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Clan Lights Dead On Arrival


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#121 Denolven

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Posted 22 January 2014 - 11:09 AM

View PostZyllos, on 22 January 2014 - 11:00 AM, said:

There is no time component, which is the worst of the drawbacks for battlemechs, because of the nature of having an online videogame. So then battlemechs basically trade some C-Bill costs for almost complete full customization while omnimechs lose almost all customization for the tradeoff of equipping any weapon (which is already mostly capable by battlemechs).

I wouldn't be so sure about that. When Clan Wars come, there will be a time thing od some kind, I'm pretty sure. The whole point of it is NOT to have unlimited resources. So it would really be strange if we could have anything instantly at any time.

View PostFupDup, on 22 January 2014 - 11:05 AM, said:

And, we can't see the map we're about to deploy on, so we can't min-max our loadouts for the mission parameters

This will change when the new lobby system comes (needs UI 2.0 I think).

#122 Josef Nader

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Posted 22 January 2014 - 11:41 AM

View PostDenolven, on 22 January 2014 - 11:09 AM, said:

I wouldn't be so sure about that. When Clan Wars come, there will be a time thing od some kind, I'm pretty sure. The whole point of it is NOT to have unlimited resources. So it would really be strange if we could have anything instantly at any time.


I certainly hope so. This game desperately needs some connectivity between battles.


Quote

This will change when the new lobby system comes (needs UI 2.0 I think).


I too remember them saying something like this, with the drop ship modifier. Maybe Omnis will be able to select among saved loadouts prior to the match, whereas Battlemechs will be locked in.

Edited by Josef Nader, 22 January 2014 - 02:04 PM.


#123 J0anna

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Posted 02 February 2014 - 07:31 AM

View PostJosef Nader, on 18 January 2014 - 05:42 AM, said:

Everyone seems to be very confused about the role of omnimechs in tabletop. Omnimechs were not more customizable than battlemechs. They could change their equipment and weapons out faster, because they were all modular, but this required the rest of the mech to be locked in to a standardized chassis. Unlike IS mechs that had to reconfigure the mech to change weapons, the modular pods on Omnimechs meant that you as a player could have a single mech with a dozen different loadouts that you swapped between depending on the situation.


Actually, you're a bit confused. Under standard rules, Battlemechs could not be changed from their initial construction. An AS7-D, was the same as the next one. The only changes allowed to battlemechs came under Optional Rules (called "Special Case Rules" in the Battletech Master Rules book). Just because your game allowed customization, doesn't mean it was a standard Battletech rule.

If you're talking about constructing battlemechs, that too was a "Special Case Rule" and thus not part of standard rules.

#124 Nikkoru

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Posted 11 February 2014 - 08:06 PM

View PostLucian Nostra, on 17 January 2014 - 06:21 AM, said:


As PGI has only allowed JJs on mechs that canonically had JJs I wouldn't go expecting Omni's to be able to pack them unless, canonically they had them (something like Aidan Pryde's Timberwolf)

But, Canonically, all Omnimechs are jump capable. That is part of what makes them Omnimechs.

#125 Lucian Nostra

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Posted 12 February 2014 - 08:04 AM

View PostNikkoru, on 11 February 2014 - 08:06 PM, said:

But, Canonically, all Omnimechs are jump capable. That is part of what makes them Omnimechs.


And you can add jumpjets to ANY mech under a class D refit (not as hard as adding case or changing internal type or engine)

but we seem to lack the ability to do that don't we?

So again if the omni didn't have JJs in TT or have a variant like Pryde's Timber Wolf I wouldn't expect them to pop up in MWO

Edited by Lucian Nostra, 12 February 2014 - 08:05 AM.


#126 Josef Nader

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Posted 12 February 2014 - 08:19 AM

View PostMoenrg, on 02 February 2014 - 07:31 AM, said:


Actually, you're a bit confused. Under standard rules, Battlemechs could not be changed from their initial construction. An AS7-D, was the same as the next one. The only changes allowed to battlemechs came under Optional Rules (called "Special Case Rules" in the Battletech Master Rules book). Just because your game allowed customization, doesn't mean it was a standard Battletech rule.

If you're talking about constructing battlemechs, that too was a "Special Case Rule" and thus not part of standard rules.


StratOps has extensive rules for refits, modifications, and repairs for battlemechs. Customization isn't a house rule if you're running a long campaign. A lot of the time, the customization isn't even beneficial. You're out of LB10X ammo with no hope of resupply? Yank out a medium laser and the LB10X and slap in an AC/10. It's not as good as that extra medium and the versitile LB, but you have bullets for it.





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