Ovion, on 06 April 2016 - 03:04 PM, said:
I dunno, you drop from 107% heat efficiency to 101%, you'll probably be fine.
You can't exactly trust that metric if you're looking at Smurfy. It doesn't take into account the quirks on the mech.
LCT-1V's quirks have 50% burn reduction and 50% cooldown bonus for E weapons. Assuming modules for cooldown are maxed, and you have Fast Fire.
For IS ERLL: 1.25s burn + 3.25s cooldown time = 0.625s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.625s + 1.800s = 2.425s recycle time. IS ERLL generates 8 heat per shot, so this is 8 / 2.425 = 3.299 heat/sec.
For IS LL: 1s burn + 3.25s cooldown time = 0.5s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.500s + 1.800s = 2.300s recycle time. IS LL generates 7 heat per shot, so this is 7 / 2.300 = 3.04 heat / sec.
Smurfy is, however, accurate when it comes to heat dissipation. A mastered locust with its 7 TrueDubs and 3 PoorDubs will dissipate 2.09 heat/sec, and has a heat cap of 58.20. If you're standing still, you'd be gaining about 1.2 heat/sec for ERLL, and about 1.0 heat/sec for LL. But if you're moving around, you're generating 1 heat per second just by moving, so this increases to 2.2 heat/sec and 2.0 heat/sec respectively. It doesn't look like much, but it does add up. I guess it boils down to where you like to fight; at extremely long range, or slightly closer.
Edited by Fox With A Shotgun, 06 April 2016 - 03:16 PM.