Nikkoru, on 12 January 2014 - 09:54 AM, said:
That analogy is just silly and you know it.
Once you re dead in a match, you are no longer contributing anything to the battle. Your contribution has already been made, you are just waiting out the clock to recieve the full allotment of C-bills that you earned. The game DOES NOT reward you for typing orders to your teammates, or looking over their shoulder, it rewards you for the contributions you already made, but is forcing you to wait for.
A correct analogy would be if a contractor finishes his work early, but the owner refuses to pay him unless he sits around doing nothing until the end of the work day, and docks his pay if he goes home early.
That owner is a jerk.
Actually it isn't that far off. I think you are just being too literal.
f you damage a mech, then die, you can still get an assist if it dies later, but ONLY if you are still in the match. If you quit, then you don't get the assist.
However, you are free to quit the match, and start a new one in another mech.
Yes the argument could be made that you did the damage and should be rewarded but guess what? The way the game was coded etc has an impact. My educated guess is it's a database issue especially since I've not gotten any reward at all on occasion (confirmed as more than just paranoia, if you start a match needing less than 100 XP for the next skill, and you don't have it when the mech is released......)
Hanging around can help you learn to be a better player. If you want more money, then just launch a new game. Trial mechs work just fine if you don't own multiple mechs and the XP will be waiting there if you decide to buy the mech later on.
*edit*
Oh yea, one more thing. It was also meant to curb suicides as a way to spam for Cash and XP. Load into a game with a mech, rush and die, then launch again with the same mech. If you went down shooting, you could farm assists over and over again. This way you won't earn XP if you leave, and you can't use the same mech over and over again to max it quickly.
And in case anyone is dumb enough to say why do you care how I level my mech, I wouldn't if this weren't A: a online multiplayer game, and B: You dying/disconning didn't leave me a mech short.
Edited by Nick Makiaveli, 12 January 2014 - 10:42 AM.