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The Underrated Locust


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#3421 Dino Might

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Posted 07 December 2015 - 03:05 AM

View PostDarthHias, on 06 December 2015 - 10:55 PM, said:

Yes the whining about Lights being OP in GD makes me mad.


"But assaults are supposed to be better!" "Yeah! Because they cost more cbills!"

I love this line of thinking, considering: 1) it's a FPS; 2) my LCT-1E totals 32 million cbills when fully equipped.

#3422 mad kat

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Posted 07 December 2015 - 03:27 AM

View PostReaver2145, on 06 December 2015 - 05:10 PM, said:

Been playing the locust a bit, they are defiantly tougher and good god they need it. They handle like a ******* brick now compared to what they used to.

Whoever though the locust or most other lights needed a ******* mobility nerf needs to be taken outside and shot. There's a reason the que for lights is normally the lowest in the game, this nerf isn't going to help anyone.


Except if it were Pgi do the shooting it'd be this. Hit detection is always a ***** in this game.


Edited by mad kat, 07 December 2015 - 03:28 AM.


#3423 22y

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Posted 07 December 2015 - 07:54 AM

Had a nice round in the 1v. Seems like it is very survivable and can output reasonable damage if you put in the work spamming that measly 11 alpha.
Though I'd rather have my SPLocust back.

Posted Image

#3424 Jason YoungbIood

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Posted 07 December 2015 - 08:29 AM

View Post22y, on 07 December 2015 - 07:54 AM, said:

Had a nice round in the 1v. Seems like it is very survivable and can output reasonable damage if you put in the work spamming that measly 11 alpha.
Though I'd rather have my SPLocust back.

Posted Image

I've often been LMS in games in my LCT-PB, but I've also had my fair share of getting insta-gibbed by a well placed AC/20 round.

I'll whole heartedly agree though.. Love my locust, most fun mech I play IMO.

#3425 Tim East

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Posted 07 December 2015 - 08:38 AM

Confirmed, the 1E is way worse. The 1V seems less bad though. It seems that while 25/50 is not enough, 45/70 can let you kind of almost stutter-step. I face-to-face dueled a Panther and whooped it hands-down because he couldn't hit me still. On the other hand, the other guy failing isn't really the same as you succeeding.

I've actually found a peculiar kind of success from turning my light mechs into mediums, sort of, and just poking. The days of the Locust run are gone though. The 1V doesn't need or want to run among the entire enemy formation, and the 1E simply cannot unscathed anymore.

I may have to run an ultra-slow Jenner IIC when they come out as a sort of proof of concept that light mechs aren't anymore. Heck, I may have to buy Urbie and run it near-stock.

View PostTakashi Uchida, on 06 December 2015 - 10:44 PM, said:

I don't understand why they had to hamstring maneuverability across the board percentage-wise like that. Am I a conspiracy theorist if I suggest that the Arctic Cheater had a not unsubstantial role in this?

The problem isn't just agility or even hitreg, it's a combination of factors that made that particular mech good. Good hitboxes? 6 energy hardpoints? ECM? Jump jets? ALL ON ONE MECH? AND it's fast? Well damn, there's your problem. Even when people complained mightily about the Spider's hitboxes, if you chose the ECM variant you had an engine penalty. And none of em had the firepower the ACH does. Plus, you lose one ST, you're done. I'm not expecting them to do the ACH like they did the Victor and make it completely worthless, but there's no need to harm the Locust (and all lights) like that!

And yet the Firestarter was STILL better, except for the ECM.

Edited by Tim East, 07 December 2015 - 08:40 AM.


#3426 3xnihilo

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Posted 07 December 2015 - 09:51 AM

View PostTim East, on 07 December 2015 - 08:38 AM, said:

Confirmed, the 1E is way worse. The 1V seems less bad though. It seems that while 25/50 is not enough, 45/70 can let you kind of almost stutter-step. I face-to-face dueled a Panther and whooped it hands-down because he couldn't hit me still. On the other hand, the other guy failing isn't really the same as you succeeding.

I've actually found a peculiar kind of success from turning my light mechs into mediums, sort of, and just poking. The days of the Locust run are gone though. The 1V doesn't need or want to run among the entire enemy formation, and the 1E simply cannot unscathed anymore.

I may have to run an ultra-slow Jenner IIC when they come out as a sort of proof of concept that light mechs aren't anymore. Heck, I may have to buy Urbie and run it near-stock.


And yet the Firestarter was STILL better, except for the ECM.


You would like Urbies :) and they are more a medium than a light, but the 360deg torso twist is great for tracking those lights that are trying to get out of your firing arc ;)

#3427 Dino Might

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Posted 07 December 2015 - 09:55 AM

View Post3xnihilo, on 07 December 2015 - 09:51 AM, said:

You would like Urbies Posted Image and they are more a medium than a light, but the 360deg torso twist is great for tracking those lights that are trying to get out of your firing arc Posted Image


This is funny because I just posted in our unit forums that I'm looking for a new mech, and I put the Urbie as one of the top contenders for the next mech I will focus on. I think it has great promise as a pure fun mech.

#3428 3xnihilo

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Posted 07 December 2015 - 10:24 AM

View PostDino Might, on 07 December 2015 - 09:55 AM, said:


This is funny because I just posted in our unit forums that I'm looking for a new mech, and I put the Urbie as one of the top contenders for the next mech I will focus on. I think it has great promise as a pure fun mech.


It is great fun. There are a lot of different ways to build them too. You can go energy heavy, ballistic heavy, or a mix plus you are already slow so max engine is not a requirement (although I prefer it myself). But, if you go Urbies I highly recommend getting the Urbie warhorn and trashcan cockpit decoration since it makes getting a kill even more hilarious (especially on those multiple kill rounds where everyone gets to hear your warhorn going off over and over).

#3429 Virlutris

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Posted 07 December 2015 - 11:55 AM

View Post3xnihilo, on 07 December 2015 - 10:24 AM, said:


It is great fun. There are a lot of different ways to build them too. You can go energy heavy, ballistic heavy, or a mix plus you are already slow so max engine is not a requirement (although I prefer it myself). But, if you go Urbies I highly recommend getting the Urbie warhorn and trashcan cockpit decoration since it makes getting a kill even more hilarious (especially on those multiple kill rounds where everyone gets to hear your warhorn going off over and over).


The Urbie pop-up trashcan is great! :D

It works great with any warhorn really, but the special Urbie hi-fi digitechno warhorn is the one I think associates best with it after having run them together in the 60L for so long. Maybe I've just been Pavlov-ed to expect it by now :/

#3430 Fox With A Shotgun

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Posted 07 December 2015 - 02:18 PM

View PostTim East, on 07 December 2015 - 08:38 AM, said:

Confirmed, the 1E is way worse. The 1V seems less bad though. It seems that while 25/50 is not enough, 45/70 can let you kind of almost stutter-step. I face-to-face dueled a Panther and whooped it hands-down because he couldn't hit me still. On the other hand, the other guy failing isn't really the same as you succeeding.

I've actually found a peculiar kind of success from turning my light mechs into mediums, sort of, and just poking. The days of the Locust run are gone though. The 1V doesn't need or want to run among the entire enemy formation, and the 1E simply cannot unscathed anymore.

I may have to run an ultra-slow Jenner IIC when they come out as a sort of proof of concept that light mechs aren't anymore. Heck, I may have to buy Urbie and run it near-stock.


And yet the Firestarter was STILL better, except for the ECM.


Join me and get yourself a SplatFox. It's the most fun I've had since free-running with a LCT-1E! Plays almost like an Urbie, but with more explosions. 48 damage alphas on every click! Posted Image

Also, looking at the JR7-IIC, 6 M hardpoints may be hard to use even in a 35 tonner light, even with clan tech launchers. With JJs and a (bigger) cXL engine, it'll still be hard pressed to fit a reasonable amount of missiles in.

If they go with Sarna's loadout when it comes to engines, that's going to be:
XL 315 engine = 18 tons
Chassis = 2 tons
Armor = 238 points ferro-fibrous = ~6.25 tons

That's already 26.25 tons used up by the chassis and armor, leaving only 8.75 tons of pod space for weapons. Assuming, of course, that there are no locked cDHS on the mech. Even if the cSRM2 weighs only 0.5 tons each, that's already 3 tons of launcher on 8.75 tons of pod space. Even less ammo than a kitfox with 4x cSRM6. Add 6 half-ton JJs and you have even more problems.

Edited by ArcturusWolf, 07 December 2015 - 02:29 PM.


#3431 IraqiWalker

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Posted 07 December 2015 - 06:31 PM

View PostDino Might, on 06 December 2015 - 06:59 PM, said:


I know I'm being a bit spiteful when I say this, but I hope everyone just quits playing lights - let the class die so PGI will see something is wrong. Because lights were so unpopular before, unless nobody plays them anymore, they will continue to think that nothing is wrong. Some of us masochists aren't helping the cause.

Please, PGI, make lights fun to pilot - that's what we want. Nerf our firepower or armor, but give us the agility we desire!

Every light pilot has an inner masochist, every single one. Otherwise, we wouldn't be piloting those death machines.

#3432 Fox With A Shotgun

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Posted 07 December 2015 - 06:33 PM

View PostIraqiWalker, on 07 December 2015 - 06:31 PM, said:

Every light pilot has an inner masochist, every single one. Otherwise, we wouldn't be piloting those death machines.


Indeed. We should be telling every slow, unskilled big-alpha heavy and assault to 'git gud'.

Reminds me of more Dark Souls...Now if only a Dire Wolf could equip a Dark Woodgrain Ring and start cartwheeling to dodge.

Edited by ArcturusWolf, 07 December 2015 - 06:34 PM.


#3433 3xnihilo

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Posted 07 December 2015 - 06:35 PM

View PostIraqiWalker, on 07 December 2015 - 06:31 PM, said:

Every light pilot has an inner masochist, every single one. Otherwise, we wouldn't be piloting those death machines.


Yes, the sad truth is the worse lights get, the more driven we become to make them work. It is probably a disorder :D

#3434 Fox With A Shotgun

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Posted 07 December 2015 - 06:37 PM

View Post3xnihilo, on 07 December 2015 - 06:35 PM, said:

Yes, the sad truth is the worse lights get, the more driven we become to make them work. It is probably a disorder Posted Image


And the more we make them work (despite how bad they actually are), the more the community cries that lights are OP. Therefore, making further nerfs to lights 'necessary' -- and therefore driving us to try even harder to make them work!

You see where I'm going? :P

Edited by ArcturusWolf, 07 December 2015 - 06:44 PM.


#3435 Leone

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Posted 07 December 2015 - 11:47 PM

Yeah, at this point we'd prolly hafta run flamer support locusts in order to pretend we aren't helping out as much as we are. 'No really, Look at my Damage, obviously not OP.'

....

You know what, I think I need to go rebuild my Pirate's Bane.

~Leone.

#3436 3xnihilo

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Posted 08 December 2015 - 08:48 AM

View PostArcturusWolf, on 07 December 2015 - 06:37 PM, said:


And the more we make them work (despite how bad they actually are), the more the community cries that lights are OP. Therefore, making further nerfs to lights 'necessary' -- and therefore driving us to try even harder to make them work!

You see where I'm going? :P


It doesn't help that there is an expectation that lights should be bad. If you get 3 or 4 kills and 500 damage in a locust it is OP. Do the same thing in a Direwolf and nobody looks twice.

#3437 Tim East

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Posted 08 December 2015 - 12:22 PM

View PostArcturusWolf, on 07 December 2015 - 02:18 PM, said:

XL 315 engine = 18 tons

Wait...

View PostArcturusWolf, on 07 December 2015 - 02:18 PM, said:

XL 315 engine = 18 tons

What?

View PostArcturusWolf, on 07 December 2015 - 02:18 PM, said:

XL 315 engine = 18 tons

I think that's the first thing to go when I try stupid things with my new mechs. I'mma strip that sucker right out and put in a junk STD like a 180 or something so I can go slow and be obnoxious. Cram a boatload of guns in there, and laugh when my ST gets popped and I keep on trolling.

#3438 Fox With A Shotgun

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Posted 08 December 2015 - 01:25 PM

How about making a LRM platform Jenner? With 6M hardpoints and cLRM launchers I think it is possible to make a LRM60 light. With a tiny engine of course but thats beside the point.

PGI pls. Give me my Locust IIC D:

Edited by ArcturusWolf, 08 December 2015 - 01:26 PM.


#3439 Tim East

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Posted 08 December 2015 - 01:41 PM

View PostArcturusWolf, on 08 December 2015 - 01:25 PM, said:

How about making a LRM platform Jenner? With 6M hardpoints and cLRM launchers I think it is possible to make a LRM60 light. With a tiny engine of course but thats beside the point.

PGI pls. Give me my Locust IIC D:

ROFL yes! 6ALRM 5, some ammo, and as much XL as you can afford after that. Shave armor to fit more ammo, because EXPLOSIONS!

#3440 Fox With A Shotgun

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Posted 08 December 2015 - 04:04 PM

View PostTim East, on 08 December 2015 - 01:41 PM, said:

ROFL yes! 6ALRM 5, some ammo, and as much XL as you can afford after that. Shave armor to fit more ammo, because EXPLOSIONS!


About as glorious as the 3-ERPPC StarFox!

No, but really. C-LRM10 are 2.5 tons each, and C-LRM15 are 3.5 tons each. I'm sure that if you could put in a STD 100 into the Jenner IIC, and the requisite 6 extra heatsinks, you can fit it.

STD 100 + 6 cDHS = 7 tons.
Structure = 2 tons.
6 x CLRM10 = 15 tons
6 x CLRM15 = 21 tons.

So if you went with no armor, a STD 100 and 6 cDHS, you could have a LRM 90 Jenner IIC with 5 tons of ammo! Or, a LRM60 Jenner IIC with 5 tons of ammo and proper armor! When trolling, why would you hold back? XD Go all the way to FULL ****** MODE!

Edited by ArcturusWolf, 08 December 2015 - 04:09 PM.






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