-laser or a med pulse and four machine guns. with that build i team up close with heavies and assaults do short range flanking and try to distract single enemy mechs to make the pilot try to follow me and turn around and expose the back to my team mates - if that does not work i try to crit him in the back...

unlike in other lights i am not on a constant run in the locust.. but it needs a high level of situational awareness.. if u see red smoke - run as fast as u can.. and if both teams get into a brawl try to stay out of the middle and most importantly - cataphracts, no matter what team they belong to, are your natural enemy. avoid them by any means necessary and if you have to pass them, ALWAYS do it on their backs...

Edited by Lysander Davion, 10 January 2014 - 05:14 PM.


#19 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,441 posts
  • LocationCharging my Gauss Rifle

Posted 10 January 2014 - 05:16 PM

View PostTurist0AT, on 10 January 2014 - 03:36 PM, said:

No, ofcourse not. Why would you want to put time in a crappy mech. And why the hell do you ask the forums? Do you want to master it?


I've just started taking the Locust mechs out. They were the last of the Pheonix mechs to try! :P

I'm actually surprised how well I can make it work. If only it had JJ. -_-

I'll Master the 3 of them. ^_^

#20 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 584 posts
  • LocationAlberta, Canada

Posted 10 January 2014 - 05:20 PM

View PostLevi Porphyrogenitus, on 10 January 2014 - 04:50 PM, said:

I've been popping in and out of mine. They're the only things I own right now that I haven't finished Master on yet (just finished two tonight and the third is 1500 xp short). The 3M can really perform if you are careful and lucky and can shoot straight, the 1V can clean up after a scrap very well but is terrible if the enemy has armor, and the 3S really varies in performance depending on build and circumstance.

I really enjoy them, and occasionally have a 3+ kill, 600+ damage match, but just as often I do squat with 30 damage or so. The key seems to be to hang back until the enemy starts to get beat up, then go in while they're distracted and hurting and help your friendlies out.

They're definitely a mech to drive in small doses, though, as it can be very frustrating. I wish PGI would tweak their leg hit boxes just a little and let us put four more points of armor on each leg, and I would not object if they gave them a quirk to let them roll with fewer than 10 HS, but aside from that if you really want to play MWO in hard core mode take your Locusts for a spin.

View PostBishop Steiner, on 10 January 2014 - 04:51 PM, said:

this.

truer words, truer words.....


Well it sounds like it could be a fun little mech.
It seems like it is just extremely hard to do well in it because of the mech itself and not because of poor hitbox design (or atleast not confirmed) or any other such complaint.
I like the way you guys think ^^





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users