Could a /stuck feature please be added?
The key defining clue that you're stuck is that jumpjet fuel does not replenish and that your mech, even at 0 speed setting, keeps running (moonwalker style!).
Could it be possible to allow the player to use a /stuck command that will check if any of the two above things happen, and if they do, have the mech be teleported 5ft high and 5ft to any direction from its current location? Usable only once per 10 seconds.
Would solve SO many problems.
The check to see if stuck is to prevent exploitative behavior.
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/stuck Feature Please
Started by Skyfaller, Jan 10 2014 04:01 PM
1 reply to this topic
#1
Posted 10 January 2014 - 04:01 PM
#2
Posted 11 January 2014 - 01:26 AM
You can always press F9 in-game to your coordinates, take a screenshot, send a detailed report to support@mwomercs.com
Or else you'd have a server stressing whether or not to unstuck someone legitimately vs abusively while the server is already dealing with authoritative firing and HSR.
Or else you'd have a server stressing whether or not to unstuck someone legitimately vs abusively while the server is already dealing with authoritative firing and HSR.
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