The speed change made it so its tougher to fire other weapons together with the AC20 and hit on the same panel. For example the shadowhawk 2d2 with PPC AC20, because the speeds of the shots are different if you alpha strike a moving target they will hit in different places, or one of them may miss. It makes it so you have to shoot the AC20 separately. Unless the target is stationary, or moving directly forward or backward from your position. This effect increases with lighter, faster mechs as the targets.
Observations On The New Ac Nerf
Started by Bhael Fire, Jan 09 2014 09:23 AM
66 replies to this topic
#61
Posted 13 January 2014 - 08:52 PM
#62
Posted 13 January 2014 - 09:32 PM
I've always used an LBX10 in place of AC10, lucky I guess. 
In fact AC10 is the only ballistic I don't use.
In fact AC10 is the only ballistic I don't use.
#63
Posted 13 January 2014 - 11:46 PM
JC Daxion, on 10 January 2014 - 06:24 AM, said:
I guess you don't count ammo counts?
Sure, it counts, but not for enough. You can make a list of drawbacks and advantages each weapon has, but a list doesn't tell you how important each item on the list actually is.
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Of course, all of the above assumes you've got the tonnage to choose either. An AC/10 is a big-hitter for a medium mech. Sure, you can shoe-horn an AC/20 into a medium, but only at the expense of just about everything else. The 10 still has a place.
If you're going to use a slow speed projectile weapon that needs good leading and all that, what else do you want to install that works reasonably well with it?
The AC/20 still seems the better bet of the two. You can stil fit all the armor you can get, and a 1-3 medium lasers as side weapon.
#64
Posted 13 January 2014 - 11:53 PM
Mudhutwarrior, on 13 January 2014 - 07:35 AM, said:
ACs need ammo. No comparison to energy weapons which only need heatsinks and are infinite.
Okay... http://mwomercs.com/...arts-2013-11-10
#65
Posted 14 January 2014 - 01:19 AM
MustrumRidcully, on 13 January 2014 - 11:53 PM, said:
And yet as an example using this model you can kill 100% (4:2) more Mechs using 2 AC10's than you can using 6 MLs, due to the fact that the 6ML Mech would overheat twice during the same sustained amount of fire (the AC build showing at least twice the sustained DPS). The AC10's consuming only 3.2 tons of their 7 tons of ammo.
This is before you consider range, beam effects as opposed to FLD and other advantages the AC10 has.
For me this reality of 50% potential really just helps to demonstrate how much more the balancing aspects for AC's actually make them more efficient. But of course these factors aren't incorporated into this model, since it is simply looking at the time needed to kill one arbitrary Mech not the overall balancing factors in a game with sustained use.
#66
Posted 14 January 2014 - 05:33 AM
xMEPHISTOx, on 11 January 2014 - 02:26 AM, said:
To some extent sure but they are both perfectly relevant on jump sniping mechs. I thought when first read of the nerf that it was going to be horrible but after having played a few matches I found that the difference was noticeable but negligible once adapt to the new shell velocity.
All in all I use both of them in the same ways I did prior to the velocity nerf.
Couple of battles below with a ppc/ac20 victor after the patch...
I used to run ac20 ppc poptart like you
Then I took an alpha to the knee..........
xMEPHISTOx, on 11 January 2014 - 02:26 AM, said:
To some extent sure but they are both perfectly relevant on jump sniping mechs. I thought when first read of the nerf that it was going to be horrible but after having played a few matches I found that the difference was noticeable but negligible once adapt to the new shell velocity.
All in all I use both of them in the same ways I did prior to the velocity nerf.
Couple of battles below with a ppc/ac20 victor after the patch...
I used to be a cheese poptart like you,
Then I took an alpha to the knee.........
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