

The Underrated Locust
#3361
Posted 23 November 2015 - 12:50 AM
#3362
Posted 23 November 2015 - 01:14 AM
I haven't been keeping up with PTS at all, especially in terms of speciific mechs. Do things look at least ok for our little bugs (really the only mech I care about)? I know there will be a speed nerf across the board. This is what I'm worred about"
"'Mech Efficiencies
• Kinetic Burst: 22.5% -> 7.5%
• Twist X: 10% -> 2.5%
• Hard Brake: 25% -> 7.5%
• Twist Speed: 20% -> 2.5%
• Arm Reflex: 15% -> 2.5%
• Anchor Turn: 10% -> 2.5%
• Speed Tweak: 10% -> 7.5%"
Lots of handling nerfs in general, but that does mean fatties will turn around slower too, right? What do you guys think?
#3363
Posted 23 November 2015 - 01:22 AM
Takashi Uchida, on 23 November 2015 - 01:14 AM, said:
I haven't been keeping up with PTS at all, especially in terms of speciific mechs. Do things look at least ok for our little bugs (really the only mech I care about)? I know there will be a speed nerf across the board. This is what I'm worred about"
"'Mech Efficiencies
• Kinetic Burst: 22.5% -> 7.5%
• Twist X: 10% -> 2.5%
• Hard Brake: 25% -> 7.5%
• Twist Speed: 20% -> 2.5%
• Arm Reflex: 15% -> 2.5%
• Anchor Turn: 10% -> 2.5%
• Speed Tweak: 10% -> 7.5%"
Lots of handling nerfs in general, but that does mean fatties will turn around slower too, right? What do you guys think?
To me it means I can no longer stand in front of porky DWFs and stagger my throttle to dodge shots indefinitely. It also means I can't poke out from and back into cover before taking return fire.
If you haven't played Locusts on the PTS, fair warning: they're terrible. Even with the extra acceleration quirks tacked on, these things just aren't nimble anymore and they can't dance like they need to in order to survive. They're probably going to go back to being useless again.
#3364
Posted 23 November 2015 - 05:10 AM
Takashi Uchida, on 23 November 2015 - 01:14 AM, said:
I haven't been keeping up with PTS at all, especially in terms of speciific mechs. Do things look at least ok for our little bugs (really the only mech I care about)? I know there will be a speed nerf across the board. This is what I'm worred about"
"'Mech Efficiencies
• Kinetic Burst: 22.5% -> 7.5%
• Twist X: 10% -> 2.5%
• Hard Brake: 25% -> 7.5%
• Twist Speed: 20% -> 2.5%
• Arm Reflex: 15% -> 2.5%
• Anchor Turn: 10% -> 2.5%
• Speed Tweak: 10% -> 7.5%"
Lots of handling nerfs in general, but that does mean fatties will turn around slower too, right? What do you guys think?
It's a percentage loss, so fatties are actually affected far less than lighter mechs, as almost all of that is tied into engine size / speed and lights have far bigger base numbers in all of those categories than larger mechs.
i.e. just for spead tweak - base = 100 for a mech, the bonus at 10% = 110 total.
with change will be 107.5 total. (less 2.5)
base = 50 for a mech, at 10% = 55 total.
with change it'd be 53.75 total. (less 1.25)
Meaning the relative gap there results in the 100 being 1.25 slower vs the assault as prior to the change.
To lazily quote myself for more mathery and words:
It'll very much be a case of wait and see though.
Live will show different issues.
Plus we're hitting steam in what, 2-3 weeks now.
Huge influx of players there will affect things too.
#3365
Posted 23 November 2015 - 05:29 AM
ArcturusWolf, on 22 November 2015 - 08:40 PM, said:
D :
You took armour off the legs.

You did say deranged, but ma legs! D :
Added
4MPL LCT-3M (XL170)
4ML LCT-3M (STD A, XL170)
- Alt 1LL, 2ML LCT-3M
#3366
Posted 23 November 2015 - 07:06 AM



#3367
Posted 23 November 2015 - 11:40 AM
DarthHias, on 23 November 2015 - 07:06 AM, said:
Screenies
I have to remind myself not to compare any other Locust to the carry-hard 1E, the SPL harbinger of doom.
Nothing else (ed: among the Locusts) does that (cf. screenies), that consistently. It's really the gold standard of locusts right now

Doesn't mean I don't keep trying to build another mini-monster though

Edited by Virlutris, 23 November 2015 - 12:40 PM.
#3368
Posted 23 November 2015 - 12:07 PM
#3369
Posted 23 November 2015 - 02:19 PM
Ovion, on 23 November 2015 - 05:10 AM, said:
What will help us locusts though is the nerf to anchor turn. A few pages back I posted some calculations on how turning rate directly affects what range a LCT can engage at without ever getting shot; you'd be pleasantly surprised that the nerf to AT actually affects heavies and assaults more than we lose to speed tweak (they lose some too, but not as much as us).
The formula is:
((V / 3.6) / (2 * Pi * R)) * 360 degrees > YT + YL
Taking the DWF before tweak, it's been calculated before that a locust can engage at 29.27m when the DWF can twist to face you, and 80.93m when he cannot twist any further and must only rely on leg turning rate. But if both AT and Twist Speed are nerfed by that much, this is the result:
= (165 / 3.6 * 360) > (31 deg/s leg + 45 deg/s torso) * (2 * Pi * R)
= (45.83 * 360) / (76 * 2 * Pi) > R
= 34.56 > R
So this means that now you can engage DWFs at 34.56m as opposed to 29.27m, as was calculated with elited skills before! It's still an overall gain for us locusts.
The bigger question though is how accel will affect our locusts. I have to admit, I haven't touched PTS4 ever since FO4 came out, so I haven't exactly seen the locust accel/decel for myself just yet.
Edited by ArcturusWolf, 23 November 2015 - 02:20 PM.
#3371
Posted 24 November 2015 - 10:11 AM
IraqiWalker, on 23 November 2015 - 04:22 PM, said:
I don't like that. Make it go away.
Our STs don't need to be XBAWX huge.
At the risk of voicing a potentially unpopular viewpoint, based on anecdotal evidence:
I've been getting cored out CT less often and less quickly with the new boxes. Then again, I've been running "trade"/peek/poke builds (blue and green laser stuff, lol@"trading" in a LCT), so it could be that the brawlier stuff is affected differently.
Also, I'm a middling LCT pilot at best, so the change may accidentally cater to the same habits that I ought to be outgrowing. I dunno :/
#3372
Posted 25 November 2015 - 05:16 AM
Anansi (hm I like spiders but they currently aren´t top notch)
Oxide (Hitbox change?)
Ember (Firestarter might be my most played Light, though not so much nowadays)
Huginn
X5
#3373
Posted 25 November 2015 - 07:40 AM
This was before the days of the locust, and I'm a better pilot now, methinks, but I had better matches in those days. The huggin was just vicious with those srm4s.
~Leone.
#3374
Posted 25 November 2015 - 07:56 AM
DarthHias, on 25 November 2015 - 05:16 AM, said:
Anansi (hm I like spiders but they currently aren´t top notch)
Oxide (Hitbox change?)
Ember (Firestarter might be my most played Light, though not so much nowadays)
Huginn
X5
I am a sucker for the spider chassis so I love the Anansi, but it definitely falls outside of the meta. Emberbie still a really good mech, just not quite as super as the other variants. I personally can't make the huginn work, but that is a flaw in my personal skill. I don't own the oxide so can't help there. The x-5 is a good solid mech too if you like the cicada. If you aren't a cicada pilot (you drive locust so why wouldn't you drive cicadas) it probably isn't for you.
Edit: I have no idea what an emberbie is!?!? Try "ember is".
Edited by 3xnihilo, 25 November 2015 - 09:56 AM.
#3375
Posted 25 November 2015 - 09:39 AM
DarthHias, on 25 November 2015 - 05:16 AM, said:
Anansi (hm I like spiders but they currently aren´t top notch)
Oxide (Hitbox change?)
Ember (Firestarter might be my most played Light, though not so much nowadays)
Huginn
X5
I use the Huginn and X5 regularly.
At the end of the day, go with what you like.
Whether it's 'top notch' or not, is 50/50 at best.
If you like it, whether it's good or bad depending on the quirks, at least you can enjoy it.
Edited by Ovion, 25 November 2015 - 09:48 AM.
#3376
Posted 25 November 2015 - 11:34 AM
DarthHias, on 25 November 2015 - 05:16 AM, said:
Anansi (hm I like spiders but they currently aren´t top notch)
Oxide (Hitbox change?)
Ember (Firestarter might be my most played Light, though not so much nowadays)
Huginn
X5
X5 is getting a mild nerf to energy quirks, though SRM-spread changes may offset that. Cicadas and Locusts have somewhat simliar skillsets, though Cicadas are much larger, slower targets. I've got it, it's fun.
Huginn's insane dps quirks are getting toned-down, this is your last chance to run it in it's waning glory. Not the best reason, but if you're a collector at all, you may as while enjoy it this weekend before it's different.
Ember: If the MG damage is ever un-nerfed, or it gets rate-of-fire quirks, totally worth having it ready. It's not really bad now, just not top Firestarter since quirks. For now.
Oxide: I don't trust the hitboxes, yet. Worse, Jenner IIC is about to completely embarrass the Oxide. It's gonna need better quirks, IMO, and it's not great now even if you're a SRM-bomber junkie. It's solid for that, not great though. Streak troll is funny, though.
Anansi may be the only light I continue to pass on. Maybe I'll give in and spend some of my freebie event MC on it for a garage project. It's such a kitchen-sink array of hardpoints. 2MPL, 2MG, SRM4 might be an interesting "shoot-the-wounded" finisher mech, but I dunno. Even that (and variations) is kind of trolly, but just about anything else is a trick build that can generally be done on the 5K, or that uses the token missile point. (NARC Spider anyone?) Maybe it'll be better with the new-and-improved SRM spread.
Edited by Virlutris, 25 November 2015 - 01:54 PM.
#3377
Posted 25 November 2015 - 02:27 PM
#3378
Posted 27 November 2015 - 08:57 AM
So with the sale and MC prizes I picked up the PB, 3M, and 3S.
So far the PB is the star, ended up going ERLL sniper with it. Love sitting in the water where I have to use the 3rd person drone to be able to see to snipe.
I've always leaned toward IS Meds and Lights so this could become an obsession.
#3379
Posted 27 November 2015 - 10:21 AM
http://mwomercs.com/...buying-a-light/
also included: PB Version running 3ML 1LL, 1E running 6SML+ a bunch o DHS, etc.
oh, and since someone noted around 164 that he is to lazy to start a new account... i run a few accounts now, like this on, which i created explicitly for LolCust trawling them AssAults. once you get targeted, switch. it is a lot of fun to level them custs.
that 60 XL engine is missing though.
#3380
Posted 27 November 2015 - 02:38 PM
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