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The Underrated Locust


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#3461 Dino Might

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Posted 10 December 2015 - 08:31 AM

View PostIraqiWalker, on 10 December 2015 - 03:02 AM, said:


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Oh my god

WE'RE the real try hards


HAHAHAHAHAHAHAHAHAH!
Best MWO forum post ever!

#3462 loopala

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Posted 10 December 2015 - 08:44 AM

View PostIraqiWalker, on 07 December 2015 - 06:31 PM, said:

Every light pilot has an inner masochist, every single one. Otherwise, we wouldn't be piloting those death machines.


hmmm this may explain almost every mech i own...

as i have been doing the what mech challenge, i got a victor and i am having fun with it (see iraqiWalker quote above) i may have to climb out of my dump truck and take the old locust out for a spin and see just how bad they got nerfed.

a 6lrm5 jenner hmmmm but it will never get the end game rage that the littlest lrm boat gets

http://mwo.smurfy-ne...8643df1cbc6f380

many a time it is just me left with a mighty tag laser POing freind and foe alike
i get told to uninstall a good 1/3 of the time. lol

#3463 Fox With A Shotgun

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Posted 10 December 2015 - 02:22 PM

I should probably do the what mech challenge, lol. But if I did, it'd be boring - I got a Raven every single time, which is a mech I've mastered all variants of.

Tested 4SRM2 lolcust. It actually works fairly well, if burning hotter than the surface of the sun. When dogfighting other lights, it can tear off limbs really, REALLY fast. IS SRM2 actually has pretty boss spread and can nail single components at max range.

Just have to be careful with convergence. If you are firing at a target that is moving and you are leading the target, you have to be aware that your SRMs are set to converge at the object you are pointing at. Which is usually about 700-1000m away, or even infinity. On a locust this isn't so bad because it is a narrow mech with no lower arm actuators, but on mechs like the KitFox it can actually cause the L and R arm launchers to hit your target about 8m apart. Always fire SRMs on one hand, and then the other.

It is also important to note that torso weapons do not have convergence as such. They will always fire parallel to your line-of-sight. Lower arm actuators cause beam weapons to converge better, but can throw off projectile convergence. Hand actuators double this problem (or benefit).

Managed to get to 6% locust health somehow. A pity I got blown up by a teammate stepping on my only remaining foot before I took a ss :/ The mech was probably only held together by bits of duct tape and glue by then.

Edited by ArcturusWolf, 10 December 2015 - 02:39 PM.


#3464 3xnihilo

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Posted 10 December 2015 - 05:24 PM

Carry hard quirks working as intended:

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we were behind by 3 mechs when I got this 4 kill spree :) nothing like being stuck 1v1 with a twolf to win the match :D

#3465 Czarr

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Posted 10 December 2015 - 06:25 PM

I love the locust you have to know how to pilot it though cause if you stand around to long your dead, i put 2 med lasers and 2 small lasers on mine and run around the map getting behind enemies when they are already engaged.

Edited by Czarr, 10 December 2015 - 06:25 PM.


#3466 mad kat

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Posted 10 December 2015 - 11:20 PM

So the 1e is back again to 6spl and its found its sting again. This also sais a lot about the current PSR rubbish combined with new players possibly too although i didnt see any olive drab trial mechs. (killed one of the two mads along with the direwolf, a hunchback and a cauldron born).

Posted Image

Posted Image

Edited by mad kat, 10 December 2015 - 11:45 PM.


#3467 stuh42l

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Posted 11 December 2015 - 01:25 AM

View Post3xnihilo, on 09 December 2015 - 03:48 PM, said:

I have been so depressed reading about the locust nerf that I haven't had the heart to take them out myself yet. How is the 3s now with the srm fix?



Delicious before, divine now.

Just be careful with those few chosen, precious, missiles.

#3468 stuh42l

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Posted 11 December 2015 - 01:34 AM

God I think I hit 12k damage in 3 straight matches with the 1E 6spl build. Steam teams though. The last time I hit that damage I was high as a kite and nerves strung out. These matches were like "I did what? but how?"

#3469 Takashi Uchida

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Posted 12 December 2015 - 02:07 AM

Man I envy all you who are getting the 1E to work. I'm having no luck whatsoever. I seem to get my mech butt handed to me if I drive anything but an assault pulse spammer these days.

They really didn't have to mess the agility up like that. But I guess the last people PGI has on their minds when they do these rebalances are people who play fringe lights

#3470 Fox With A Shotgun

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Posted 12 December 2015 - 02:42 AM

View PostTakashi Uchida, on 12 December 2015 - 02:07 AM, said:

Man I envy all you who are getting the 1E to work. I'm having no luck whatsoever. I seem to get my mech butt handed to me if I drive anything but an assault pulse spammer these days.

They really didn't have to mess the agility up like that. But I guess the last people PGI has on their minds when they do these rebalances are people who play fringe lights


1E is one of the hardest, if not THE hardest mech to drive in all of MWO. You need to literally know where to go, how to get there, and how to gtfo when things go pear-shaped. It's harder now with the agility nerfs, but it's still somewhat doable.

The key thing to remember is that the 1E SPL is THE strongest duelist in MWO. If you are 1v1ing someone that does not happen to have streaks or mass SRM, there's a very good chance that you will destroy them with minimal damage. Isolate individual targets, bait them, or engage after the rest of your team has engaged. You have huge burst (24 damage) for a light, with extremely low cooldown and heat. Get in, shank one, get out. Rinse and repeat. Just make sure you're either unseen or are seen as a low priority target.

#3471 stuh42l

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Posted 12 December 2015 - 07:48 AM

View PostTakashi Uchida, on 12 December 2015 - 02:07 AM, said:

Man I envy all you who are getting the 1E to work. I'm having no luck whatsoever. I seem to get my mech butt handed to me if I drive anything but an assault pulse spammer these days.

They really didn't have to mess the agility up like that. But I guess the last people PGI has on their minds when they do these rebalances are people who play fringe lights



I am finding that you CANNOT play the stutter stop and dance game anymore. My only success comes from paying 80% of my attention to the mini map or battle screen and just using intuition and instinct to actually pilot the mech. When I see a situation develop where my team is in a small even fight, or an enemy gets a couple hundred meters from friendlies, I move in.

When you attack you have to go straight at them full speed and not in their firing arc obviously. Unload a few bursts ON THE FLY, you cannot stop. Keep running away until, as they say in the military, you get 1k or a major terrain feature between you. Then circle around and do it again. Pay lots of attention to the paper doll so that you know exactly where to put those few bursts for maximum effectiveness. Practice your zigzags when running away. If the enemy you are fighting is equipped with ac10's or higher, then feel free to apply the breaks every so often to screw up his trajectory planning as well, just don't do it on a turn. A5's and lower are generally only on mechs quirked with velocity buffs anyway so you are better off just running, and you can tank an AC5 shell or two if you have to.

Edited by stuh42l, 12 December 2015 - 07:49 AM.


#3472 Takashi Uchida

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Posted 12 December 2015 - 05:16 PM

Yea the 1E has trouble being any kind of a solo operator now, you just can't get out of bad situations as easily anymore. Unfortunately that was my favorite play style with the 1E.

I'm having better games with the 3v (2 MPL with mech range bonuses + mod bonuses works pretty good) and the 1v (LPL overlord), but it's just not the same (not really into the pokey light style). They have slightly better accel/deccel bonuses as the 1E/3M, as well as an additional turn rate bonus I think. They could at least give the 1E/3M those too. Still wouldn't be as good as before but at least it's something.

#3473 Helene de Montfort

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Posted 12 December 2015 - 05:26 PM

PIRATES' BANE

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Posted Image

Lots of fun!!!

#3474 3xnihilo

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Posted 12 December 2015 - 05:39 PM

View PostTakashi Uchida, on 12 December 2015 - 05:16 PM, said:

Yea the 1E has trouble being any kind of a solo operator now, you just can't get out of bad situations as easily anymore. Unfortunately that was my favorite play style with the 1E.

I'm having better games with the 3v (2 MPL with mech range bonuses + mod bonuses works pretty good) and the 1v (LPL overlord), but it's just not the same (not really into the pokey light style). They have slightly better accel/deccel bonuses as the 1E/3M, as well as an additional turn rate bonus I think. They could at least give the 1E/3M those too. Still wouldn't be as good as before but at least it's something.


Why do they always have to nerf the little knife fighters? First the 3m and its spl quirks, now the 1e :(

The 1v is pretty good now, much better than the erll build imo.

#3475 Virlutris

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Posted 12 December 2015 - 06:22 PM

View Post3xnihilo, on 12 December 2015 - 05:39 PM, said:

Why do they always have to nerf the little knife fighters? First the 3m and its spl quirks, now the 1e Posted Image

The 1v is pretty good now, much better than the erll build imo.


To be fair, it's not like they nerfed the 1E on a targeted hit, like they did to the 3M.

Pretty sure they all lost agility due to skill tree, but 1E had the same mobility quirks before and after the Skill Tree Exodus.

1V, 3V, 1M, 3S, the ones that could rock MGs or SRMs (except PB, because ECM), all got mobility buffs for brawling. No added love for the energy boats or PB.

#3476 3xnihilo

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Posted 12 December 2015 - 06:27 PM

View PostVirlutris, on 12 December 2015 - 06:22 PM, said:


To be fair, it's not like they nerfed the 1E on a targeted hit, like they did to the 3M.

Pretty sure they all lost agility due to skill tree, but 1E had the same mobility quirks before and after the Skill Tree Exodus.

1V, 3V, 1M, 3S, the ones that could rock MGs or SRMs (except PB, because ECM), all got mobility buffs for brawling. No added love for the energy boats or PB.


Don't try to reason with me I am sulking :(

:D

In all fairness the 1v does very well and the 3v is one of my favorites so I am not throwing in the towel and going home...just sulking ;)

Edited by 3xnihilo, 12 December 2015 - 06:29 PM.


#3477 Virlutris

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Posted 12 December 2015 - 08:10 PM

View Post3xnihilo, on 12 December 2015 - 06:27 PM, said:

Don't try to reason with me I am sulking Posted Image

Posted Image

In all fairness the 1v does very well and the 3v is one of my favorites so I am not throwing in the towel and going home...just sulking Posted Image


Right then:

It would have been nice if they hadn't hit the 3M with the nerf bat again, same as with 1E. It's not like it didn't already need something to help it keep up a little better with the 1E Posted Image

It would also have been nice if they didn't nerf the 3V by taking away its MG quirks. It was already the least weaponized Locust. Posted Image

/sympatheticsulk Posted Image

#3478 3xnihilo

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Posted 12 December 2015 - 08:27 PM

View PostVirlutris, on 12 December 2015 - 08:10 PM, said:


Right then:

It would have been nice if they hadn't hit the 3M with the nerf bat again, same as with 1E. It's not like it didn't already need something to help it keep up a little better with the 1E Posted Image

It would also have been nice if they didn't nerf the 3V by taking away its MG quirks. It was already the least weaponized Locust. Posted Image

/sympatheticsulk Posted Image


Preach it! ;)

#3479 Fox With A Shotgun

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Posted 13 December 2015 - 05:08 PM



How I feel about the "last charge of the locusts"...

We're piloting old mechs. We're piloting undergunned, underarmoured, underweight mechs. We're piloting really damn old mechs (by timeline and by MWO standards), but we sure as hell are going to give those shiny new mechs a run for their money. Those new kids in their shiny toys won't find us locust veterans easy to take down!

Edited by ArcturusWolf, 13 December 2015 - 05:22 PM.


#3480 Takashi Uchida

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Posted 13 December 2015 - 08:34 PM

View PostArcturusWolf, on 13 December 2015 - 05:08 PM, said:

We're piloting old mechs. We're piloting undergunned, underarmoured, underweight mechs. We're piloting really damn old mechs (by timeline and by MWO standards), but we sure as hell are going to give those shiny new mechs a run for their money. Those new kids in their shiny toys won't find us locust veterans easy to take down!


A gold star for every Locust who gets a "most damage dealt"/solo kill on a Jenner-IIC (two stars if he's got streaks)





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