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The Underrated Locust


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#3881 Fox With A Shotgun

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Posted 05 April 2016 - 05:39 PM

View PostVirlutris, on 05 April 2016 - 05:18 PM, said:

You know, that's a pretty pricey troll boat you got there.

Sounds fun Posted Image

Does ...

Does it poptart, too? >.>


Scarily enough, yes, yes it does poptart. Not very well like the CDA-3F, but it CAN poptart. With 50 pts PPFLD, near instant hit. It rips off limbs left and right with a single click.

Edited by Fox With A Shotgun, 05 April 2016 - 05:40 PM.


#3882 3xnihilo

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Posted 05 April 2016 - 05:58 PM

View Poststealthraccoon, on 05 April 2016 - 05:32 PM, said:


I'm still partial to the MPL/MG build, but there is always the LPL or LL/MG style builds - quirks don't really support either better than the other, just for preference I guess (I always go dakka).

AC2 is just silly-fun, but if you live/win the assists are always high.


Remember back in the old days when the 3v had energy and ballistic quirks? It was sooooo OP.

#3883 Tim East

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Posted 05 April 2016 - 06:46 PM

View Post3xnihilo, on 05 April 2016 - 05:58 PM, said:

Remember back in the old days when the 3v had energy and ballistic quirks? It was sooooo OP.

You know, it kind of was. I used to ERLPL sniper-duel Stormcrow vomit-boats and win due to the long as all get-out burn times on clan lasers.

On the other hand, it was nowhere near as beast in CQC as the 1V is. Had a match the other day where I touched or killed every 'Mech on the enemy team. Think it was like 4/8 or something? Might have been 6/6. Either way, I dueled a gauss shadowcat and whooped it. Only got hit twice, once in a leg, and once in the CT.

#3884 Fox With A Shotgun

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Posted 06 April 2016 - 01:29 AM

ZombieCust Mk.III

I came up with another abomination. A LCT-1V that can survive ST loss :o

#3885 Dino Might

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Posted 06 April 2016 - 02:28 AM

View Post3xnihilo, on 05 April 2016 - 05:58 PM, said:

Remember back in the old days when the 3v had energy and ballistic quirks? It was sooooo OP.


This is why it needed to be de-quirked. 144m flamers...Look at the savagery!


#3886 Ovion

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Posted 06 April 2016 - 06:40 AM

View PostFox With A Shotgun, on 06 April 2016 - 01:29 AM, said:

ZombieCust Mk.III

I came up with another abomination. A LCT-1V that can survive ST loss Posted Image
You may as well run an ERLL at that point.

#3887 Virlutris

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Posted 06 April 2016 - 10:44 AM

Cross posting from another thread:

http://mwomercs.com/...i-see-my-pilots

#3888 Fox With A Shotgun

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Posted 06 April 2016 - 02:53 PM

View PostOvion, on 06 April 2016 - 06:40 AM, said:

You may as well run an ERLL at that point.


It is an alternative, but given the 1V's ridiculous RoF and the 3 necessary PoorDubs, that's probably going to get your mech hotter than it already is.

#3889 Ovion

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Posted 06 April 2016 - 03:04 PM

View PostFox With A Shotgun, on 06 April 2016 - 02:53 PM, said:

It is an alternative, but given the 1V's ridiculous RoF and the 3 necessary PoorDubs, that's probably going to get your mech hotter than it already is.
I dunno, you drop from 107% heat efficiency to 101%, you'll probably be fine.

#3890 Fox With A Shotgun

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Posted 06 April 2016 - 03:15 PM

View PostOvion, on 06 April 2016 - 03:04 PM, said:

I dunno, you drop from 107% heat efficiency to 101%, you'll probably be fine.


You can't exactly trust that metric if you're looking at Smurfy. It doesn't take into account the quirks on the mech.

LCT-1V's quirks have 50% burn reduction and 50% cooldown bonus for E weapons. Assuming modules for cooldown are maxed, and you have Fast Fire.

For IS ERLL: 1.25s burn + 3.25s cooldown time = 0.625s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.625s + 1.800s = 2.425s recycle time. IS ERLL generates 8 heat per shot, so this is 8 / 2.425 = 3.299 heat/sec.
For IS LL: 1s burn + 3.25s cooldown time = 0.5s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.500s + 1.800s = 2.300s recycle time. IS LL generates 7 heat per shot, so this is 7 / 2.300 = 3.04 heat / sec.

Smurfy is, however, accurate when it comes to heat dissipation. A mastered locust with its 7 TrueDubs and 3 PoorDubs will dissipate 2.09 heat/sec, and has a heat cap of 58.20. If you're standing still, you'd be gaining about 1.2 heat/sec for ERLL, and about 1.0 heat/sec for LL. But if you're moving around, you're generating 1 heat per second just by moving, so this increases to 2.2 heat/sec and 2.0 heat/sec respectively. It doesn't look like much, but it does add up. I guess it boils down to where you like to fight; at extremely long range, or slightly closer.

Edited by Fox With A Shotgun, 06 April 2016 - 03:16 PM.


#3891 3xnihilo

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Posted 06 April 2016 - 03:35 PM

View PostFox With A Shotgun, on 06 April 2016 - 03:15 PM, said:


You can't exactly trust that metric if you're looking at Smurfy. It doesn't take into account the quirks on the mech.

LCT-1V's quirks have 50% burn reduction and 50% cooldown bonus for E weapons. Assuming modules for cooldown are maxed, and you have Fast Fire.

For IS ERLL: 1.25s burn + 3.25s cooldown time = 0.625s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.625s + 1.800s = 2.425s recycle time. IS ERLL generates 8 heat per shot, so this is 8 / 2.425 = 3.299 heat/sec.
For IS LL: 1s burn + 3.25s cooldown time = 0.5s burn + ((100 - 12 - 5) / 150) * 3.25s = 0.500s + 1.800s = 2.300s recycle time. IS LL generates 7 heat per shot, so this is 7 / 2.300 = 3.04 heat / sec.

Smurfy is, however, accurate when it comes to heat dissipation. A mastered locust with its 7 TrueDubs and 3 PoorDubs will dissipate 2.09 heat/sec, and has a heat cap of 58.20. If you're standing still, you'd be gaining about 1.2 heat/sec for ERLL, and about 1.0 heat/sec for LL. But if you're moving around, you're generating 1 heat per second just by moving, so this increases to 2.2 heat/sec and 2.0 heat/sec respectively. It doesn't look like much, but it does add up. I guess it boils down to where you like to fight; at extremely long range, or slightly closer.


But remember for the future, small mechs are supposed to be getting quirks to offset the poor dubs...per the townhall

#3892 Fox With A Shotgun

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Posted 06 April 2016 - 03:37 PM

View Post3xnihilo, on 06 April 2016 - 03:35 PM, said:

But remember for the future, small mechs are supposed to be getting quirks to offset the poor dubs...per the townhall


Yup. For the locust, this means an extra + 0.18 hps dissipation, and an extra 1.8 heat capacity, if they're planning to compensate 1:1.

But honestly, how hard could it be? Just...stop overcomplicating things, PGI.

Heat Capacity for all types:
Math.Min(hs_count, 10) * hs_basic_heatcap + Math.Max(0, hs_count - 10) * hs_additional_heatcap


Similarly for Heat Dissipation.

For great justice, I put two ERPPCs on my kitfox. Then out comes Terra Therma.

My heatsinks suddenly feel inadequate.

Edited by Fox With A Shotgun, 06 April 2016 - 03:44 PM.


#3893 Barkem Squirrel

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Posted 07 April 2016 - 04:23 AM

View PostFox With A Shotgun, on 04 April 2016 - 08:42 PM, said:


All you need is a LCT-IIC with 6 SPL and a load of DHS. Keep it simple and killy.


That is just an evil though, keeping it simple, yet soooooo effective.

#3894 3xnihilo

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Posted 07 April 2016 - 07:51 AM

View PostGamerGirlGundam, on 07 April 2016 - 04:00 AM, said:

thx for pb feedbacks

how does everyone feel about the 6 SL std 190 engine 1E ?

it does have that hefty -25% duration quirk (0.56 sl duration?) and there is something hilarious about losing a torso on a locust and then still running around fighting like nothing happened

the dps is a bit anemic compared to 6 spl true but you get that extra range and they make hardly any noise just that faint "pewwww" alot of people dont even notice you hitting them from behind

curious if anyone has had success with it (in comparison to 6 spl)


It is lackluster, the only benefit you get is the occasional round where you lose an st and get to run away laughing. If that is what you want to do then the 1e is good at with all the energy quirks...probably the best IS small lasers can be on any mech in the game right now.

#3895 Virlutris

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Posted 07 April 2016 - 08:36 AM

View Post3xnihilo, on 07 April 2016 - 07:51 AM, said:


It is lackluster, the only benefit you get is the occasional round where you lose an st and get to run away laughing. If that is what you want to do then the 1e is good at with all the energy quirks...probably the best IS small lasers can be on any mech in the game right now.


Okay, not best but it reminds me that I have a troll build for the FS9-K that puts 6 SL in the arms, and an LL in the CT. It was pretty fun to level, and yes, it was quite silly :)

I was a little sad when they changed the quirks on the second quirk pass, because the first pass's quirks were a better fit for that the build that I already had on it :/

#3896 Fox With A Shotgun

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Posted 07 April 2016 - 03:26 PM

View PostGamerGirlGundam, on 07 April 2016 - 04:00 AM, said:

thx for pb feedbacks

how does everyone feel about the 6 SL std 190 engine 1E ?

it does have that hefty -25% duration quirk (0.56 sl duration?) and there is something hilarious about losing a torso on a locust and then still running around fighting like nothing happened

the dps is a bit anemic compared to 6 spl true but you get that extra range and they make hardly any noise just that faint "pewwww" alot of people dont even notice you hitting them from behind

curious if anyone has had success with it (in comparison to 6 spl)


No reason to do this. Losing a ST pretty much knocks you out of the game anyway as a 6 SL locust, because you'd be down to a 9-damage alpha. You might as well go with 6SL XL190 with 3 extra DHS, so that you can keep firing those lasers without overheating.

If you really want to zombie a locust, try the ZombieCusts. I've posted the builds a couple of pages back. Those ones are designed to keep functioning at full capacity despite ST loss.

Edited by Fox With A Shotgun, 07 April 2016 - 03:27 PM.


#3897 stealthraccoon

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Posted 07 April 2016 - 08:27 PM

View PostGamerGirlGundam, on 07 April 2016 - 04:00 AM, said:

thx for pb feedbacks

how does everyone feel about the 6 SL std 190 engine 1E ?

it does have that hefty -25% duration quirk (0.56 sl duration?) and there is something hilarious about losing a torso on a locust and then still running around fighting like nothing happened

the dps is a bit anemic compared to 6 spl true but you get that extra range and they make hardly any noise just that faint "pewwww" alot of people dont even notice you hitting them from behind

curious if anyone has had success with it (in comparison to 6 spl)


I just love the sound of small lasers, so yes, I've done the Zombie 1E. I don't know that it was particularly effective, but the occasional loss of side torso was fun. The 3V is particularly hard to kill with a STD engine, it's just such a little scrapper.



#3898 Tim East

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Posted 07 April 2016 - 08:31 PM

You guys...If you're going to do that, do it in the 3M for the CT hardpoint. Can't be a true zamby without a CT or Head weapon.

#3899 mad kat

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Posted 08 April 2016 - 01:27 AM

Funny i was just thinking about a std eng locust probably gonna be the 1v erll for extra cheese. (Wont stay like that like the lpl build too much).

Just bought and built a 3s mini huggin 4xsrm2 lets go trolling some assualts....

#3900 Fox With A Shotgun

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Posted 08 April 2016 - 01:36 AM

Note to all Locust pilots:

LCT-1E + 6 x SPL + 6 bottles of beer = a terrifying ride. SO MUCH FUN!





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