

4 And 8 Mans.....whats The Story?
Started by Dedzone, Jan 10 2014 08:13 PM
8 replies to this topic
#1
Posted 10 January 2014 - 08:13 PM
I'm directing this question directly at PGI. Why is it we cannot have 4 and 8 man drops back? You obviously had that "technology" before you introduced 12-mans; did you lose that ability all of a sudden?
I can only speak for myself but I am sure there are many more who are getting pretty damn sick of being forced to drop with a team whos abilities we know nothing about and usually end up rather.....poor.
We want our 4 and 8-man drops back, please. Or we would like a very good explanation as to why we cannot.
Thank you.
A pretty frustrated customer....
I can only speak for myself but I am sure there are many more who are getting pretty damn sick of being forced to drop with a team whos abilities we know nothing about and usually end up rather.....poor.
We want our 4 and 8-man drops back, please. Or we would like a very good explanation as to why we cannot.
Thank you.
A pretty frustrated customer....
#2
Posted 10 January 2014 - 10:18 PM
I think efficient server usage is the main reason.
Using a whole server for just 1 4v4 is not effecient when the server can hold 24+ players etc.
If they could get the servers to run 3 seperate instances then you could run an 8v8 and a 4v4 on the 1 server....making the total player count 24......so the servers get used the same amount..
Problem with that is the 3 instances the server has to run seperately.....if they not powerful enough they may not be able to do that..........
Tho they should be able to, the instance itself should take hardly any resources to run as its just like a normal command line interface etc, it doesn't run any "graphics" or anything.........just like any other game with dedicated servers you can run on your own pcs etc....
The resources running the match (running HSR, updates to player movements and sending them and all the other mumbo jumbo)....should be the same as running a single 12v12 as its still 24 players total so no extra data.......
Using a whole server for just 1 4v4 is not effecient when the server can hold 24+ players etc.
If they could get the servers to run 3 seperate instances then you could run an 8v8 and a 4v4 on the 1 server....making the total player count 24......so the servers get used the same amount..
Problem with that is the 3 instances the server has to run seperately.....if they not powerful enough they may not be able to do that..........
Tho they should be able to, the instance itself should take hardly any resources to run as its just like a normal command line interface etc, it doesn't run any "graphics" or anything.........just like any other game with dedicated servers you can run on your own pcs etc....
The resources running the match (running HSR, updates to player movements and sending them and all the other mumbo jumbo)....should be the same as running a single 12v12 as its still 24 players total so no extra data.......
Edited by Fooooo, 10 January 2014 - 10:19 PM.
#3
Posted 11 January 2014 - 07:49 AM
I dont think that is what he is reffering to Fooo..(i could be wrong, and probably am) It was hard to find 8 people to pre-made with before, 12 mans is a joke, and if you do play as a 12 man random group, then you will battle probably battle a 12 man pre-made Company of (insert house here) who have 4 atlases, 4 highlanders, with AC20 / PPC and who have been running together all day everyday..
I think the OP is asking for the ability to run a pre-made group of 4, 8, or 12.
Right now its just 4, or 12. so you either have too many, like six to 8, or not enough to play 12.. and you try to sink drop.
There is not alot of flexiblity in the selection. its understood that every mach will be 12 on 12. It's not understood, why there can't be two groups of 8 pre-mades with 4 pugs, verses the same, instead we are doing 4 pre-mades with 8 pugs, or 12 pre-made.
Honestly, i dont think a mixed lance of pug/pre-mades is a bad thing. Nor do i think the diffrence of 6 pre-mades vs 7 pre-mades with pugs mixed in would realy kill the game either.. If the game is to survive it needs to be more flexible.
If PGI wants to widen its user base, then it should let people play together as long as it is a reasonably balance.
If the OP is Truely asking for a 4 vs 4 match and that is all.. then yeah, i can see server space being limited.
i can also say, Dice or whom ever the publisher was did have the "Rent a server" option, you could rent a server and do what ever you wanted on it.. That would help with any money issues, and not lead to 500$ gold mech abserdities.
I think the OP is asking for the ability to run a pre-made group of 4, 8, or 12.
Right now its just 4, or 12. so you either have too many, like six to 8, or not enough to play 12.. and you try to sink drop.
There is not alot of flexiblity in the selection. its understood that every mach will be 12 on 12. It's not understood, why there can't be two groups of 8 pre-mades with 4 pugs, verses the same, instead we are doing 4 pre-mades with 8 pugs, or 12 pre-made.
Honestly, i dont think a mixed lance of pug/pre-mades is a bad thing. Nor do i think the diffrence of 6 pre-mades vs 7 pre-mades with pugs mixed in would realy kill the game either.. If the game is to survive it needs to be more flexible.
If PGI wants to widen its user base, then it should let people play together as long as it is a reasonably balance.
If the OP is Truely asking for a 4 vs 4 match and that is all.. then yeah, i can see server space being limited.
i can also say, Dice or whom ever the publisher was did have the "Rent a server" option, you could rent a server and do what ever you wanted on it.. That would help with any money issues, and not lead to 500$ gold mech abserdities.
#4
Posted 11 January 2014 - 07:51 AM
Lets see what UI2 brings.
#5
Posted 11 January 2014 - 10:04 AM
direct where you will, PGI ignores the forums, their statement that ' only the vocal minority that lives on islands post here.'
Is the one thing they will never change their stance on.
Is the one thing they will never change their stance on.
#6
Posted 11 January 2014 - 12:50 PM
Fooooo, on 10 January 2014 - 10:18 PM, said:
I think efficient server usage is the main reason.
Using a whole server for just 1 4v4 is not effecient when the server can hold 24+ players etc.
Using a whole server for just 1 4v4 is not effecient when the server can hold 24+ players etc.
This is silly.
A "server" is just a process running on a machine. It's not literally a piece of hardware.
#7
Posted 12 January 2014 - 02:22 PM
Private matches should let us get around that.
I also wouldn't be surprised if some CW combats were less than 12 mans.
I also wouldn't be surprised if some CW combats were less than 12 mans.
#8
Posted 12 January 2014 - 09:51 PM
We had plenty of 4-mans and 8-mans until they told us they wanted to test out the ability and server stability for 12-mans. Well, that time has long gone, and there are many people who want the OPTION to drop in 4-mans and 8-mans again, just like it used to be.
They had the option back then and I just cannot see any reason why they cannot give it back to us. You know, unless they have alterier motives they just won't tell us, which seems to be the case all too often lately.
They had the option back then and I just cannot see any reason why they cannot give it back to us. You know, unless they have alterier motives they just won't tell us, which seems to be the case all too often lately.
Edited by Dedzone, 12 January 2014 - 09:57 PM.
#9
Posted 13 January 2014 - 12:05 AM
Roland, on 11 January 2014 - 12:50 PM, said:
This is silly.
A "server" is just a process running on a machine. It's not literally a piece of hardware.
A "server" is just a process running on a machine. It's not literally a piece of hardware.
No the hardware would have some other name obviously....but people still call it a server..........
You dont go into a server-farm and go "I just walked into a "insert hardware manufacturers name" farm....." Do you ??

They are called server-farms because they have a farm of servers that can run stuff....ie a dedicated server program for some game......
Yes the process running on the machine is also called a server......well a dedicated server......or in this case it would be called the cryengine dedicated server or something......(the program name)
The point was, if the hardware can run 24 players, it should be able to run 3 instances (3 different dedicated server processes) and then host 3x 4v4's on 1 peice of "hardware"......
I called them hardware so you dont get confused.......
PGI has said in the past that running a 4v4 match is not effiecent usage of the "hardware" that the "cryengine dedicated servers" run off.....as it can hold up to 24 players.....so 16 are missing.........the "hardware" is being underused.............
I let the OP know the reason and explained a way they could make it work.
However, the post right after my first one said the OP may be talking about just launching an 8man group into the MM we have right now, not about an 8v8 match.....in which case none of what I said matters anyway.

Edited by Fooooo, 13 January 2014 - 12:12 AM.
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