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The Underrated Locust


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#221 WVAnonymous

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Posted 09 May 2014 - 10:47 AM

Mastering the 3 Locusts was the worst experience I have ever had in this game, and I've been here a loooong time.

#222 Buckminster

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Posted 09 May 2014 - 11:13 AM

View PostIraqiWalker, on 09 May 2014 - 09:31 AM, said:


Use 2SSRM2s and use the weight of the third (1.5 tons) to mount a BAP. That's what I did when I used it with streaks.

Problem I ran into was that you really miss the damage of that extra SSRM. Two SSRMs just feels too weak.

#223 IraqiWalker

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Posted 09 May 2014 - 11:18 AM

View PostBuckminster, on 09 May 2014 - 11:13 AM, said:

Problem I ran into was that you really miss the damage of that extra SSRM. Two SSRMs just feels too weak.

I know. It can be annoying, the way I pulled it off with the 2SSRM2s was that I had another light with me, and basically I added the missiles to their punch.

#224 Bigbacon

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Posted 09 May 2014 - 11:39 AM

View PostWVAnonymous, on 09 May 2014 - 10:47 AM, said:

Mastering the 3 Locusts was the worst experience I have ever had in this game, and I've been here a loooong time.


I think the 1v,1M and 3S are kind of a chore, the missiles for one don't fit my play style (specially the lock-ons) but the 1E and 3M are quite good.

#225 Buckminster

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Posted 09 May 2014 - 12:18 PM

View PostIraqiWalker, on 09 May 2014 - 11:18 AM, said:

I know. It can be annoying, the way I pulled it off with the 2SSRM2s was that I had another light with me, and basically I added the missiles to their punch.

I ended up just swapping to twin LRM5s. I wasn't that keen on playing the long range support guy, but it also kept me from getting impatient and jumping into the thick of things only to get killed. With LRMs you know your role is to keep at a bit of a distance and spot and harass, with Streaks I keep wanting to get in and brawl.

#226 IraqiWalker

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Posted 09 May 2014 - 01:16 PM

View PostBuckminster, on 09 May 2014 - 12:18 PM, said:

I ended up just swapping to twin LRM5s. I wasn't that keen on playing the long range support guy, but it also kept me from getting impatient and jumping into the thick of things only to get killed. With LRMs you know your role is to keep at a bit of a distance and spot and harass, with Streaks I keep wanting to get in and brawl.

Yeah, also, because of your speed, you can relocate rather quickly, and keep the harassment and drain AMS fast.

#227 Wildstreak

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Posted 09 May 2014 - 07:40 PM

Streaks? I never needed Streaks on the 3S, I moved too fast to get lock.
SRM2s all the way.
Still have to figure out how to run a 1E and 1M before buying.

#228 IraqiWalker

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Posted 09 May 2014 - 08:13 PM

View PostMerchant, on 09 May 2014 - 07:40 PM, said:

Streaks? I never needed Streaks on the 3S, I moved too fast to get lock.
SRM2s all the way.
Still have to figure out how to run a 1E and 1M before buying.

LCT-1E 6ML You still go 155 Kph, and you can drop the MLs for SPLs, and have better heat management. Each arm is it's own weapon group, and make sure both weapon groups are set to chain fire. Also, if you can handle running 4 weapon groups, then put 2 more groups, one for the alpha strike of each arm on it's own.

You're a CDA-2A for half the tonnage, and more speed, and nimbleness.

LCT-1M The SRMs need to be used carefully, that's 8 missiles per salvo, and they deal good damage, so fire them when you're sure. It's also best to fire them in chain mode.

LCT-1M This has more ammo, smaller salvos, but 2 energy weapons, giving it better staying power.

Hope those builds help.

#229 HimseIf

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Posted 09 May 2014 - 08:24 PM

4SRM2's & 1 SL, keep them rocking on chainfire or rush past and hit them in one strong punch.

#230 jper4

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Posted 10 May 2014 - 12:15 PM

View PostIraqiWalker, on 09 May 2014 - 07:00 AM, said:

the 4SRM2 build is the more common one. Another one is 2xSSRM2s with BAP. I've even seen 1xSRM2+1xLRM5+ML, and it was doing just fine as well.

I personally want max armor so I might end up with 3xSRM2s


i did 1ML, 1SRM 4 and 1 LRM5 for a bit too- was the first step down from dual LRM5s because of lights getting close and needing a bit more of a deturrent than a measly 1ML.

#231 Bigbacon

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Posted 10 May 2014 - 01:30 PM

3M i'm now running 170xl, 1 ERLL, and 3 SL (SPL? can't remember right now) DHS, endo

3S is went to 1 ERLL and 1 SRM 2.

1E i swap between 2MPL 4SL or 6 SPL with 170XL ( have speed tweak)

the 3m with the LL is actually working quite well. you can help at the beginning and then hit quickly and kinda hard with the SL and if needed get a nice alpha.

also, using the locusts has given me a love for the Pulse lasers. I really like using them over lasers at least in the small and medium varieties. that faster duration really helps me pinpoint parts better just sucks their range is les..

Edited by Bigbacon, 10 May 2014 - 01:42 PM.


#232 Wildstreak

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Posted 11 May 2014 - 11:34 AM

View PostIraqiWalker, on 09 May 2014 - 08:13 PM, said:

LCT-1E 6ML You still go 155 Kph, and you can drop the MLs for SPLs, and have better heat management. Each arm is it's own weapon group, and make sure both weapon groups are set to chain fire. Also, if you can handle running 4 weapon groups, then put 2 more groups, one for the alpha strike of each arm on it's own.

You're a CDA-2A for half the tonnage, and more speed, and nimbleness.

LCT-1M The SRMs need to be used carefully, that's 8 missiles per salvo, and they deal good damage, so fire them when you're sure. It's also best to fire them in chain mode.

LCT-1M This has more ammo, smaller salvos, but 2 energy weapons, giving it better staying power.

Hope those builds help.

Ah good sir, how could you forget the FF? Gotta squeeze every once outta that 20 tons!
Like this modfied version of the 1M. Due to lack of CB, I am running the same with 180XL I had handy and buffed head armor.
Also found I lost some of my touch driving these things.

#233 IraqiWalker

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Posted 11 May 2014 - 11:44 AM

View PostMerchant, on 11 May 2014 - 11:34 AM, said:

Ah good sir, how could you forget the FF? Gotta squeeze every once outta that 20 tons!
Like this modfied version of the 1M. Due to lack of CB, I am running the same with 180XL I had handy and buffed head armor.
Also found I lost some of my touch driving these things.

Solid point there, good sir.

#234 Bigbacon

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Posted 11 May 2014 - 01:15 PM

what is weird is once I got speed tweak and switched down to 170XLs over the 190s I actually dropped FF on two of my variants because I would run out of slots for what I wanted to do.

Edited by Bigbacon, 11 May 2014 - 01:16 PM.


#235 Wildstreak

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Posted 12 May 2014 - 05:39 AM

View PostIraqiWalker, on 09 May 2014 - 08:13 PM, said:

LCT-1E 6ML You still go 155 Kph, and you can drop the MLs for SPLs, and have better heat management. Each arm is it's own weapon group, and make sure both weapon groups are set to chain fire. Also, if you can handle running 4 weapon groups, then put 2 more groups, one for the alpha strike of each arm on it's own.

You're a CDA-2A for half the tonnage, and more speed, and nimbleness.

Worked this over too to make the faster 1E. Gotta have that AMS, cannot drive without it (tried long time ago, didn't like it). Adding AMS forces weapon changes bringing better heat management. Can swap SPLs for MLs or 2SLs + 2MPLs.

#236 Bigbacon

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Posted 12 May 2014 - 02:53 PM

i'd ditch AMS and just do 6 SPL. I haven't used it on any of my locusts and it hasn't bothered me much. I swear a lot of times you are faster than the missiles.

I also do 2 MPL and 4 SL with mine though I'm usually running the 170xl now.

Edited by Bigbacon, 12 May 2014 - 02:54 PM.


#237 IraqiWalker

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Posted 12 May 2014 - 06:10 PM

View PostBigbacon, on 12 May 2014 - 02:53 PM, said:

i'd ditch AMS and just do 6 SPL. I haven't used it on any of my locusts and it hasn't bothered me much. I swear a lot of times you are faster than the missiles.

I also do 2 MPL and 4 SL with mine though I'm usually running the 170xl now.

I like the 6SPL build, it's a lot of fun. My build for the 3M is 5SPL, and it is hilariously effective. With the Locust's speed, and the high speed of the missiles (making them not as good at turning and tracing) it is easy to dodge LRM volleys with the LCT chassis.

#238 Wildstreak

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Posted 12 May 2014 - 07:01 PM

I also take the AMS for team use. Gotta do something while waiting for those 'burst' moments.

3M, I best ran 3ML & TAG first until I got used to it, then 4ML. Great for Alpha Sniping while running by the target.

#239 VexDarkness

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Posted 28 May 2014 - 11:26 AM

I just got my Locust and was referred to this post by a friend. Good stuff! :huh:

#240 Bigbacon

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Posted 28 May 2014 - 12:18 PM

got hte 1V elited today and out of the way....hate that thing. on the 3S now only need one to finish that then the other 3 variants all need pinpoint and the 4000xp one. (fast start?)





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