


The Underrated Locust
#3001
Posted 19 July 2015 - 10:02 AM

#3002
Posted 19 July 2015 - 11:54 AM
Chados, on 19 July 2015 - 10:02 AM, said:

A locust chasis will cost you 1.5mil, the engine another 3ish (or get a Pirate's Bane, for a Locust + a 190 for your other Locusting).
That's a pretty low entry barrier.
Cheapest and most fun mech in the game.
#3003
Posted 19 July 2015 - 12:10 PM
3V- 1.44 w/l, 1.43 kdr but only 22 matches
PB- 1.25 w/l, 1.24 kdr
3M- 0.76w/l, 0.94 kdr
1E- 1.10 w/l, 0.76 kdr (used mostly w/ a LPL pre quirks)
1M- 0.88 w/l, 0.55kdr
3S- 0.74 w/l, 0.5 kdr (LRMs mostly- now a hybrid w/LRM5 and SRM 2- works somehow)
1V- 1.08 w/l, 0.41 kr
1E an the 1M have the most matches 70-80 currently, the older ones are around 30 matches (not counting archived numbers). but my 1.0 across the board quest has much further to go than yours takashi

#3004
Posted 19 July 2015 - 01:44 PM
Ovion, on 19 July 2015 - 11:54 AM, said:
A locust chasis will cost you 1.5mil, the engine another 3ish (or get a Pirate's Bane, for a Locust + a 190 for your other Locusting).
That's a pretty low entry barrier.
Cheapest and most fun mech in the game.
Don't forget the double heatsinks that cost just as much as the mech.
#3006
Posted 19 July 2015 - 02:22 PM
Tanar, on 19 July 2015 - 12:10 PM, said:
3V- 1.44 w/l, 1.43 kdr but only 22 matches
PB- 1.25 w/l, 1.24 kdr
3M- 0.76w/l, 0.94 kdr
1E- 1.10 w/l, 0.76 kdr (used mostly w/ a LPL pre quirks)
1M- 0.88 w/l, 0.55kdr
3S- 0.74 w/l, 0.5 kdr (LRMs mostly- now a hybrid w/LRM5 and SRM 2- works somehow)
1V- 1.08 w/l, 0.41 kr
1E an the 1M have the most matches 70-80 currently, the older ones are around 30 matches (not counting archived numbers). but my 1.0 across the board quest has much further to go than yours takashi

The 3v and Peanut Butter are probably a better reflection of your Locust-ing skills, as quirks can make older stats kind of wonky. At least, that's how I would explain it. I do pretty good in the PB, and as much as I hate to admit it, it's probably the ECM that is increasing my survivability. Get a way better K/D than the laser-canoe Locusts.
I actually have almost as many games in the 3M than the 1E, even though I have probably only played like 10 games with it the past half a year. For some reason, I got the 3M before the 1E and just kind of went with it. I found the torso laser nowadays to not be that useful though. It's pretty rare for me in a Locust to tank enough damage to lose both arms but still be alive.
In the Death's Knell however.. (why the everloving a-- did they make the hitboxes on the arms BIGGER?!)
And of course, I have to remind myself.. playing Locusts is not all about the numbers! It's about quick PUG queue wait times and making Jenner pilots mad!
#3007
Posted 19 July 2015 - 02:34 PM
I liked the weirdness of the LPL in the 1E that I played it more than the 3M though I was probably better in the 3M. I don't think I used max lasers either though because I don't like a heat effic. under 1.4 which seems to be my sweet spot. I do have a few favorites that run hotter but they're a bit more durable than a locust so I can get away with the occasional overheat.
#3008
Posted 19 July 2015 - 03:49 PM
Or even PIRATES' BANE
How I run mine, the best thing possible is to form up with a group of lights and stealth run the game.
For some reason, the theme to Galaxy Quest is stuck in my head now... never give up, never surrender!
#3009
Posted 19 July 2015 - 06:50 PM
#3010
Posted 19 July 2015 - 08:10 PM
Chados, on 19 July 2015 - 10:02 AM, said:

there is no other mech that is as fun for your dollar. even if you buy the PB for 7~8 bucks real money (a bit cheaper if you wait for MC sale or buy 25000 mc at once)
beware once you go locust there is no turning back you will master them all.....
#3012
Posted 19 July 2015 - 10:49 PM
#3013
Posted 20 July 2015 - 12:15 AM

#3014
Posted 20 July 2015 - 03:17 AM
Takashi Uchida, on 20 July 2015 - 12:15 AM, said:

Economy is the real hard-mode for Locusts. We don't get as many "kill most damage" or "solo kill" rewards, so we get shafted when it comes to payout. BUT, the real benefit of playing a Locust is how much fun it is compared to every other mech in the game. Considering that, we already get way more of a bonus than anyone else.
At the end of the day, once I build my 3rd LCT-1E, at a cost of rougly 30M each when fully equipped, I really won't need anymore cbills...
Still, I wouldn't turn down a base 20% cbill/exp bonus for piloting a Locust

Edited by Dino Might, 20 July 2015 - 03:18 AM.
#3015
Posted 20 July 2015 - 03:26 AM

#3016
Posted 20 July 2015 - 07:55 AM
#3017
Posted 20 July 2015 - 08:47 AM
Tanar, on 20 July 2015 - 07:55 AM, said:
It's like my Capture and Control PB
2ML, 2SPL, ECM, BAP, Cap Accelerator, Advanced Sensor Range + either Target Info Gathering or Advanced Zoom.
I'm considering switching an ML for TAG too.
It's bad as a general Locust, won't hunt/kill amazingly.
What it will do amazingly, is capture points, scout, harrass and act as a command mech.
It's fast, has a 1200M sensor range, and can stay safely out of the enemies sensor and lock range.
If you move in a little closer, you have ECM coverage, faster TIG time and can vulture / irritate / distract well.
My 'standard' PB is this: PIRATES' BANE
#3019
Posted 20 July 2015 - 12:24 PM
Ovion, on 20 July 2015 - 08:55 AM, said:
this looks funny as heck though i bet its going to be a short lived in matches
#3020
Posted 20 July 2015 - 01:53 PM
Edited by mad kat, 20 July 2015 - 10:45 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users