Nick Makiaveli, on 14 January 2014 - 02:45 PM, said:
See this is one big area where we differ.
I don't think we differ as much as you might think on this, actually... it's just different ways of communicating similar ideas.
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So just because someone "takes on the responsibility", it doesn't mean they are taking it seriously. I've even seen people issue silly orders just to troll.
Well, I'll put it to you this way... if you see ME take command, pay attention, some ****'s gonna happen. I'm not saying I'm like a super commander or anything, I'm just a guy, but any time I've issued a command, whether the one time since last September when I actually took command and issued orders through the BG, or I do it in chat, and people have followed what I've asked them to do, we have almost always won.
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Agreed. While there are unrefined souls who couldn't assign Lances if their lives depended on it, thus relying on the murder ball for the win, there are others who have a clue.
That's one thing you would never ever see from me in a PUG... though I advocate for the idea that those who take command have the right -of necessity- to move people around of their own volition, I will work with what I have. The value of pre-made Lances, or friends working as a fire team, is far more important than getting what I can out of arranging them.
See, I'm really REALLY old school, where in the BattleTech tabletop there was one Light, one Medium, one Heavy, and one Assault 'Mech per Lance. I learned to work from that abortion to way better things, and now believe I could get established Lance's to do what I need them to do.
Again, please do not misunderstand, I don't think I'm great commanding in the field, I'm adequate, at best, and I already know there are FAR better folks for that than me, but I've been more successful than not when I do take charge.
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While I agree potential leaders need to followed, helped etc I don't think PUGs are the place to do it. The DHB is always on the look out for new leaders, and often our training sessions are about helping new leaders learn as well as what to do when the leader goofs up.
This IS where you and I will differ. More often than not, and I'd like to provide the psychological studies involving this, but I don't know where any are, right now, people want to be lead. I believe a person who is paying any modicum of attention can grab onto a command given in chat, and begin to execute to the best of their ability. Does it work with whole PUGs? I've seen it work twice, perhaps three times in all of the 700+ games I've played since returning in September, and it's almost always turning a good chance at a loss to an extraordinary win. I realize that's around 4/10ths of one percent of my games, but it has happened.
Like you good folks in DHB, my intent is to get my people trained up in the culture of the unit, as well as leadership and combat skills, among many other things.
Darth Futuza, on 14 January 2014 - 02:54 PM, said:
Part of this issue is the fact that lances aren't divided up very well. Its much more useful to have alpha be light lance, bravo be medium/heavy lance, and charlie be assault lance. Then the orders actually might make sense if the commander can remember which lance specializes in what. Still...there are a lot of situation where this is actually bad as well.
You and I would definitely be in serious disagreement over this. Various commanders deal with various types and combinations of Lances better than others. So, while that might go well for you, my ideal would be to have one Scout per Lance, with Heavies filling out Alpha, Mediums filling out Bravo, and Assaults filling out the balance of Charlie. That's not my only Lance type, however. My intent is to allow my Lance Leaders to build up their own Lance types, Company Commanders to build up their own Companies, etc., within my most basic framework for the Brigade.