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The Underrated Locust


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#3341 Virlutris

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Posted 20 November 2015 - 12:09 PM

View Postkanamisan, on 20 November 2015 - 12:00 PM, said:

Just got a 1e yesterday, and now that I am broke, trying to work it up to a simple build. even though its not running that good of a engine yet its very quick, able to climb nearly any wall with out needing a jump jet. also, don't really need much critical space for it because everything is so tiny. that being said, its the first mech where I had to reduce my sensitivity a lot. I was going to run the 6 mediums. but I wonder if there is anything else that could work, maybe one medium and one er large might work instead. still along way from finishing the build either way. also, it has nearly the best cockpit in the game.


If it's mediums you want, run 5 and bring an extra heatsink. Still hot, but more workable.

The SPL-assasin is hands-down the best and most beloved build for it.

Always be moving. Watch for your opportunity, dart in, wub, dash away, reposition for the next strike. Always be moving. (Yes, that's repeated on purpose ;))

#3342 kanamisan

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Posted 20 November 2015 - 12:32 PM

View PostVirlutris, on 20 November 2015 - 12:09 PM, said:

If it's mediums you want, run 5 and bring an extra heatsink. Still hot, but more workable.

The SPL-assasin is hands-down the best and most beloved build for it.

Always be moving. Watch for your opportunity, dart in, wub, dash away, reposition for the next strike. Always be moving. (Yes, that's repeated on purpose ;))

well, I guess I will be going for the wub's, it feels insane how fast the lasers recharge on it. testing it on the hot maps and it does run a bit hot, but that's before getting double heats. ether way, It hopefully wont take too long to get the credits to fix it up.

#3343 Ovion

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Posted 20 November 2015 - 12:41 PM

Well, that took some finding. As previously, I'll add some stuff, eventually, hopefully, this will evolve into the full-fledged Locust Theory document I wanted originally.
As ever, if there's any new builds, or ones I missed, please post and I'll try and get the:

This is a list of Locust builds, and a bit of Locust Theory for everyone.
These are the Stock Locusts:This is what they look like when you get them.
Bar the Pirate's Bane, outside of Stock Matches, it's all pretty bad.

What you want instead, is to craft the following 'blank slates' for each of your Locusts.
Base Locusts (Armour, Engine):Locust Armour Theory is slightly counter intuitive, and more than a little scary to look at on paper, but hopefully it will all become clear as you read the following.

The goal here is pure optimisation.
With how small the Locust is, and how light, you can't put enough Armour anywhere to properly shrug of anything, and you're quite reliant on speed.
Spoiler


Additionally, if absolutely necessary, you can reduce the Engine Size for certain builds / gimmicks, this gives you the following speeds:
Spoiler




Common and Uncommon Locust Builds:
LCT-1E
Spoiler


LCT-1M

LCT-1V

LCT-3M

LCT-3S

LCT-3V

LCT-PB

Edited by Ovion, 23 November 2015 - 05:30 AM.


#3344 3xnihilo

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Posted 20 November 2015 - 12:41 PM

View Postkanamisan, on 20 November 2015 - 12:32 PM, said:

well, I guess I will be going for the wub's, it feels insane how fast the lasers recharge on it. testing it on the hot maps and it does run a bit hot, but that's before getting double heats. ether way, It hopefully wont take too long to get the credits to fix it up.


I had a half decent build for it with 2 ml, 4 sl or 3ml, 3sl for running before I optimized the engine and upgraded to dhs. But yes, xl190 6 spl is the go to build on that one. I personally really like 6 ml but you have t really watch your heat.

#3345 Virlutris

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Posted 22 November 2015 - 05:35 PM

View PostOvion, on 20 November 2015 - 12:41 PM, said:

Locust Things


Got one to add: LCT-3M Sparky's Little Helper

1LL, 2ML, XL 190 and standard-issue Ovion-LCT-meta armor distribution. Heat's not bad, helpful poke range from the LL. Cooldown quirk helps get that quicker follow up on a juicy red component.

I'd like to see a better LCT pilot than myself give it a whirl, though :)

Edited by Virlutris, 22 November 2015 - 05:56 PM.


#3346 Ovion

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Posted 22 November 2015 - 06:00 PM

View PostVirlutris, on 22 November 2015 - 05:35 PM, said:

Got one to add: LCT-3M Sparky's Little Helper

1LL, 2ML, XL 190 and standard-issue Ovion-LCT-meta armor distribution. Heat's not bad, helpful poke range from the LL. Cooldown quirk helps get that quicker follow up on a juicy red component.

I'd like to see a better LCT pilot than myself give it a whirl, though :)
I actually like that.
May try it myself.

Adding:
1LL, 2ML LCT-3M

In turn you could do:
1LL, 4SL LCT-3M
1ERLL, 2ML LCT-3M
1ERLL, 4SL LCT-3M
(all 4 added to uncommon builds)

You could feasibly do 2SPL, but I don't think the ranges, damage and heat mesh well enough to justify it.

Edited by Ovion, 22 November 2015 - 06:01 PM.


#3347 Fox With A Shotgun

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Posted 22 November 2015 - 06:37 PM

I would put the MLs and the LL on the arms instead of CT. You're in a locust; your arms are absolutely tiny and are rather unlikely to get a direct hit from an AC20 or some such. At least if you put MLs and LLs in the CT, you can hit things from very awkward angles if your weapons are in your arms.

See that shiny BNC with 3 LPL on the ridge of Alpine Peaks? Well, you can shoot him in the crotch by standing below his max torso pitch and shooting nearly vertically upwards. The LCT cockpit has a sunroof! Make use of it, because you have unparalleled upwards visibility!

#3348 Virlutris

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Posted 22 November 2015 - 06:40 PM

View PostOvion, on 22 November 2015 - 06:00 PM, said:

I actually like that.
May try it myself.

Adding:
1LL, 2ML LCT-3M

In turn you could do:
1LL, 4SL LCT-3M
1ERLL, 2ML LCT-3M
1ERLL, 4SL LCT-3M
(all 4 added to uncommon builds)

You could feasibly do 2SPL, but I don't think the ranges, damage and heat mesh well enough to justify it.


First runs in it feel like a nice little laser trader. Harrass in trades from around the pack, with quick flanks, peeks around the assault's legs, and short forays to finish wounded escaping mechs. 'Snice :)

#3349 takkom

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Posted 22 November 2015 - 06:44 PM

i just got into locusting.

i love the mech but it sure as hell isnt OP compared to other lights ive tried so far.
im quite new too and an old TT player so i was wondering...whats up with huge quirks but weird engine rules (dont come with 10 internal HS)?

what mech would be OP if every engine came with 10 h/s? as far as i can see, the ones that use the smaller engines are really on the bottom end of whats considered meta?

#3350 Fox With A Shotgun

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Posted 22 November 2015 - 06:58 PM

View Posttakkom, on 22 November 2015 - 06:44 PM, said:

whats up with huge quirks but weird engine rules (dont come with 10 internal HS)?


Huge quirks are to help with balance, or to provide flavour to the chassis. In cases like the locust, it's because it's seen as an underperforming mech when compared to other 'mechs of its weight class, so most of them got super powerful weapon quirks. Its acceleration quirks are to make sure it's the most maneuverable of all mechs of its weight class, so it still is a glass cannon that's really quick on its feet.

View Posttakkom, on 22 November 2015 - 06:44 PM, said:

what mech would be OP if every engine came with 10 h/s? as far as i can see, the ones that use the smaller engines are really on the bottom end of whats considered meta?


A lot of the small mechs, actually. Especially ballistics-toting ones. I know that I sometimes run an AC20 or a gauss on a RVN-4X with a XL195. Now, if I could have 3 fewer heatsinks for 3 fewer tons, I would get 3 more tons of gauss ammo or ac20 ammo. This means I could run with 7 tons of AC20 ammo, or 6 tons of gauss ammo on a tiny little raven...

@ Ovion:

LCT-3M Asymmetric 2ML / 1LL

Edited by ArcturusWolf, 22 November 2015 - 07:04 PM.


#3351 takkom

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Posted 22 November 2015 - 07:10 PM

View PostArcturusWolf, on 22 November 2015 - 06:58 PM, said:

...

A lot of the small mechs, actually. Especially ballistics-toting ones. I know that I sometimes run an AC20 or a gauss on a RVN-4X with a XL195. Now, if I could have 3 fewer heatsinks for 3 fewer tons, I would get 3 more tons of gauss ammo or ac20 ammo. This means I could run with 7 tons of AC20 ammo, or 6 tons of gauss ammo on a tiny little raven...





but that would be totally fine...you just have to make it so that it looks like those mechs, when so configured, have the proper looks..e.g. raven with a huge victor arm attached to its roof. totally balanced! maybe it would also fall over and land on its cockpit every now and then

Edited by takkom, 22 November 2015 - 07:11 PM.


#3352 Fox With A Shotgun

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Posted 22 November 2015 - 07:15 PM

View Posttakkom, on 22 November 2015 - 07:10 PM, said:



but that would be totally fine...you just have to make it so that it looks like those mechs, when so configured, have the proper looks..e.g. raven with a huge victor arm attached to its roof. totally balanced! maybe it would also fall over and land on its cockpit every now and then


To be fair, it already does, to an extent. The RVN-4X's AC20 is so huge, it's probably bigger than the mech itself.

But knockdowns got removed from the game, unfortunately, and with it the last of the fallen-over mechs :C

Also, guys. Go into in-game mechlab and put a gauss rifle on an empty ballistic-capable lolcust. It's a peashooter :o

#3353 Virlutris

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Posted 22 November 2015 - 07:49 PM

View PostArcturusWolf, on 22 November 2015 - 06:58 PM, said:


Huge quirks are to help with balance, or to provide flavour to the chassis. In cases like the locust, it's because it's seen as an underperforming mech when compared to other 'mechs of its weight class, so most of them got super powerful weapon quirks. Its acceleration quirks are to make sure it's the most maneuverable of all mechs of its weight class, so it still is a glass cannon that's really quick on its feet.



A lot of the small mechs, actually. Especially ballistics-toting ones. I know that I sometimes run an AC20 or a gauss on a RVN-4X with a XL195. Now, if I could have 3 fewer heatsinks for 3 fewer tons, I would get 3 more tons of gauss ammo or ac20 ammo. This means I could run with 7 tons of AC20 ammo, or 6 tons of gauss ammo on a tiny little raven...

@ Ovion:

LCT-3M Asymmetric 2ML / 1LL


One thought on this: the CT mount is left of the cockpit, so if someone's looking for better convergence, it might pay to mount the lasers on the LA.

#3354 Fox With A Shotgun

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Posted 22 November 2015 - 07:58 PM

View PostVirlutris, on 22 November 2015 - 07:49 PM, said:


One thought on this: the CT mount is left of the cockpit, so if someone's looking for better convergence, it might pay to mount the lasers on the LA.


That may be, but for side peeking LA mounts are generally inferior. This would present your mech's ST and weapon arm to the typically more powerful RA and RT mounts of most IS mech loadouts. It's typically better to load on right so if you side-peek at someone, you won't end up taking an AC20 to the ST.

See YLW/CN9-AH, HBK, FS9, WLF, VND, WVR. Their hardpoints are mostly right-skewed, meaning if you were side-peeking left you would be exposing your mech to their primary alpha side.

#3355 Virlutris

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Posted 22 November 2015 - 08:25 PM

View PostOvion, on 22 November 2015 - 06:00 PM, said:

I actually like that.
May try it myself.

Adding:
1LL, 2ML LCT-3M

In turn you could do:

1ERLL, 2ML LCT-3M




I got to thinking on this, and while I like <3 ERLLs, I think on this particular mech I think I'd prefer to use the LL and then pop in some weapon modules (if modules are an option, of course). As always, your mileage may vary :)

For example, with the Locust's 3 weapon module slots, the more heat-economical and range-syncronised route would be to run the regular LL, and then pop in some modules to boost the range on both the LL and ML (LL and ML range mods), and shave a little cooldown time off of the LL (LL cooldown).

Sure, it wouldn't be quite as rangy as the ERLL, but I think this build wants to live in the midrange, and the tradeoff in heat and burntime seems less ideal to me.

FWIW, I think I agree with your early assessement on the SPL variation.

That said, I think either BluePew presents a nifty option. B)

View PostArcturusWolf, on 22 November 2015 - 07:58 PM, said:


That may be, but for side peeking LA mounts are generally inferior. This would present your mech's ST and weapon arm to the typically more powerful RA and RT mounts of most IS mech loadouts. It's typically better to load on right so if you side-peek at someone, you won't end up taking an AC20 to the ST.

See YLW/CN9-AH, HBK, FS9, WLF, VND, WVR. Their hardpoints are mostly right-skewed, meaning if you were side-peeking left you would be exposing your mech to their primary alpha side.


Everything you're saying is perfectly valid. I don't actively disagree with any of that. I wasn't offering much more than and extra thought there. Folks do vary quite a bit in interpreting metagame principles for specific applications and for personal fit. There is some solid LCT expertise hanging around in here. ;)

Edited by Virlutris, 22 November 2015 - 08:29 PM.


#3356 Fox With A Shotgun

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Posted 22 November 2015 - 08:40 PM

LCT-3M 4x MPL

For the deranged, or perhaps the thrillseeker? You decide.

#3357 Virlutris

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Posted 22 November 2015 - 09:10 PM

I like a 2ML 2MPL build on the 3M, myself. It runs just a little better on the 3M in terms of heat, than it does when I run it on the Pirate's Bane.

4ML and boated DHS has a nice feel too. :D

#3358 DarthHias

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Posted 22 November 2015 - 10:36 PM

View PostDino Might, on 20 November 2015 - 07:17 AM, said:


I hope you got his legs from underneath the ramps. I LOVE HPG for those ramps. Best map by far!


Unfortunately not, though I love those ramps. Was one of the first things I realized when HPG dropped :P

It was on the outskirts of the map at one of the entrances. I had uses the ramp to shoot down on their team down there and then chased the T-Wolf when he tried to run. The combination of the Laser Duration nerfs on his high mount side torso and my insane accel decel made it impossible for him to put dmg on one component :ph34r:

#3359 DarthHias

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Posted 22 November 2015 - 10:41 PM

View PostArcturusWolf, on 22 November 2015 - 07:15 PM, said:


To be fair, it already does, to an extent. The RVN-4X's AC20 is so huge, it's probably bigger than the mech itself.

But knockdowns got removed from the game, unfortunately, and with it the last of the fallen-over mechs :C

Also, guys. Go into in-game mechlab and put a gauss rifle on an empty ballistic-capable lolcust. It's a peashooter :o


PPC on the Locust also looks nice :D

#3360 Takashi Uchida

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Posted 23 November 2015 - 12:42 AM

Played a couple games after about a month off. With the 3V I got a nice 300 dmg, 2 kill game, and it netted me 220,000 cbills (no boosters or consumables either!). :blink: It was Conquest but even without those bonuses it was still way above what I usually earn unaided.

I got the same damage and kill numbers in a Zeus, didn't even crack 100k! Guess all those little flanking and scouting boosts add up more now.





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