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Atlas Hit Box Changes


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#1 OneEyed Jack

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Posted 19 November 2013 - 01:00 PM

Did anyone think Atlas side torsos needed to be easier to hit? :)

#2 Sephlock

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Posted 19 November 2013 - 01:02 PM

At least this will give us some more incentive to run STD engines and push Atlases further into their archetype: Big, slow, and tough to kill (although you'll be able to leg them pretty easily, now :)).

#3 Trauglodyte

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Posted 19 November 2013 - 01:04 PM

I don't much understand making the side torsos easier to hit when it was the uncrushable CTs that were the problems. The only thing that I have always hated about the Atlas is that the side torsos had all of the fragility of Awesome torsos without the speed or torso twist rate. Would much rather be in an Awesome, Victor, or Highlander.

#4 Tahribator

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Posted 19 November 2013 - 01:14 PM

I'm surprised with this change actually. The Atlas already had a balanced hitbox setup, CT narrow in the middle and vice versa upper and lower sides.

If the sides are actually bigger now, it will be a whole lot easier to deal with Atlases now since they will have the Stalker syndrome, losing their weapons quickly.

#5 Mercules

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Posted 19 November 2013 - 01:17 PM

It was their codpiece that was the downfall of Atlases. Just shoot them where they would have a Speedo and you killed them (relatively) quickly.

#6 Khobai

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Posted 19 November 2013 - 01:31 PM

Quote

Did anyone think Atlas side torsos needed to be easier to hit?


It does seem like an odd balance decision. Assaults that cant use XL engines are basically getting taxed 10 tons for no other reason than having bad hitboxes. The Atlas and Stalker both get hit with that tonnage tax at the moment.

If an Atlas with a standard engine has the same tonnage to work with as a Highlander with an XL, you might as well just play the Highlander... given all the Highlanders other advantages. With proper jumpjet usage a Highlander with XL will almost always outlive an Atlas with a standard engine, because it can mitigate damage towards its legs by jumping.

Although changing the pelvic area to right and left legs will allow the Atlas to mitigate slightly more damage with torso twisting. Hard to say if that will balance out the larger side torsos or not.

Edited by Khobai, 19 November 2013 - 01:49 PM.


#7 Hex Pallett

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Posted 19 November 2013 - 01:45 PM

I'll give my BH a few more matches before deciding.

#8 OneEyed Jack

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Posted 19 November 2013 - 01:47 PM

View PostHelmstif, on 19 November 2013 - 01:45 PM, said:

I'll give my BH a few more matches before deciding.

Are you running XL?

#9 Hex Pallett

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Posted 19 November 2013 - 01:55 PM

View PostOneEyed Jack, on 19 November 2013 - 01:47 PM, said:

Are you running XL?


Yup.

Just had three matches. Noobteam situation(twice for me, once for them), not good samples.

#10 Monky

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Posted 19 November 2013 - 02:03 PM

Based on the old Atlas, the CT was only really vulnerable from the back or crotch (mainly due to lights or flankers having choice shots and slow leg rotation on the atlas just gave a huge window on a 100 ton mech). Don't really understand the side torso thing, but perhaps Atlas isn't experiencing as much bang for your tonnage buck as highlander/stalker/victor/bmaster currently on a statistical level. If anything side torsos seem to explode off on Atlas in any fight that isn't one sided in favor of the Atlas already.

#11 Sancho Kabrinski

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Posted 19 November 2013 - 03:07 PM

Played a few matches with the BH and the DDC, most of the matches, ST where destroyed in seconds. Seems that they screwed it again......

#12 ManDaisy

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Posted 19 November 2013 - 03:31 PM

I dunno, side and center were always tasty targets due to the center being a kill shot and either side taking out half the firepower. I like this change in that i makes them less vunerable to crotch peckers.

#13 SgtMagor

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Posted 19 November 2013 - 06:31 PM

drop on alpine, got surrounded by 4 or 5 mechs, seemed to have tanked damage well enough before my mech died. noticed that i'm getting a lot of spread damage now, still not sure its a good or bad change yet. mean while i'll have some fun blowing stuff up, and getting the stuffing knocked out of me.

#14 Carrioncrows

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Posted 19 November 2013 - 06:39 PM

The CT has never been an issue for the Atlas.

It's always been the low slung weapons, the diaper pants ct (still there) and making the ST's bigger actually makes this mech MORE Fragile, not less. Once you lose that Ballistic Side torso you are done for.

Like the awesome they didn't make the Arm Hitbox's big enough to soak up some geometry. The Obvious fix has always been to make the Arms BIGGER, so you have to go through the arms, to the ST, to the CT.

Provided that player uses torso twisting.

#15 Davers

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Posted 19 November 2013 - 08:06 PM

I like to think of this as a buff to the Atlas D. :) Who's laughing at those CT lasers now?

#16 General Taskeen

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Posted 19 November 2013 - 08:10 PM

It says in the notes they will change it again for the Atlas, possibly. The crotch area needed to be changed (needs to be on all Mechs), but the actual CT and side torso's seemed fine before, and definitely zombie-able.

Even though XL's are already a joke on an Atlas - although decent when used correctly, for instant a stock-like AS7-K build is meant to stay in the back at range, its gonna make it harder. Carrioncrows drawings for instance, kept the atlas boxes how they were except for the leg/crotch area.

#17 SgtMagor

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Posted 20 November 2013 - 02:30 PM

I agree that the Atlas was ok except for the Ct being damaged by shooting the crotch. that was 2 scoops of cheesy goodness!

#18 Mechster Chief

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Posted 18 December 2013 - 05:31 AM

I play Atlas all the time since the start of the public beta. (3 variants, all with STD Engine).

I prefer the old Hit Box, because since the update my center torso is stronger, but it's useless because I lose my weapons, after the atlas is a trunk without arms and there is nothing to do on the battlefield, even if we have lazer in the front.

This also happened before, I know that people intentionally target side torso (and they are right), but now no skill is required.

Just load Rivers City in the training ground and notice how it's easy to destroy his side torso now without aiming.

Posted Image


About 100 Armor in the center torso but where is the intereston the front ligne if it doesn't protect the slowest mech of all.

(Sorry if my english is not perfect, i do my best ;)).

Edited by Mechster Chief, 18 December 2013 - 05:42 AM.


#19 malfnuction

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Posted 19 December 2013 - 11:17 PM

LBX 10 dont last for **** now on my DDC.

They blow with just a couple hits.

**** PGI for this nerf. I paid money for the mech and now it sucks. Two hits from any weapon and boom the LBX explodes. I put 70 ******* armor on the right torso and it doesnt do ****. Atlases are just fodder anymore. Again **** PGI in their *** for this nerf.

#20 SgtMagor

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Posted 20 December 2013 - 12:01 AM

Haven't used the mech that much lately but side torsos seem to fragile now blow up the missile ports or the. Ballistics pod and the mech is instant zombie or dead





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