This game was on Frozen City Night in a LCT-1V with LPL and xl190. I've recently sprung for the cooldown module, and my goodness this mech is a monster. I'm really hoping the quirks don't go away any time soon, cause 50% cooldown 50% duration is
amazing.
(story time)
The match started as they always do with a rush to the middle. Someone requested help in the cave so I humoured them, and was greeted by a splat kit-fox. Not something I see a lot of, but the locust's ability to keep some distance and generally out-move the srms made me less worried than I'd otherwise be.
This is something I'm noticing more and more in locusts - you're more or less always presented with the possibility of being one-shot, so going up against high alpha mechs is less scary than it might otherwise be. It could also be blind bravado on my part of course.
The game however, had turned south, as it often does when a few mechs split off to help with the enemy's one lone rambo. I was just finishing up pulling apart a gargoyle and was at about 50% integrity when my last lance-mate died, and there was only myself left alive against a (beat up) LRM30+mlas Hunchback-IIC, and a (fresh) LRM60+mlas+uac20 Orion-IIC (honestly not sure which variant of either).
They were holding down the area around the domination beacon, so there was a fair area around them to try to hold locks. At such low integrity, any solid hit with the LRMs was going to spell death, but if I could use the cover, a lot of the threat was gone.
My plan was to stay within the circle, or just outside of it and keep damage on them to prevent the timer from running down. If things got too hairy, I'd wait out the clock and we'd win anyway, as we had the advantage so far.
I started out using the drop-ship wreckage as cover. This gave me a few points to poke from, and I made quick work of the Hunchback, who tried to flee down the hill after their CT opened.
The Orion however, presented a bigger challenge. The pilot had somehow remained outside of the brawl for the most part, I guess lobbing LRMs and taking pot-shots; they were at least 90% integrity with many parts untouched, and only a dull yellow sheen on the paper doll. I started whittling.
They had stripped the armour on their arms, where the lasers were mounted. Their lasers were actually the most significant threat if I stayed within cover, as they were a crap shot with the UAC, and the LRMs needed a lock to be a real threat. I focussed on stripping the lasers, and while I was doing that, they ran out of UAC20 ammo. They were down to just the LRMs, but I still had a lot of torso to wear down.
At this point, I was very happy I was in an energy boat. I'd be well and truly out of ammo otherwise.
The Orion was getting frustrated. They started attempting to rush at me and spew low-damage clan LRMs, which albeit stupid was actually quite a threat, as I was below 30 integrity, open on all my torsos and one leg, and down an arm. Even that measly damage could be a problem. Thankfully, an Orion is not anywhere near as maneuverable as a Locust.
I managed to take off his torso armour, and he resorted to dumb-firing his LRMs at wherever he thought I was peeking from. This gave me a good idea of where he was looking, which was fabulous. I decided to round out the game by closing the distance and keeping the LPL on his CT - and almost had a heart attack as I got "stuck" part-way into a wall. I thought I'd been legged, but had just found one of "those spots" on the map. Thankfully, my quarry had overheated, and my laser was still able to fire. I finished them off to the cheers of my team on comms.
It's honestly the most fun I've had in MWO to date.
(tl;dr)
Award screen:
http://i.imgur.com/8EG4F9q.jpg
Scoreboard:
http://i.imgur.com/Q3LQrlM.jpg