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Last Man Standing In Skirmish Mode


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#21 Solnaga

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Posted 09 January 2014 - 09:44 PM

I completely respect anyone willing to put up a good fight even if it's a long one for me to have to wait through. I do really hate people shutting down just to preserve their kdr. There should be an option to surrender or something or people that end the match while shutdown should explode (assuming their on the losing side).

Edited by Solnaga, 09 January 2014 - 09:44 PM.


#22 Craig Steele

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Posted 09 January 2014 - 09:55 PM

Its an assumption they are shutting down to improve KDR.

It can be done to avoid detection so as to get a better shot (ie, rear). Nothing wrong with selecting a good spot, shutting down and waiting for an enemy to pass. Canon has numerous examples of it (usually involving deep water)

If you are really concerned about it, install BAP.

#23 Lindonius

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Posted 09 January 2014 - 10:05 PM

View PostCraig Steele, on 09 January 2014 - 09:55 PM, said:

Its an assumption they are shutting down to improve KDR.


Yes indeed. I'm quite partial to a skirmish shutdown just for the sake of trolling.

Edited by Lindonius, 09 January 2014 - 10:07 PM.


#24 Noesis

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Posted 09 January 2014 - 10:12 PM

View PostBiglead, on 09 January 2014 - 01:04 PM, said:

Right...except he didn't say they were crippled. He said he did it alone, only the locust was crippled at the end meaning it took 9 mechs combined fire to finally take him down.


Which is of course an every day occurence?

Even though the example given clearly states that he has to use special tactics that use a long period of time to do this (since he doesn't want time reducing), so I can only assume that he is trying to pick people off and use speed and distance with the PPC to do this. Long term attrition with an harasser on a large open map. Sounds to me as if the other team simply didn't co-ordinate to close the net on him.

#25 sokitumi

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Posted 09 January 2014 - 10:13 PM

OMFG learn to admit defeat and move on to the next fkn match. If you have a 1v1 bout under these circumstances and you're playing it, that's cool. But if you're running and hiding, you suck at life, just die with some honor.

Edited by sokitumi, 09 January 2014 - 10:13 PM.


#26 Craig Steele

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Posted 09 January 2014 - 10:15 PM

@sokitumi,

But the point is, don't build a game parameter that penalises a legitamite tactic for light mechs.

#27 War Beast

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Posted 09 January 2014 - 10:21 PM

View PostGhost Badger, on 09 January 2014 - 12:11 PM, said:

If that last guy is a light mech, his only real chance to fight it to try hiding and getting the other side to split up, then try picking people off one at a time. It's a valid tactic.

It's when a guy goes off into a corner and shuts down just to preserve his K/D ratio...that's annoying.


Except most douche bags dont let you do that. You go and split and try and pull guys to the edges and you have numerous a**hats who insult you and give your grid location so you get swarmed.

I too have turned around many a game being 4-6 down. However your teammates have to give you that chance. If they call out your location just cause they are but*t hurt and mad about being dead, then it screws you. I believe you should not be able to "all" chat if you are dead, until the end of the round.

Hell even if you cant pull off a win, you can still take 2-3 down before you go if you can isolate them for solo fights.

I hear its a ban offense. However apparently no one is ever banned for it based on what I've heard. One of the guys I met the other night says he does it every game it happens in so he can get his mech out faster. He said he hasnt been banned yet.

#28 GRiPSViGiL

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Posted 09 January 2014 - 10:27 PM

View PostWar Beast, on 09 January 2014 - 10:21 PM, said:



I hear its a ban offense. However apparently no one is ever banned for it based on what I've heard. One of the guys I met the other night says he does it every game it happens in so he can get his mech out faster. He said he hasnt been banned yet.


Depends if he has been reported or not. I bet most don't report treason. I screenshot and report every incident of treason whether it is someone on my team or the enemy doing it.

#29 War Beast

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Posted 09 January 2014 - 10:33 PM

He said folks have said they've reported him a few times. Still no ban. If they did, then obviously its not enforced much if at all.

#30 Jaguar Prime

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Posted 09 January 2014 - 10:39 PM

Hit and run tactics should be a valid way to play.

In a match tonight, I watched as 2 heavies and an Assault almost lose to an ECM light. He killed the 2 heavies and would have killed the Assault if time had not ran out. (all 3 were horrible, they had many opportunities to kill him.)

A Dev was in the match and they began to complain to him. The light pilot was actively taking shots but being smart about it and not exposing himself more than he needed too. Enough to kill 2 of them. but they complained about how he was hiding.

Honestly I wish he had more time in the match so he could of won. I was on the opposing team and felt he should have won.

Basically, what I'm trying to say is, if you feel that its wrong for a lone player to play smart against overwhelming odds, then maybe this game mode is not for you.

And yes I have seen a lone player take down 4+ beat up mechs to secure a win on numerous occasions.

#31 Navy Sixes

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Posted 09 January 2014 - 10:47 PM

View PostCraig Steele, on 09 January 2014 - 09:11 PM, said:

If you want to penalise lights for being lights, the game will quickly become 12 v 12 Atlas matches.


Sadly, whether they will admit it or not, that is exactly what I think many who exclusively skirmish want.

#32 Craig Steele

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Posted 09 January 2014 - 10:48 PM

View PostGRiPSViGiL, on 09 January 2014 - 10:27 PM, said:


Depends if he has been reported or not. I bet most don't report treason. I screenshot and report every incident of treason whether it is someone on my team or the enemy doing it.


How would you know what his intent is?

That's incredibly unfair of you to report someone because you "think" you know he is doing something you don't approve of.

There is nothing wrong with a light mech shutting down and waiting for an enemy to lumber past and shoot him in the back, nothing wrong with it at all. If the enemy doesn't come along that doesn't mean his tactic was bad or wrong. It's in canon anyway and its just an extreme example of camping.

Are you going to report every instance of friendly fire too cause you know, some guys surely must "mean" to do it in the hurly burly of a scrap in response to that accidental burst of fire in the drop zone right? They're out to screw up your game too no?

What about feeding? That guy who goes off by himself and gets killed by the enemy, surly he is destroying your game experience. NO WAY he could be new or simply make a mistake thinking he might find that flank unguarded but the enemy was there in force.

Use reports for those people legitimatly exploiting the game or factual poor behaviour / language, not something that you have interpreted as a breach of your personal standards of sportsmanship.

#33 GRiPSViGiL

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Posted 09 January 2014 - 11:13 PM

View PostCraig Steele, on 09 January 2014 - 10:48 PM, said:


How would you know what his intent is?

That's incredibly unfair of you to report someone because you "think" you know he is doing something you don't approve of.

There is nothing wrong with a light mech shutting down and waiting for an enemy to lumber past and shoot him in the back, nothing wrong with it at all. If the enemy doesn't come along that doesn't mean his tactic was bad or wrong. It's in canon anyway and its just an extreme example of camping.

Are you going to report every instance of friendly fire too cause you know, some guys surely must "mean" to do it in the hurly burly of a scrap in response to that accidental burst of fire in the drop zone right? They're out to screw up your game too no?

What about feeding? That guy who goes off by himself and gets killed by the enemy, surly he is destroying your game experience. NO WAY he could be new or simply make a mistake thinking he might find that flank unguarded but the enemy was there in force.

Use reports for those people legitimatly exploiting the game or factual poor behaviour / language, not something that you have interpreted as a breach of your personal standards of sportsmanship.

We are on the same side of this argument.

I am referring to team treason....which is what the person I quoted above was saying someone admitted to doing just to get his mech back faster.

Which is when someone gives the enemy coordinates of their teammates. I report that every time as it is clearly against the Code of conduct.

If someone wants to dis-engage from the fight once there is no chance of winning and shutdown under the rules stated it is perfectly fine to do so.

Here is the thread link that Egomane addresses this fact. Scroll to the last post on page 2.

Edited by GRiPSViGiL, 09 January 2014 - 11:14 PM.


#34 Biglead

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Posted 09 January 2014 - 11:54 PM

View PostNoesis, on 09 January 2014 - 10:12 PM, said:


Which is of course an every day occurence?

Even though the example given clearly states that he has to use special tactics that use a long period of time to do this (since he doesn't want time reducing), so I can only assume that he is trying to pick people off and use speed and distance with the PPC to do this. Long term attrition with an harasser on a large open map. Sounds to me as if the other team simply didn't co-ordinate to close the net on him.



That's a long explanation for **** hit registration, broken hitboxes and netcode issues. Unless those are the "tactics" you are referring to.

#35 YueFei

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Posted 10 January 2014 - 01:19 AM

View PostBiglead, on 09 January 2014 - 11:54 PM, said:

That's a long explanation for **** hit registration, broken hitboxes and netcode issues. Unless those are the "tactics" you are referring to.


Nah, I've pulled off the same sort of thing in Jenners with their notoriously large CT. Won some 1v3s or 1v4s. It just takes some luck. Basically, you get lucky and pick off a severely damaged enemy mech, that happens to have the only remaining competent player on the enemy team. Then you dance around and kite the remaining enemies to death. But make no mistake: that's not me solo'ing a bunch of fresh enemies. My teammates did 90% of the work and they deserve most of the credit. Just sometimes I am in a position to finish what my teammates started.

Doesn't work if they coordinate, as Noesis said, and gang tackle you. It occasionally works if they wander around individually, are all injured from fighting your team, and don't aim well or get nervous.

I once got 800 damage in my Hunchback-4P, in a match where I got 0 kills and 0 assists, and we lost 0 to 8. Most of our guys did decent damage, too. All 8 enemies were 1 hit away from blowing up, but nobody on our team managed to land a killing blow. If we'd had a single Light mech that somehow survived to that point, it's very possible he could have 1v8 them and won.

More often, though, the remaining enemies are fresh or relatively healthy, and a Light mech will get chased into a corner and crushed.

Edited by YueFei, 10 January 2014 - 01:20 AM.


#36 Nihtgenga

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Posted 10 January 2014 - 02:24 AM

Why not just include a decent 12-point K/D-penalty, if at the end of the game there is just one mech alive and willingly in powered down status (overheat shutdowns can be excluded by using the heat scale of the mech)? If somebody wants to use the power-down for getting a sneak-shot off, he has to watch the timeout. And if somebody wants to preserve the K/D-ratio, he will have to try to power on in his hideout as late as possible - if this does not work in at least one out of a dozen times in average, e.g. due to lag/ping or the searching enemy team being close enough to kill him in the last few seconds (depends a bit on the map), the penalty should be ok to discourage from this behaviour.

Edited by Nihtgenga, 10 January 2014 - 02:25 AM.


#37 Lupin

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Posted 10 January 2014 - 03:03 AM

I have personally been on both sides of this problem, hunter and hunted during last part of game.
It comes down to Skirmish Mode rules vs. match maker/stomp.
e.g.
You choose to play Skirmish Mode, rules state team with highest number of kills win. But if match maker makes a mistake (Often) then you team could have advantage or disadvantage. So remaining player (new or experienced) choose to hide or fight. Rules stay he can.

So change in rules needed for Skirmish Mode but keep it simple:
So IF Mech powered down reduce game time
Offer surrender (But reduce XP, Cbills and/or house loyalty points).

I think play would be VERY different for both sides if there was a penalty for being killed regardless how you died in battle. Like we had under repair & rearm. As at the moment there is not risk for both sides.

#38 Joseph Mallan

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Posted 10 January 2014 - 04:29 AM

View PostBiglead, on 09 January 2014 - 12:34 PM, said:

When hitboxes, HSR and collisions are fixed you will be on the opposite side of this topic. The fact that you killed 8 people in a 35ton mech, then came here to complain about the people complaining about you tells me you are ignoring the elephant in the room.

Or he knows how to use CCC to maximize his effectiveness. Two sides to ever story sir.

Edited by Joseph Mallan, 10 January 2014 - 04:29 AM.


#39 Craig Steele

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Posted 10 January 2014 - 04:41 AM

View PostJoseph Mallan, on 10 January 2014 - 04:29 AM, said:

Or he knows how to use CCC to maximize his effectiveness. Two sides to ever story sir.


Whats CCC? Normal standard Command Control ....?

#40 Mystere

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Posted 10 January 2014 - 04:53 AM

I am open to a "withdrawal" or "concede defeat" option for the last remaining enemy (and only for the last remaining enemy, otherwise that too can be abused by KDR whores).

Just don't expect me to use them. I have every intention of making the enemy earn their win the hardest (for them) way possible. Why should I make it easy for them?





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