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What Is Going On With Atlas?


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#21 Izzob

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Posted 10 January 2014 - 02:57 AM

View Postnemesis271989, on 10 January 2014 - 12:17 AM, said:



I guess that I would have to agree on that, but also as you asked here is one of my loadouts

D-DC

Boar's Head

K


I would not put AMS ammo in the arms you may be losing the arm and side torso due to ammo explosion. Put it in the head or legs. Most people twist the torso of the atlas and use the arms as shields of sorts, so ammo in there is a real no no, same with putting it in the centre torso or side torso.

Edited by Snaloe, 10 January 2014 - 03:50 AM.


#22 XX Sulla XX

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Posted 10 January 2014 - 03:02 AM

Could just be a change in Elo. Elo does go up and down. And better players are just a lot better and aiming and concentrating fire.

#23 hellcatq

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Posted 10 January 2014 - 03:33 AM

I run atlas or cicada and have since I have played the game. The only real difference I notice is with 12 players it is all about taking concentrated fire and well you die pretty fast. Considering that atlas is the highest tonnage, it doesn't really excel at anything. It doesn't carry the most firepower nor does it carry the most survivability . I really don't know why I continue to run it t this point other than it is what I have always used.

The DDC for example is inferior to many mechs as an lrm platform. As far as ballistics go it will carry an ac20 or two ac5 while I frequently see other mechs carry dual ac20 and triple ac5. With lasers it has 2 large lasers, 2 large pulse, or 2 ppc so it is not really packing much kill power. The survivability on it is nowhere close to several of the medium mechs and lets face it the last mech standing in a pug is usually a spider lol.

Edited by hellcatq, 10 January 2014 - 03:34 AM.


#24 Joseph Mallan

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Posted 10 January 2014 - 04:18 AM

View Postnemesis271989, on 09 January 2014 - 11:47 PM, said:

You may call me noob, whatever. The fact remains that I've been here since closed BETA, and I've never been wasted that bad. My side torsos are being annihilated, doesn't matter what kind of ATLAS I pilot. Side torso (Mostly right) being Critical hit or destroyed it means that more than half of mine firepower simply trashed.

I'm aware of recent Hit-Box Revision, but something is not right.
I remember ATLAS used to be a thing that no one would engage 1 vs 1 in close combat.

Where are you ATLAS pilots? Please comment!

ou have more players firing a targets en mass. So we are seeing our beloved toon die faster.

#25 Mcgral18

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Posted 10 January 2014 - 07:14 AM

View PostCraig Steele, on 10 January 2014 - 12:48 AM, said:


Yes, but not the same degree as firepower and FPS takes away the hit location of TT (ie, hit what you shoot at) which is effectivily a multiplier of firepower applied.

The 2.5 multiplier (or 20x for the AC2) for RoF doesn't help either with only doubled armor.

#26 Khobai

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Posted 10 January 2014 - 07:20 AM

12v12 is the only thing thats happened. Thats increased focus fire by 50%. So Mechs like that Atlas that have a lot of surface area are very easy to focus fire. While mechs that are smaller are more difficult to focus fire.

#27 Craig Steele

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Posted 10 January 2014 - 08:24 AM

View PostMcgral18, on 10 January 2014 - 07:14 AM, said:

The 2.5 multiplier (or 20x for the AC2) for RoF doesn't help either with only doubled armor.


Yup, thats my point. That firepower has an significant multiplier and armour / defensive systems of TT have not to the same degree, creating a emphasis on firepower in the game.

To one shot a mech in TT required amazing luck because the hit location roll dispersed firepower. In MWO, its 3 a battle with the cheese builds if you're an average shot. Far too easy imo.

#28 Xmith

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Posted 10 January 2014 - 08:29 AM

This is my D-DC build. You will probably not spectate this one. Firepower and DPS appear to be too low for an Atlas but it really depends on your play style and aim. I also have artillery, airstrike, 360, and seismic modules.

I found that 1 pulse laser is a waste. You need to have a pair for them to be effective. I got plenty of DHS, so heat is not an issue when use correctly.

http://mwo.smurfy-ne...f364440dc56bac5

#29 Mudhutwarrior

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Posted 10 January 2014 - 08:34 AM

View PostXmith, on 10 January 2014 - 08:29 AM, said:

This is my D-DC build. You will probably not spectate this one. Firepower and DPS appear to be too low for an Atlas but it really depends on your play style and aim. I also have artillery, airstrike, 360, and seismic modules.

I found that 1 pulse laser is a waste. You need to have a pair for them to be effective. I got plenty of DHS, so heat is not an issue when use correctly.

http://mwo.smurfy-ne...f364440dc56bac5


Good build except I like ERLL instead. Can't always wait for targets to come in and too slow to close. Of course I pug only so I have to be a bit more stand alone.

#30 Cybermech

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Posted 10 January 2014 - 08:42 AM

I haven't read comments but I presume nemesis your talking about the atlas with xl engine days.
kinda happy those days are gone.
mind you didn't have problem killing atlas's either

#31 Levi Porphyrogenitus

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Posted 10 January 2014 - 08:45 AM

The following tweaked builds are all based on what you had in the OP:

AS7-K

Removed the ASRM6 (a single SRM6 is hardly worth it, and Artemis is prohibitive for that build). I swapped your ammo around to sane locations, tweaked your front/rear armor distribution, and radically upgraded both your speed and your heat efficiency. You could upgrade to ERLL if you want more range, now that you have a bit more heat capacity to play with.

BOAR'S HEAD

Minor tweaks to ammo and armor distribution. Something about this build just doesn't seem right to me, probably the LLs and lack of an LRM launcher, but I wanted to keep it as much how you had it as I could.

AS7-D-DC

Replaced the SRMs with SSRMs and added some ammo and a bigger engine. This is very close to what I run now - it's more heat efficient, has far better endurance, and is faster.

I've noticed a few things about your builds. You tend to have not nearly enough ammo (maybe you usually die before you use it all), you tend to put your ammo in odd places (places where, if the enemy targets you where they usually would, will increase the odds of an ammo explosion significantly), and you frequently leave your builds underweight for no good reason. Even if all you do is add a few steps to your engine rating you should never be underweight. A few kph might not seem like much but for an Atlas even one engine rating step can be huge (proportionally more so than a similar engine tweak for a light).

View PostXmith, on 10 January 2014 - 08:29 AM, said:

This is my D-DC build. You will probably not spectate this one. Firepower and DPS appear to be too low for an Atlas but it really depends on your play style and aim. I also have artillery, airstrike, 360, and seismic modules.

I found that 1 pulse laser is a waste. You need to have a pair for them to be effective. I got plenty of DHS, so heat is not an issue when use correctly.

http://mwo.smurfy-ne...f364440dc56bac5


AS7-D-DC

Fixed by adding Endo and radically upgrading the engine and armor.

Edited by Levi Porphyrogenitus, 10 January 2014 - 08:48 AM.


#32 Yalan

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Posted 10 January 2014 - 10:46 AM

View PostLyoto Machida, on 10 January 2014 - 12:51 AM, said:

If I'm in my Atlas in a PUG match, no way am I in front. You just can't trust them to back you up so I let other people initiate the charge and then come through swinging the hammer.


I know some people like to stay and defend an atlas (appeciate it) but the number of people that will stay behind you and assume you will 'tank' for them in pugs is rather hilarious~

View PostXX Sulla XX, on 10 January 2014 - 03:02 AM, said:

Could just be a change in Elo. Elo does go up and down. And better players are just a lot better and aiming and concentrating fire.

This is actually what I was thinking. Also changes in the meta. Far more AC 20's insta-critting your own AC20. Otherwise, I am not really sure. I do get my RT stripped some games very early but I usually feel it was my fault for a poor decision or just increased focused fire on me as my team has only 2-3 assaults. It doesn't really feel much different. Given how often people focus my LT instead of CT and RT on my DDC, it feels like it is just better focus fire more than anything.

#33 DONTOR

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Posted 10 January 2014 - 12:11 PM

I always focus down an atlas ballistic torso, 90% of the time they are already hurt there from previous engagements. Everyone knows to take it out.

#34 Mercworks

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Posted 10 January 2014 - 12:17 PM

I think you have way too much rear side armor. I'd take it down to 10, or at least 15

#35 Sir Trent Howell

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Posted 10 January 2014 - 12:24 PM

View Postnemesis271989, on 09 January 2014 - 11:47 PM, said:

You may call me noob, whatever. The fact remains that I've been here since closed BETA, and I've never been wasted that bad. My side torsos are being annihilated, doesn't matter what kind of ATLAS I pilot. Side torso (Mostly right) being Critical hit or destroyed it means that more than half of mine firepower simply trashed.

I'm aware of recent Hit-Box Revision, but something is not right.
I remember ATLAS used to be a thing that no one would engage 1 vs 1 in close combat.

Where are you ATLAS pilots? Please comment!



People stopped being dumb and learned to shoot off the valuable parts of an Atlas.

#36 Charons Little Helper

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Posted 10 January 2014 - 02:52 PM

View PostXmith, on 10 January 2014 - 08:29 AM, said:

This is my D-DC build. You will probably not spectate this one. Firepower and DPS appear to be too low for an Atlas but it really depends on your play style and aim. I also have artillery, airstrike, 360, and seismic modules.

I found that 1 pulse laser is a waste. You need to have a pair for them to be effective. I got plenty of DHS, so heat is not an issue when use correctly.

http://mwo.smurfy-ne...f364440dc56bac5


If you actually insist upon not using the missile hardpoints (I always do) - try this - http://mwo.smurfy-ne...c261153162add0d

The only thing it lost from yours is a ton of arm armor. (and how often do you really lose an arm b4 the side torso anyway?)When I buffed the engine from 320 to 350 - it gave room to shift a pair of your heatsinks to the engine - giving you the hardpoints for endosteel. This is a big bump to your speed. Though of note - both builds should finish topping out all torso armor - shifting it from arms & legs. (left it the same in my version to limit the differences)

Myself - I like something along these lines - http://mwo.smurfy-ne...0373332044b8c07- though I think mine might be tweaked slightly differently. I can't remember off the top of my head.

Of note - other than maybe the highlander - the atlas is the only chasis I know of that has the tonnage to have enough missiles that they aren't a waste of time / ams fodder (25 min generally) while still being a decent brawler. So - that's how I play it.

#37 Kubernetes

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Posted 10 January 2014 - 03:30 PM

The more you play and the better you get, the more you run into people who know how to aim. I also get the RT hit more often on my Phracts, Orions, and Highlanders. My Misery and Shadowhawks get hit in the LT. Go figure.

#38 badaa

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Posted 10 January 2014 - 03:34 PM

View Postnemesis271989, on 09 January 2014 - 11:47 PM, said:

You may call me noob, whatever. The fact remains that I've been here since closed BETA, and I've never been wasted that bad. My side torsos are being annihilated, doesn't matter what kind of ATLAS I pilot. Side torso (Mostly right) being Critical hit or destroyed it means that more than half of mine firepower simply trashed.

I'm aware of recent Hit-Box Revision, but something is not right.
I remember ATLAS used to be a thing that no one would engage 1 vs 1 in close combat.

Where are you ATLAS pilots? Please comment!


ill go up agaiest an atlas in all most any thing takeing out the sides gets easier every patch

#39 Arnold J Rimmer

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Posted 10 January 2014 - 03:59 PM

Right torso is always priority target on an Atlas - an AC20 or two LB-10's is a juicy target that will strip a lot of firepower. Unless it's a D-DC, in which case I'll go for the other side to take the ECM and missile racks. Even if I get clear shots to other components, I will wait until I have a bead on the correct component again.

You're falling victim to focus fire, OP. That's all. Even my Medium-weight firepower will take your torso off in ~15 seconds, if you're not careful.

#40 Xmith

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Posted 10 January 2014 - 05:13 PM

I don't do endo because I do have missles part of my loadout sometimes.





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