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The Underrated Locust


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#3801 3xnihilo

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Posted 14 March 2016 - 05:22 PM

View PostJTYoshi, on 14 March 2016 - 05:14 PM, said:

http://mwo.smurfy-ne...c30e59485536f65 This is my current build for my locust 3V. I plan on copy pasting this into a 1V when I get one just because I think it will be fun to have a LPL with a duration of .335


It sounds scary, but put an xl190 engine in and cut the head and arm armor down to make weight. You will almost never get hit in the head of arms and the arms are expendable on the 1v anyway. That extra speed though makes a big difference :D

#3802 Tim East

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Posted 14 March 2016 - 05:45 PM

View Post3xnihilo, on 14 March 2016 - 05:22 PM, said:

It sounds scary, but put an xl190 engine in and cut the head and arm armor down to make weight. You will almost never get hit in the head of arms and the arms are expendable on the 1v anyway. That extra speed though makes a big difference Posted Image

Literally the build I've been playing most of this evening. So good that Locusts can move again.

Regarding the Commando, I tend to prioritize Guns>Speed>Armor because I learned to be like a little bogeyman that jumps out and zaps you when you round a corner when I learned to light 'Mech. My Jenner IIC runs on a very similar principle. If I wanted to do Speed>Armor>Guns I would drive Spiders. That's what they're for.

To the person who mentioned Panthers, I freakin' love them.

#3803 JTYoshi

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Posted 14 March 2016 - 06:09 PM

View Post3xnihilo, on 14 March 2016 - 05:22 PM, said:


It sounds scary, but put an xl190 engine in and cut the head and arm armor down to make weight. You will almost never get hit in the head of arms and the arms are expendable on the 1v anyway. That extra speed though makes a big difference :D
I have dropped the head to 9 points and arms to 1 and upped the engine to the XL190. I did think of using a ERLL but I went with the LPL because I have problems with exposure times. My last match played in my locust was a close win where I killed three mechs myself and scored 4 assists but I was heavily damaged in the open minute of the game by a spider which I proceeded to chase down and leg before leaving it for the rest of my team, Though the damage was already done with no armour on the whole left side of my mech(front and back) but I still went on to kill an ebon jaguar, king crab and timber wolf. Also survived the match.

#3804 stealthraccoon

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Posted 14 March 2016 - 06:28 PM

5 ML Locust that isn't on the 3M? Naw, too bland for me, but I agree that it's more starter friendly.

Com-1D champ? Well zombie 'mmando is cool and all, but I wouldn't stuff a newbie in one. I would have rather left it with a Large laser or LPL, teach you to snipe and hide.

#3805 InspectorG

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Posted 14 March 2016 - 06:48 PM

View PostFox With A Shotgun, on 12 March 2016 - 09:59 PM, said:

Thing is, people need to understand before buying a lolcust, that the Kult of Speed (of lolcusts) demands that everyone be subjected to a trial by fire, before they will git gud in said lolcusts. It's the Dark Souls mode of MWO: You will die. MANY times. And then you git gud, and make all other scrubs scream 'hacks!'.


Trial by Locust™

#3806 Tim East

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Posted 14 March 2016 - 10:03 PM

That moment when you lose your one and only main gun LPL to a lucky AC20 crit right out the gate and wind up just being super-bait. So epic. Jumped off one of the Viridian Bog plateaus, left a UAV in mid-air, and proceeded to reverse-block a Jenner while his own teammates wailed on him. Laughed so hard.

Joke about master-of-baiting goes here.

Edited by Tim East, 15 March 2016 - 04:33 PM.


#3807 3xnihilo

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Posted 15 March 2016 - 04:15 PM

Locust Mastery pack - $13
3 - Locusts including hero and champion
3 - Mechbays
30 days PT
Locust cockpit item

30 days PT - $12

Moral of the story: Buy Locusts not PT

#3808 Fox With A Shotgun

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Posted 15 March 2016 - 05:10 PM

PaulConomy at work again?!

#3809 ImperialKnight

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Posted 15 March 2016 - 05:16 PM

View Post3xnihilo, on 15 March 2016 - 04:15 PM, said:

Locust Mastery pack - $13
3 - Locusts including hero and champion
3 - Mechbays
30 days PT
Locust cockpit item

30 days PT - $12

Moral of the story: Buy Locusts not PT


interesting... how many times can you rebuy a Mastery pack? lol....

#3810 3xnihilo

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Posted 15 March 2016 - 05:19 PM

View Postknightsljx, on 15 March 2016 - 05:16 PM, said:


interesting... how many times can you rebuy a Mastery pack? lol....


As many as you want. Sell the mechs keep the free mechbays. Also keep all the xl190 engines until you have all your locusts kitted out. And every mech should have a locust statue in it ;)

#3811 Fox With A Shotgun

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Posted 15 March 2016 - 05:20 PM

Also, that statement makes me sad. Are they saying that they value the Locust a NEGATIVE value!? That it's so bad that they think someone should be rewarded for using it? x.x

-kitfox hugs a locust and tells it everything will be okay-

#3812 Virlutris

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Posted 15 March 2016 - 08:52 PM

View PostFox With A Shotgun, on 15 March 2016 - 05:20 PM, said:

Also, that statement makes me sad. Are they saying that they value the Locust a NEGATIVE value!? That it's so bad that they think someone should be rewarded for using it? x.x

-kitfox hugs a locust and tells it everything will be okay-


Nah, nothing so pointed, it's just the way the 50% discount works out (in everyone's favor ;)). Look under the Locust Pack's spoiler button in the OP.

#3813 Fox With A Shotgun

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Posted 17 March 2016 - 02:30 PM

That magical moment when the opposing team's assaults are about as wary as a deaf bat. In Alpine Peaks, no less.

LCT-1E with 6 SPL, destroying three LRM atlas and one DWF before an enemy streakboat catches me and blows me up.

400 tons for 20 tons? #worth. Making god-kings of heavy weapons bleed with a tiny, tiny lolcust is always worth it.

Edited by Fox With A Shotgun, 17 March 2016 - 02:32 PM.


#3814 Tim East

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Posted 18 March 2016 - 08:04 PM

So, I realized today that after opening a few of those boxes I had a bunch of Irish-themed stuff and just shy of enough MC to afford a camo pattern. Naturally, this was the result.
Posted Image
Posted Image

#3815 Takashi Uchida

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Posted 19 March 2016 - 03:06 AM

View PostVirlutris, on 15 March 2016 - 08:52 PM, said:


Nah, nothing so pointed, it's just the way the 50% discount works out (in everyone's favor Posted Image). Look under the Locust Pack's spoiler button in the OP.


no metamechs masturby link? how insulting! lol

#3816 Takashi Uchida

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Posted 19 March 2016 - 03:09 AM

All Locusts should get a c-bill boost (+ more for the PB).. it's only fair after the flat rate nerf for performance skills, engie slowing, quirk cuts, etc.. I really did see the light queue down to 4% today.

#3817 JTYoshi

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Posted 19 March 2016 - 03:16 AM

I had not only my best match in a locust today but also my best match in anything(even the trial Banshee which is nice with its 6LPL load out) I was in my newly acquired locust 1V with my single LPL and scored 581 damage with 3 solo kills plus two extra killing blows with most damage dealt. I am loving locusts maybe even more than my Raven 2X.


#3818 Virlutris

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Posted 19 March 2016 - 09:20 AM

View PostTakashi Uchida, on 19 March 2016 - 03:06 AM, said:


no metamechs masturby link? how insulting! lol


Why would I when I can link here instead?

No, seriously.

There's a generic Metamechs link in the OP along with MechSpecs, Snafets, and Smurfy. I've squirrelled away a couple more relevant links under the Locust Bundle's spoiler button (and the other bundles too). Posted Image

One of the two under the Locust's spoiler button links back here, because this thread has more useful info on Locusting than anywhere else. It's actually the only MWO forum thread I plan to link for now because it's got more useful info on Locust building and piloting than MechSpecs and MetaMechs combined (yes, MechSpecs is still around in case anyone believed the rumors of its demise).

Even after GMan does a Mastery Guide over at MetaMechs, this is still going to be an important resource. It will be more comprehensive regarding The Art of Locusting, including more builds, probably more alternatives regarding armor optimization, and certainly more detailed whys and how-tos than GMan's going to spend time on.

GMan's orienting around overall meta discussion when he writes on his site. He's simply not going to devote the time and attention to one specific mech, and all of its obsessive little details, the way contributors in this thread have. That's the way it should be. He's doing meta theory over there, and his guides are going to reflect how to run meta or make the best (occasionally silliest) use of it if you can't, won't, or whatever. His site is the go-to meta reference

By contrast, this is the go-to Locust reference. This thread is oriented around Locusting, even when it gets a little off-track.

I'll include other solid stuff when it's available, but amid the goofing off, pillow fights, shouting matches and general camaraderie that accrues over the course of 191 pages and counting, there's at least 20 tons of expertise that are available for the intrepid who brave the journey through its pages.

Edited by Virlutris, 19 March 2016 - 09:20 AM.


#3819 JTYoshi

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Posted 19 March 2016 - 09:36 PM

View PostVirlutris, on 19 March 2016 - 09:20 AM, said:


Why would I when I can link here instead?

No, seriously.

There's a generic Metamechs link in the OP along with MechSpecs, Snafets, and Smurfy. I've squirrelled away a couple more relevant links under the Locust Bundle's spoiler button (and the other bundles too). Posted Image

One of the two under the Locust's spoiler button links back here, because this thread has more useful info on Locusting than anywhere else. It's actually the only MWO forum thread I plan to link for now because it's got more useful info on Locust building and piloting than MechSpecs and MetaMechs combined (yes, MechSpecs is still around in case anyone believed the rumors of its demise).

Even after GMan does a Mastery Guide over at MetaMechs, this is still going to be an important resource. It will be more comprehensive regarding The Art of Locusting, including more builds, probably more alternatives regarding armor optimization, and certainly more detailed whys and how-tos than GMan's going to spend time on.

GMan's orienting around overall meta discussion when he writes on his site. He's simply not going to devote the time and attention to one specific mech, and all of its obsessive little details, the way contributors in this thread have. That's the way it should be. He's doing meta theory over there, and his guides are going to reflect how to run meta or make the best (occasionally silliest) use of it if you can't, won't, or whatever. His site is the go-to meta reference

By contrast, this is the go-to Locust reference. This thread is oriented around Locusting, even when it gets a little off-track.

I'll include other solid stuff when it's available, but amid the goofing off, pillow fights, shouting matches and general camaraderie that accrues over the course of 191 pages and counting, there's at least 20 tons of expertise that are available for the intrepid who brave the journey through its pages.


I agree entirely and am so thankful that I have come across this thread, It has actually not only improved my locust games but I fact it has taught useful tips a tricks for playing any of my mechs and as a result my k/d ratio(not that I have ever cared about that stat stuff in any game ever) is actually improving. I'm so glad that I took up locusting because it has provided the fun that I was searching for in game.

#3820 Geti

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Posted 20 March 2016 - 03:14 PM

I got asked to share this story here; original discussion on OutreachHPG.

Quote

This game was on Frozen City Night in a LCT-1V with LPL and xl190. I've recently sprung for the cooldown module, and my goodness this mech is a monster. I'm really hoping the quirks don't go away any time soon, cause 50% cooldown 50% duration is amazing.

(story time)

The match started as they always do with a rush to the middle. Someone requested help in the cave so I humoured them, and was greeted by a splat kit-fox. Not something I see a lot of, but the locust's ability to keep some distance and generally out-move the srms made me less worried than I'd otherwise be.

This is something I'm noticing more and more in locusts - you're more or less always presented with the possibility of being one-shot, so going up against high alpha mechs is less scary than it might otherwise be. It could also be blind bravado on my part of course.

The game however, had turned south, as it often does when a few mechs split off to help with the enemy's one lone rambo. I was just finishing up pulling apart a gargoyle and was at about 50% integrity when my last lance-mate died, and there was only myself left alive against a (beat up) LRM30+mlas Hunchback-IIC, and a (fresh) LRM60+mlas+uac20 Orion-IIC (honestly not sure which variant of either).

They were holding down the area around the domination beacon, so there was a fair area around them to try to hold locks. At such low integrity, any solid hit with the LRMs was going to spell death, but if I could use the cover, a lot of the threat was gone.

My plan was to stay within the circle, or just outside of it and keep damage on them to prevent the timer from running down. If things got too hairy, I'd wait out the clock and we'd win anyway, as we had the advantage so far.
I started out using the drop-ship wreckage as cover. This gave me a few points to poke from, and I made quick work of the Hunchback, who tried to flee down the hill after their CT opened.

The Orion however, presented a bigger challenge. The pilot had somehow remained outside of the brawl for the most part, I guess lobbing LRMs and taking pot-shots; they were at least 90% integrity with many parts untouched, and only a dull yellow sheen on the paper doll. I started whittling.

They had stripped the armour on their arms, where the lasers were mounted. Their lasers were actually the most significant threat if I stayed within cover, as they were a crap shot with the UAC, and the LRMs needed a lock to be a real threat. I focussed on stripping the lasers, and while I was doing that, they ran out of UAC20 ammo. They were down to just the LRMs, but I still had a lot of torso to wear down.

At this point, I was very happy I was in an energy boat. I'd be well and truly out of ammo otherwise.

The Orion was getting frustrated. They started attempting to rush at me and spew low-damage clan LRMs, which albeit stupid was actually quite a threat, as I was below 30 integrity, open on all my torsos and one leg, and down an arm. Even that measly damage could be a problem. Thankfully, an Orion is not anywhere near as maneuverable as a Locust.

I managed to take off his torso armour, and he resorted to dumb-firing his LRMs at wherever he thought I was peeking from. This gave me a good idea of where he was looking, which was fabulous. I decided to round out the game by closing the distance and keeping the LPL on his CT - and almost had a heart attack as I got "stuck" part-way into a wall. I thought I'd been legged, but had just found one of "those spots" on the map. Thankfully, my quarry had overheated, and my laser was still able to fire. I finished them off to the cheers of my team on comms.

It's honestly the most fun I've had in MWO to date.

(tl;dr)

Award screen: http://i.imgur.com/8EG4F9q.jpg
Scoreboard: http://i.imgur.com/Q3LQrlM.jpg

Glad to see so many folks enjoying this chassis. Happy hunting!





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