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Clan Weapons On Is Mechs


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#1 Ashrahm

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Posted 11 January 2014 - 08:48 AM

i heard we can't mix weapon systems.
don't care to go further into that,
all i want to know is simple

did they state clan weapons will be equip-able on IS mechs?

im thinking obvious yes. but why am i skeptical i don't know.









THIS GAME.............

#2 Mechteric

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Posted 11 January 2014 - 08:49 AM

I certainly hope not, from the sounds of it anyway they are making the customization of clan mechs very different because of the fact that the clan weapons are lighter and better in most every way.

So why not you say? Well because of balance and end game. If everyone can just put clan weapons on IS mechs then IS weapons would no longer ever be used. So I think what they are going for is making clan mechs themselves have some negative aspects, like not being able to adjust ferro, endo, or your engine. I think that may be a great compromise since the IS customization would then be wide open and thus your choice as to which you prefer.

Edited by CapperDeluxe, 11 January 2014 - 08:50 AM.


#3 Veranova

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Posted 11 January 2014 - 08:52 AM

They haven't officially confirmed it.
However they have said the likelihood is, we won't be able to put clan tech on IS mechs, but we WILL be able to put Clan Mechs in to service as IS/Merc players.

It makes sense, since clan weapons can then have many of their advantages, but be balanced against weaknesses of the chassis' (IE. Fixed Armour values/Engines)

#4 MustrumRidcully

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Posted 11 January 2014 - 08:53 AM

Quote

If everyone can just put clan weapons on IS mechs then IS weapons would no longer ever be used

Only if they fail their goal of balancing Clan weapons against IS weapons.

They might very well fail at that, but we don'T eve know which direction they fail - maybe they overnerf Clan Tech and then every Clanner is scrounging the battlefield for IS loot.*

*) "scrounging the battlefield" is just flavor text for "spending his C-Bills"

#5 Zolaz

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Posted 11 January 2014 - 08:54 AM

The problem with Clan weapons on Inner Sphere mechs is that PGI will be the ones implementing it.

#6 Ashrahm

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Posted 11 January 2014 - 08:56 AM

ok...
yeah f that. we all going clan mechs cause they will be better.
obvious reason is obvious.

i mean seriously. IS mechs should be able to equip w/e weapons since they are hard point restricted..
I won't be surprised of seeing 10 + weapon system lights once clans drop... there is no balance. IS mech should be able to equip clan tech.. or simply put. once reasonable clan mechs come avail for c-bill, that will be the end of IS. ( IN ANY competitive environment)

#7 AJ Frost

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Posted 11 January 2014 - 09:00 AM

If they make the techs mixable, the clan tech will be preferred every single time. And no balance PGI can eeffeect will counter that, because the slots and weight of everyy weapon system will be fixed. And the clan versions are either smaller or leighter or both in addition to their advantage in range or damage.

There is no balance to be found if yyou mix the techs, and it's not down to PGI to change that.

One exception though:
The normal SRMs with Artemis may be preferred over the clan streak SRMs, simply because you can aim the first in the geeneral region you want to hit.

Edited by AJ Frost, 11 January 2014 - 09:01 AM.


#8 Ashrahm

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Posted 11 January 2014 - 09:02 AM

again .. 10 + weapon system lights.. FOR all i care they can be machine guns...;

there is no reason why IS mech should not be able to equip CLAN tech.

i mean, Wasn't that the point.. blow some clan mechs get there guns.. hur hur hur .. no ?

#9 Elyam

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Posted 11 January 2014 - 09:06 AM

This is largely a question of whether or not a MechWarrior RPG-level of detail is one day (perhaps years ahead) put in for rearm, repair, salvage, and mech modification. A system where you must invest a great deal of effort and earn a variety of resources (not just material but contacts, reputation, other factors) to make difficult custom alterations to a mech. The MechWarrior tabletop RPG was always meant to allow characters to achieve the same level of mods that some of the main characters in Battletech novels have done. But it moves play to something noticeably different from that of a purist BT wargame approach where you can only use the official standard forces inherent to factions.

I'd prefer it if this level of detail were eventually added. It will make less of a difference in MWO than it did in TT since the plan is to change Clan equipment into something with 'other' advantages vs IS tech instead of clear superiority.

Edited by Elyam, 11 January 2014 - 09:07 AM.


#10 Mcgral18

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Posted 11 January 2014 - 09:17 AM

View PostAshrahm, on 11 January 2014 - 09:02 AM, said:

again .. 10 + weapon system lights.. FOR all i care they can be machine guns...;

there is no reason why IS mech should not be able to equip CLAN tech.

i mean, Wasn't that the point.. blow some clan mechs get there guns.. hur hur hur .. no ?


There is a big reason IS should not have Clan tech: IS mechs will be, for the most part, better than clan mechs. You can frontload your armor, change your engine and mount only the 10 engine DHS. Clan mechs cannot change their armor values, have a minimum amount of heatsinks (only some varients) they need to equip and are stuck with whatever engine that CT has equpped. Their only advantage in MWO is their weapons, which are lighter and take less slots. Do not let IS mechs able to mount clan weapons, there would be no reason to take the clans mechs!

Edited by Mcgral18, 11 January 2014 - 09:18 AM.


#11 Ashrahm

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Posted 11 January 2014 - 09:21 AM

"there would be no reason to take the clans mechs"

THATS WHAT IM TALKING ABOUT>>>!!!
lawllzzz

#12 Joseph Mallan

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Posted 11 January 2014 - 09:24 AM

View PostAshrahm, on 11 January 2014 - 09:02 AM, said:

again .. 10 + weapon system lights.. FOR all i care they can be machine guns...;

there is no reason why IS mech should not be able to equip CLAN tech.

i mean, Wasn't that the point.. blow some clan mechs get there guns.. hur hur hur .. no ?

Actually they will be.... eventually. But to start I don't want to actually have access to Clan Weapons.

#13 Noesis

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Posted 11 January 2014 - 10:11 AM

If Omni tech platform limitations come in with balanced tech then if mix tech were allowed then pilots would simply put Clan tech on IS platforms to perform better with them. Otherwise Omni tech platform limits on builds would have no bearing or relevance. I expect there won't be the ability to have mix tech as a result.

Interestingly the restrictions applied by Omni tech limitations may mean that clan weapons may still be more effective still than IS tech even if more balanced than TT values since the Omni tech limits would suggest this need for some arrangements of builds to have IS and Clan tech total balanced when considering the Mech and tech used.

If IS and Clan tech were simply balanced completely without having the need to apply Omni tech limits or these limits nor really being of any significance then IS and Clan tech would be on a par and mix tech possible, in theory.

Edited by Noesis, 11 January 2014 - 10:16 AM.


#14 Mr 144

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Posted 11 January 2014 - 10:18 AM

View PostAshrahm, on 11 January 2014 - 09:02 AM, said:

again .. 10 + weapon system lights..


yep...running at 97kph 'cause you can't change the engine....enjoy.

#15 A banana in the tailpipe

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Posted 11 January 2014 - 10:23 AM

Clan tech inside Inner Sphere mechs is like mixing Nvidia cards with AMD cpus.

Edited by lockwoodx, 11 January 2014 - 10:23 AM.


#16 FERAL TIGER

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Posted 11 January 2014 - 05:32 PM

I really hope I haven't wasted the past few months advancing mech trees and loadouts for everything to be obsolete in June

#17 Sandpit

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Posted 11 January 2014 - 05:41 PM

I think it will entirely depend on how they work the "pod" system for the clan mechs.

#18 Ace Selin

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Posted 11 January 2014 - 07:20 PM

Don't think PGI will allow mixing of Clan weapons and IS mechs, because as people have mentioned the best of both worlds will be to get a preferred IS mech (add engine, DHS and armour how you want) and add the Clan weapons you want. Most clan mechs will be outclassed, due to the limits on there engine sizes and armour placement.

#19 FupDup

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Posted 11 January 2014 - 07:35 PM

View PostMr 144, on 11 January 2014 - 10:18 AM, said:

yep...running at 97kph 'cause you can't change the engine....enjoy.

Oh, and the Kit Fox comes with Locust-grade armor.

#20 Sandpit

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Posted 11 January 2014 - 08:50 PM

View PostMr 144, on 11 January 2014 - 10:18 AM, said:


yep...running at 97kph 'cause you can't change the engine....enjoy.

unless one of the variants has a bigger engine





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