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The Underrated Locust


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#3921 Tim East

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Posted 13 April 2016 - 04:54 PM

View PostFox With A Shotgun, on 13 April 2016 - 03:18 PM, said:


ACH are annoying because they have obscene firepower and durability. LCT? If you see a LCT in a higher tier match, they're the people that shed the training wheels of lights for a big gun strapped on a rocket engine. Experience almost always trumps cheese mechs.

It's funny because the training wheels don't remotely prepare you for the fragility you will experience if you make a mistake in a Locust. Practiced Locust pilots train to make few mistakes and correct for them fast. Reflexes are a must.

Don't get me wrong, the Cheetah firepower and hitboxes are favorable, but it's kind of a newbie-magnet because it's the clans' first remotely fast light and has ECM. The only thing it has over the Firestarter though is the ECM, so those are kind of better in my eyes. Clan lasers still seem weak versus Locusts. Rant about laser burn duration, blah, blah. Anyone who's read one of these from me has read them all.

Anyway, ECM's attraction in the lower tiers is kind of a crutch imho. If you can't avoid missiles without it, you're going to need it forever. New people get hit by LRMs and hate them, but they don't realize that they have every opportunity to get away from the missile rain just by positioning. Easier for faster 'Mechs, I know, but still something to consider even for assaults.

The thing that makes the LCT really dangerous in the right hands is the mobility coupled to the ability to hit way above your weight. I've had matches where I've done 50 times my tonnage in damage. Usually it's more like 12, but hey. You just have to strike like lightning and vanish like fog, and before you know it you've cut half their dudes down. ACH can't do that the same way because it's way slower. Even Firestarters aren't as good for sudden assassinations as the LCT.

#3922 Fox With A Shotgun

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Posted 13 April 2016 - 05:00 PM

View PostTim East, on 13 April 2016 - 04:54 PM, said:

Anyway, ECM's attraction in the lower tiers is kind of a crutch imho. If you can't avoid missiles without it, you're going to need it forever. New people get hit by LRMs and hate them, but they don't realize that they have every opportunity to get away from the missile rain just by positioning. Easier for faster 'Mechs, I know, but still something to consider even for assaults.


I think this is exactly the reason why many ACH pilots are so bad. They get used to the relative safety that ECM brings; it's amusing how panicked they get when you rock up with a BAP or CAP and start following them, while your LRM boats bring down the sky on their heads.

Anyway, the dangerous ACH pilots aren't the ones that bring C-ERSLs. The ones that bring C-SPL x 6 are much, MUCH more dangerous.

Also, Locust + Marik Violet / Rasalhague Orange Dazzle = global taunt. Every enemy mech in a 9001m radius is aggro'd to you on sight.

Edited by Fox With A Shotgun, 13 April 2016 - 05:13 PM.


#3923 Tim East

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Posted 13 April 2016 - 05:46 PM

View PostFox With A Shotgun, on 13 April 2016 - 05:00 PM, said:


I think this is exactly the reason why many ACH pilots are so bad. They get used to the relative safety that ECM brings; it's amusing how panicked they get when you rock up with a BAP or CAP and start following them, while your LRM boats bring down the sky on their heads.

Anyway, the dangerous ACH pilots aren't the ones that bring C-ERSLs. The ones that bring C-SPL x 6 are much, MUCH more dangerous.

Yes.

View PostFox With A Shotgun, on 13 April 2016 - 05:00 PM, said:

Also, Locust + Marik Violet / Rasalhague Orange Dazzle = global taunt. Every enemy mech in a 9001m radius is aggro'd to you on sight.

I use Ianchi Green top and bottom with a Kurita Red stripe on most of mine. It helps me feel like more of a sportsman and less of a whale poacher who clubs baby seals. I've also got a French and an Irish mountain-line pattern pair of 'Mechs.

#3924 Tamagoci

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Posted 14 April 2016 - 04:51 AM

View PostFox With A Shotgun, on 13 April 2016 - 05:00 PM, said:

Also, Locust + Marik Violet / Rasalhague Orange Dazzle = global taunt. Every enemy mech in a 9001m radius is aggro'd to you on sight.


LOL Have to try this once.

#3925 Fox With A Shotgun

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Posted 16 April 2016 - 06:10 PM

Global Taunt Mk.II:

Dazzle (Marik Violet / Applejack Cyan)

Posted Image

#3926 The Mech behind you

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Posted 17 April 2016 - 11:34 AM

So I returned to MWO yesterday after a break of at least 6 months and I decided to hop into my Locusts first. Yeah, first match after 6 months and I'm taking such a fragile and specialised mech. I expected to fail hard!

First match went pretty good (which means I didn't die first). Second match: 4 kills and >600 dmg (in a 1E). It feels so good to be back. I missed those little buggers so much Posted Image

#3927 Fox With A Shotgun

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Posted 18 April 2016 - 06:29 AM

Well, I found another way to use the global taunt for great justice...

LCT-1E with a single PPC.

Scoot away from your team. Find someone that's firing into your team's main force. Shoot at him from a distance until he turns to face you. Fire once more, making sure he sees you doing it. Run off somewhere, and watch the enemy team's lights go to where you were a few moments ago.

If they don't turn, you get free potshots at them. If they turn, your team gets free potshots at them. If they turn and call for their lights to hunt you, you get to scoot off and your team gets free shots at the rest of their team. It's amazing how much PPCs annoy the crap out of people.

Great for turning a 11v12 into a 11v8 or better. And it's also much safer to do compared to 6 SPL!

#3928 Tim East

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Posted 18 April 2016 - 08:18 AM

View PostFox With A Shotgun, on 18 April 2016 - 06:29 AM, said:

Well, I found another way to use the global taunt for great justice...

LCT-1E with a single PPC.

Scoot away from your team. Find someone that's firing into your team's main force. Shoot at him from a distance until he turns to face you. Fire once more, making sure he sees you doing it. Run off somewhere, and watch the enemy team's lights go to where you were a few moments ago.

If they don't turn, you get free potshots at them. If they turn, your team gets free potshots at them. If they turn and call for their lights to hunt you, you get to scoot off and your team gets free shots at the rest of their team. It's amazing how much PPCs annoy the crap out of people.

Great for turning a 11v12 into a 11v8 or better. And it's also much safer to do compared to 6 SPL!

I have a PB that does this, albeit with an ERPPC.

#3929 Dirty Starfish

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Posted 18 April 2016 - 02:09 PM

Me and another locust went around polar highlands legging everything in sight. The Red team decided to try and wipe us out in waves of two. Got 650 damage and the other guy got 400. Honorable mention to the wolfhound who tried to roll with the cool crew but took an srm 36 to the face.

#3930 Daggett

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Posted 18 April 2016 - 02:11 PM

How i met one of my best matches in 6 easy steps:
  • Watched this video:
  • Thought: "Wow, i wanna do that too" and bought a Locust 1V
  • Mastered it yesterday within one evening because of DoubleXP Event
  • Dropped on HPG Manifold and was the last one standing with 3 remaining enemies
  • Thought: "Now or never. Implement what you have learned and kite them"
  • Won the match, still grinning. Posted Image

Hands down, given the fact that i was able able to achieve a turnaround similar in the video within 3 days (which normally occurs only once a few weeks/months in other mechs), in my opinion the Locust-1V probably is the best mech for kiting and turning around almost lost matches.

I love it, it is the holy trinity of mobility, range and firepower in a tiny hard to hit package. Posted Image
Thank god that it doesn't have JJ or ECM, that would make this little fella truly OP at least in PUG Matches...

Edited by Daggett, 18 April 2016 - 02:13 PM.


#3931 Dirty Starfish

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Posted 18 April 2016 - 02:45 PM

View PostDaggett, on 18 April 2016 - 02:11 PM, said:

How i met one of my best matches in 6 easy steps:
  • Watched this video:
  • Thought: "Wow, i wanna do that too" and bought a Locust 1V
  • Mastered it yesterday within one evening because of DoubleXP Event
  • Dropped on HPG Manifold and was the last one standing with 3 remaining enemies
  • Thought: "Now or never. Implement what you have learned and kite them"
  • Won the match, still grinning. Posted Image

Hands down, given the fact that i was able able to achieve a turnaround similar in the video within 3 days (which normally occurs only once a few weeks/months in other mechs), in my opinion the Locust-1V probably is the best mech for kiting and turning around almost lost matches.

I love it, it is the holy trinity of mobility, range and firepower in a tiny hard to hit package. Posted Image
Thank god that it doesn't have JJ or ECM, that would make this little fella truly OP at least in PUG Matches...


Welp. Time to pull out the 1v

#3932 22y

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Posted 19 April 2016 - 03:50 AM

Have you guys looked at the locust changes?

http://mwomercs.com/...rk%20Values.pdf

1E gets some of its mobility back, should make the SPLocust viable again against good opponents. Loses heat gen but gains dissipation. This will make it harder to stay hot throughout the match so will have to see how it plays out.

1V is the real winner here, while it loses some CT and ST armour (not sure why the nerf is listed in green), that 90/90 accel/decel, 75% turn rate and dissipation look like so much fun. Can't wait to try it out!

#3933 Fox With A Shotgun

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Posted 19 April 2016 - 03:57 AM

Dissipation is nowhere near as good as heat gen reduction...

SPLocust 1E has 6 SPL. 1 SPL = 0.73 HPS; 6 SPL = 4.38 HPS. It has 25% heat gen reduction atm, making it 3.285 HPS.

It has 7 TrueDubs and 3 PoorDubs, making it (7 * 2.0 + 3 * 1.4) heat dissipation, = 1.82 HPS dissipation.

Net heat: 3.285 - 1.82 = 1.465 HPS.

Post-change:

4.38 * 0.92 = 4.0296 HPS
1.82 HPS * 1.18 = 2.1476 HPS dissipation
4.0296 - 2.1476 = 1.882 net HPS.

LCT-1E still loses. It will run 0.4 HPS hotter after the patch.

Edited by Fox With A Shotgun, 19 April 2016 - 03:57 AM.


#3934 Dirty Starfish

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Posted 19 April 2016 - 08:40 AM

ANYTHING FOR MORE SPEEEEEEEEED

#3935 22y

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Posted 19 April 2016 - 01:10 PM

SPLocust is definitely back. That turn rate makes you so much more survivable. Wouldn't have been able to do this before the patch:

Posted Image

#3936 Radagast the Brown

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Posted 19 April 2016 - 07:07 PM

The 1V is a little monster. I can barely control it. It is so fast I can see a gauss round coming, move, walk around a little, forget what I was doing, and wander back just in time to get hit.

#3937 el piromaniaco

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Posted 20 April 2016 - 08:52 AM

Three cheers for the new locust quirks!

#3938 Frytrixa

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Posted 21 April 2016 - 02:53 AM

hmm, dunno if I'm happy with the new quirks.

Accel/decel is good, turn rate makes the chassis a bit unstable - have to play more on weekend...

#3939 Daggett

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Posted 21 April 2016 - 05:57 AM

I like the new quirks, they make it much easier to pop out of cover and get back in before the target has a chance to react. And although i still need to try it, i think it's now possible to always stay in the back of most isolated assaults, regardless which tricks they try to get you in their crosshairs.

The turn rate is fast, almost twitch-shooter like, but manageable in my opinion.

A real downside however is the reduced torso structure. You now have not much room for mistakes, every well placed shot can bring you to the brink of death...

#3940 s1rGr1nG0

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Posted 21 April 2016 - 07:54 AM

View Postoldradagast, on 12 April 2016 - 05:15 PM, said:

Had a game this evening in the group queue where an enemy Locust pilot scored 5 kills and over 600 damage. It is mindblowing and rather humbling to realize just how awful one is in comparison to players like that. No cheats, no exploits - just insane piloting ability. I have no idea.. I'm lucky to break 100 damage in a light mech... wow!


For me, my personal best matches were I got 3-4 kills and about 500 dmg. Another match I didn't get any kills but I got 10 assists.
I was an *** hauling fool in those games.





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