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The Underrated Locust


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#3961 3xnihilo

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Posted 25 April 2016 - 12:23 PM

View PostRip Snorgan, on 25 April 2016 - 09:48 AM, said:


ShinVector = OP.

Nerfpl0x...

Posted Image

P.S. That made me all sorts of itchy for Locusting...


Have you tried the 1 LPL locust 1v yet? It is kinda awesome.

#3962 Neutron IX

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Posted 25 April 2016 - 11:03 PM

Not yet...but, now I suppose I have to. That sounds like it's begging to be tried out in a 1V1 Locust match!

#3963 Fox With A Shotgun

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Posted 26 April 2016 - 02:08 AM

View PostRip Snorgan, on 25 April 2016 - 11:03 PM, said:

Not yet...but, now I suppose I have to. That sounds like it's begging to be tried out in a 1V1 Locust match!


Not only in a 1v1. It works amazingly well on field; 1.88s refire time, 11 damage a shot. Burn time is negligible.

#3964 Tim East

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Posted 26 April 2016 - 10:00 AM

View PostFox With A Shotgun, on 26 April 2016 - 02:08 AM, said:


Not only in a 1v1. It works amazingly well on field; 1.88s refire time, 11 damage a shot. Burn time is negligible.

And it got better mobility and heat dissipation in the last quirk pass. It's probably my current fave.

#3965 Neutron IX

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Posted 26 April 2016 - 12:26 PM

View PostFox With A Shotgun, on 26 April 2016 - 02:08 AM, said:


Not only in a 1v1. It works amazingly well on field; 1.88s refire time, 11 damage a shot. Burn time is negligible.


Oh, I'm sure that's the case, but 1V1 Locust matches were in the forefront of my mind last night, having been on the losing end of 5-6 of them at the hands of one of our fellow Locust enthusiasts. Posted Image

He knows who he is *cough* Tarogato *cough*. Posted Image

Best part of it all is, win or lose, Locusts are always a great time!

Locusts...we might not do it right, or even well, but we always do it quickly... Posted Image

P.S. Can I also add...it's great to be back on this forum...I really missed you crazy cats! *sniffle*

#3966 Ovion

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Posted 26 April 2016 - 05:44 PM

Been dropping tonight, and while I'm attempting to overcome my irrational awfulness with medium mechs, and leveling blackjacks, I've seen some very fine Lousting going on.
Nice to see. :D

#3967 Fox With A Shotgun

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Posted 28 April 2016 - 04:29 PM

Been dropping with loads of LCT-1V recently, and I gotta say the latest quirk pass may be too much.

It's virtually impossible to hit in a 1v1 with ballistics at >200m, and it's virtually impossible to keep a full burn on it at <200m. 90% accel/90% decel really is a bit much; if they were going to do that, then at least they should have removed ALL of its structure quirks. That agility in itself makes it speedtank much, much harder.

Edited by Fox With A Shotgun, 28 April 2016 - 04:30 PM.


#3968 3xnihilo

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Posted 29 April 2016 - 08:31 AM

View PostFox With A Shotgun, on 28 April 2016 - 04:29 PM, said:

Been dropping with loads of LCT-1V recently, and I gotta say the latest quirk pass may be too much.

It's virtually impossible to hit in a 1v1 with ballistics at &gt;200m, and it's virtually impossible to keep a full burn on it at &lt;200m. 90% accel/90% decel really is a bit much; if they were going to do that, then at least they should have removed ALL of its structure quirks. That agility in itself makes it speedtank much, much harder.


Uh oh, I need to get back to the 1v for awhile then before they take away its accel/decel quirks and cool down and structure quirks just for good measure (since that seems to be their policy on locusts...make it really good then nerf it until it can't be used)

#3969 Tim East

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Posted 29 April 2016 - 01:28 PM

View Post3xnihilo, on 29 April 2016 - 08:31 AM, said:

Uh oh, I need to get back to the 1v for awhile then before they take away its accel/decel quirks and cool down and structure quirks just for good measure (since that seems to be their policy on locusts...make it really good then nerf it until it can't be used)

Oh yeah, I remember the super-3M. That was neat because it was the Locust I drove before the quirks.

#3970 3xnihilo

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Posted 29 April 2016 - 01:49 PM

View PostTim East, on 29 April 2016 - 01:28 PM, said:

Oh yeah, I remember the super-3M. That was neat because it was the Locust I drove before the quirks.


'xactly

#3971 Fang01

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Posted 30 April 2016 - 11:47 PM

View Post3xnihilo, on 25 April 2016 - 12:23 PM, said:

Have you tried the 1 LPL locust 1v yet? It is kinda awesome.


Now that the quirks are generalized theres no need to hamstring it with a ridiculously overlarge for the chassis weapon...



#3972 3xnihilo

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Posted 01 May 2016 - 03:47 AM

View PostFang01, on 30 April 2016 - 11:47 PM, said:


Now that the quirks are generalized theres no need to hamstring it with a ridiculously overlarge for the chassis weapon...



I don't know, locust has 7 tons of available space, LPL weighs 7 tons, seems like a match made in heaven :D

Nice round though!

#3973 DarthHias

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Posted 01 May 2016 - 11:28 PM

Hey everyone!

After a longer break from MWO I´m back and I wanna get back to Locusting ^^
So could one of you gents be so nice and tell me the situation of the Locust? So to say give the State of the Locust Address Posted Image

#3974 3xnihilo

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Posted 02 May 2016 - 04:17 AM

View PostDarthHias, on 01 May 2016 - 11:28 PM, said:

Hey everyone!

After a longer break from MWO I´m back and I wanna get back to Locusting ^^
So could one of you gents be so nice and tell me the situation of the Locust? So to say give the State of the Locust Address Posted Image


Hmmm... Depends on how long the break was, but:

Locusts all have structure quirks so they are "tankier" than they used to be (should not entice you to actuall tank damage though)
Agility quirks have made them super mobile and they recently received heat dissipation quirks to make up for the lack of "true dubs" in the external heatsinks.

Power ranking (very subjective:

1e-6spl build
1v-1 lpl build
PB-usually sl or spl builds with various combinations of ml or mpl thrown in for good measure
3m- 5ml or 3 mpl or 3 mpl 2 sl. (Or mix and match lasers to taste)
1m- 2srm2, 2ml or 2 mpl (depends on ammo needs)
3S- 4srm2 (with the option of reducing the engine to a 180 for more ammo)
3v - 2mpl, 2mg (but really, no, don't take this one, all the rest are fun and useful, the 3v is not)

Edited by 3xnihilo, 02 May 2016 - 04:18 AM.


#3975 DarthHias

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Posted 02 May 2016 - 04:26 AM

Well not that long, only since January. Just did a test run in my trusted 6 spl 1E and it felt pretty much the same though my Locust-fu has certainly suffered severly ^^

#3976 3xnihilo

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Posted 02 May 2016 - 04:29 AM

Oh ok, the biggest difference you will probably see then is in the agility quirks on the 1v

#3977 Tim East

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Posted 02 May 2016 - 07:56 AM

Heh. I still use the 5 SPL + BAP build for my 3M. It's my longest-running Locust, and actually almost competitive with the 1E now that the latter lost its heat gen quirkage.

#3978 Virlutris

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Posted 02 May 2016 - 08:38 AM

This is below the radar, and not one of it's primary challenges, but 3S got some benefit from the dissipation quirk too.

The thing fires so fast that it is perfectly capable of overheating itself if one gets a bit too "enthusiastic" with one's SRM2x4 spam.

It dumps heat better now, meaning you don't have to wait quite as long before your next volley if you're stuck in a furball. 'Snice :)

That goes for a couple other Locusts that had low-to-no heatgen quirks. They got help from the dissipation buff whether it was the most pressing issue or not.

#3979 ShinVector

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Posted 02 May 2016 - 09:55 AM

Just recently learnt the actual rules of Escape which was to be in the box when you hit the 0 second mark when enemy mechs are still alive.

Save your armour and get those intel points and the Locust can win it, without firing a shot.

Trick is not be in the box too early (In case of a hot LZ) waste time dodging and time the 0 second dive, just right ! Posted Image


Edited by ShinVector, 02 May 2016 - 09:57 AM.


#3980 PFC Carsten

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Posted 03 May 2016 - 05:48 AM

Exaclty. Spider 5V also works great for this, because you can basically drop from above into the zone, giving you an additional time windows of about a second while being in the air above the evac zone.

Edited by PFC Carsten, 03 May 2016 - 05:58 AM.






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