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The Underrated Locust


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#3901 Ovion

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Posted 08 April 2016 - 03:31 AM

You could always zombie with: LCT-3V
You've got all that extra armour to help you out too.

#3902 Tim East

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Posted 08 April 2016 - 08:04 AM

View PostFox With A Shotgun, on 08 April 2016 - 01:36 AM, said:

Note to all Locust pilots:

LCT-1E + 6 x SPL + 6 bottles of beer = a terrifying ride. SO MUCH FUN!

Substitute shots of rum for bottles of beer, and that's my Friday night. I like to play the drinking game where I take a half-shot every time I die until I'm too drunk to pilot anymore.

#3903 loopala

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Posted 08 April 2016 - 09:51 AM

View PostTim East, on 08 April 2016 - 08:04 AM, said:

Substitute shots of rum for bottles of beer, and that's my Friday night. I like to play the drinking game where I take a half-shot every time I die until I'm too drunk to pilot anymore.


i'd be passed out in about 45 min...

#3904 Dirty Starfish

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Posted 08 April 2016 - 01:22 PM

Some guy in a Warhammer was trying to tell me how to Locust on Terra Therma. Outdamaged, outkilled, and out assisted that idiot. I was in my locust-3s too! I can only imagine the butthurt I would have caused if I was in my 1e.

Just wanted to share.

Edited by Dirty Starfish, 08 April 2016 - 02:46 PM.


#3905 Tim East

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Posted 08 April 2016 - 06:51 PM

View Postloopala, on 08 April 2016 - 09:51 AM, said:


i'd be passed out in about 45 min...

The trick is to be awesome. I generally get good and buzzed 6-7 deaths in, and my gunnery goes to pot while my evasion seems to get better. Good way to spend a few hours, because when you start to sober up and get ballsy, you die so you get drunk again.

#3906 loopala

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Posted 08 April 2016 - 07:16 PM

View PostTim East, on 08 April 2016 - 06:51 PM, said:

The trick is to be awesome. I generally get good and buzzed 6-7 deaths in, and my gunnery goes to pot while my evasion seems to get better. Good way to spend a few hours, because when you start to sober up and get ballsy, you die so you get drunk again.


i have a 0.47 K/D so.....

#3907 Tim East

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Posted 08 April 2016 - 07:41 PM

View Postloopala, on 08 April 2016 - 07:16 PM, said:


i have a 0.47 K/D so.....

Ooohhh.

That's rough, buddy.

Mine's been on the rise of late. Almost positive. That'll be a trip.

#3908 Fox With A Shotgun

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Posted 09 April 2016 - 03:40 AM

Light queue was abnormally quiet today, so we ended up facing the same pilots match after match.

This one particular ACH pilot was hunting me down for some reason. For ten straight matches.

My LCT-1E with 6 IS SPL vs his ACH-C with 6 C-SPL. End score: 10-0.

Darned thing kept leaving me on bright orange CT though. Must study more locust-fu to ninja dodge those evil lazor beams.

#3909 Tim East

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Posted 09 April 2016 - 08:53 AM

View PostFox With A Shotgun, on 09 April 2016 - 03:40 AM, said:

Light queue was abnormally quiet today, so we ended up facing the same pilots match after match.

This one particular ACH pilot was hunting me down for some reason. For ten straight matches.

My LCT-1E with 6 IS SPL vs his ACH-C with 6 C-SPL. End score: 10-0.

Darned thing kept leaving me on bright orange CT though. Must study more locust-fu to ninja dodge those evil lazor beams.

In my experience, LCT>ACH every time due to the shorter laser burn. It's why burn quirks are my #1 quirk.

I had a match on Polar where I took on the entire enemy team with no help but another light (I think it was a Jenner? Might have been a Raven. Wasn't paying attention, but should have because that pilot was both honorable and skilled.) for the first half. I went for a a wide right flank in my LCT 1V, and my buddy followed me. Wound up making it all the way to their base without seeing anyone, and said screw it. Jumped on the cap and my lancemate jumped with me, hoping to draw some of them away from our primary force. A Raven and a Cheetah crest the hill, and the dance of death begins. I dueled the Raven and promptly whooped it, legging it while only suffering scratch damage.

I lost track of my buddy at this point, but I'm pretty sure he died, because what happened next blew my mind. I saw a bunch of heavies crest the hill I was fighting the Raven next to, starting with a CTF and moving on into basically a solid 3/4ths of their team. So, I abandoned the legged Raven and tore off across the map just trying to gain some distance. I got pretty badly chewed up during my escape, losing a shield arm to a gauss round and all of my armor off some components and some of my armor off of all components. I did make it back to my team though.

They hadn't managed to kill any of the three 'Mechs that had been holding them off until right as I approached, so I got a scratch damage assist on something, I didn't see it well enough and it died too fast for info to be gathered on it. I wound up switching to a poke and hide set of tactics and proceeded to burn down several of the enemy team. I even got to kill that Raven I started on way back at the beginning of the match. I caught him running very slowly toward his last remaining teammate and burned his other leg off. Then I killed or helped kill his friend, a HBK of some sort. Don't remember; wasn't challenging. They seldom are once you have enough advantage that your teammates start killing stuff on their own.

#3910 Dirty Starfish

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Posted 09 April 2016 - 10:59 AM

I definitely think lights are what win PUG matches. You can draw off half of an enemy team and distract them long enough for the others to mop up. Sure, the other classes bring the guns, but it's lights that make sure those guns can shoot. Basically, we are the hypermaneuverable aggro tanks of MWO.

#3911 Virlutris

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Posted 09 April 2016 - 11:14 AM

In PUGs, the ability to reposition quickly and opportunistically is a major asset.

It's why Stormcrows, LPL Quickdraws (with a big XL), and fast mediums like the XL330 SRM16A Griffin 3M are so murderously effective, alongside certain lights that can bring lots of alpha and/or dps.

Speed and good quality damage are extremely nasty in solo queue.

Even Panthers, which seem slow by comparison, can bring a tonnage-intensive loadout and still truck along around 110kph, give or take a few. Urbies are underrated by a longshot, for similar reasons.

Speed, used well, helps lights a lot in this game. It can certainly be decisive in the right scenario, with the right pilot.

#3912 Tim East

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Posted 09 April 2016 - 01:19 PM

View PostVirlutris, on 09 April 2016 - 11:14 AM, said:

Even Panthers, which seem slow by comparison, can bring a tonnage-intensive loadout and still truck along around 110kph, give or take a few. Urbies are underrated by a longshot, for similar reasons.

The dual PPC Panther is pretty beast-mode at ripping off damaged parts at mid range. And it can poptart. Respect the Panther.

#3913 Virlutris

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Posted 09 April 2016 - 04:40 PM

View PostTim East, on 09 April 2016 - 01:19 PM, said:

The dual PPC Panther is pretty beast-mode at ripping off damaged parts at mid range. And it can poptart. Respect the Panther.


Respect indeed!

I've got one with 2PPC, a 3LL, and one with 2LPL. All are terribly unkind. It's beautiful that way, really.

I have an alt that I'm running Panthers on, that picked up Johnny Five and Ace of Spades in the same match last night. That was a 2LPL 8Z, racking up 8 kills, 1 assist, 900-ish damage, and 18 components. So mean. That duration quirk is mighty nice for it, along with the range and cooldown :)

#3914 Fox With A Shotgun

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Posted 10 April 2016 - 02:55 PM

View PostTim East, on 09 April 2016 - 01:19 PM, said:

The dual PPC Panther is pretty beast-mode at ripping off damaged parts at mid range. And it can poptart. Respect the Panther.



PPCs are great (with velocity quirks). All that front loaded damage is great for popping in and out of cover and dealing crits to open components.

Speaking of PPCs, I finally got an Adder. ThunderNipples AWS-8Q can step aside, because this thing has got something similar on its ST mounts. Now if only I could put a PPC on the head...

ADR with 5 MPL is also pretty devastating, if a little toasty. Handles much like a slower, up-gunned LCT-1E with longer range. It's weird how much difference those agility quirks make. My RVN-2X feels like a greased brick on ice compared to the ADR or KFX. Not even going to mention the difference with a LCT.

That being said, LCT-1V takes the cake for maneuverability.

Edited by Fox With A Shotgun, 10 April 2016 - 03:00 PM.


#3915 mad kat

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Posted 11 April 2016 - 03:47 AM

View PostFox With A Shotgun, on 09 April 2016 - 03:40 AM, said:

Light queue was abnormally quiet today, so we ended up facing the same pilots match after match.

This one particular ACH pilot was hunting me down for some reason. For ten straight matches.

My LCT-1E with 6 IS SPL vs his ACH-C with 6 C-SPL. End score: 10-0.

Darned thing kept leaving me on bright orange CT though. Must study more locust-fu to ninja dodge those evil lazor beams.


Try a locust 3S with 4xSRM2 vs artic cheetah. Poor bugger didn't know what had hit him......Oh wait it was the weekend he probably got rained on to death along with the SRM's. He was probably fuming when he realised his cheat mode mech had been killed by an SRM lolcust.

#3916 Goldhawk

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Posted 11 April 2016 - 05:02 AM

Many of those that pilot Locust are either reckless, or insanely good pilots. Thus, when I see a Locust, I usually give it my best.

Good story with a great amazing ending. Was on Caustic valley and my team decided to charge up the hill to die in the caldera. I will say this, at least the team went for core body shots. I think most of the mechs that went to die were Gauss Jagers, Dire Wolves, and T-wolves. My TDK Commando and a LCT-1E were the only people smart enough to not be death lemmings. After mugging an idiotic Archer that had all LRM5s, we proceeded to decimate and mostly frustrate the enemy team. It was Skirmish, so there was no easy out. I don't know who was piloting the Locust but he was a champion. We swarmed 4+ members of the enemy team that decided to spread across the map in search of us instead of remaining in a Deathball. We took each of them out in 30-45 seconds of combat. Unfortunately, on the second to final kill, the Mad Dog ripped off the leg of my partner before succumbing to lasers, and I had a choice to make, leave him to limp or locate the last baddie and kill him. Unfortunately, the last mech, a KING Crab, with Ac/20s, was the last mech to be there, and it crested the rise beside my pal. Since I was walking behind him, I jumped in front of him like this clip below,

https://youtu.be/tff_EEQt79s?t=2m3s

and took the Ac/20s to the chest. He then lasered down the Crab and we won.



Yes, we weighed less then half of that mech, but we boiled him good!

Don't underestimate the lights.

#3917 Fox With A Shotgun

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Posted 11 April 2016 - 03:19 PM

View PostGoldhawk, on 11 April 2016 - 05:02 AM, said:

Many of those that pilot Locust are either reckless, or insanely good pilots. Thus, when I see a Locust, I usually give it my best.

Good story with a great amazing ending. Was on Caustic valley and my team decided to charge up the hill to die in the caldera. I will say this, at least the team went for core body shots. I think most of the mechs that went to die were Gauss Jagers, Dire Wolves, and T-wolves. My TDK Commando and a LCT-1E were the only people smart enough to not be death lemmings. After mugging an idiotic Archer that had all LRM5s, we proceeded to decimate and mostly frustrate the enemy team. It was Skirmish, so there was no easy out. I don't know who was piloting the Locust but he was a champion. We swarmed 4+ members of the enemy team that decided to spread across the map in search of us instead of remaining in a Deathball. We took each of them out in 30-45 seconds of combat. Unfortunately, on the second to final kill, the Mad Dog ripped off the leg of my partner before succumbing to lasers, and I had a choice to make, leave him to limp or locate the last baddie and kill him. Unfortunately, the last mech, a KING Crab, with Ac/20s, was the last mech to be there, and it crested the rise beside my pal. Since I was walking behind him, I jumped in front of him like this clip below,

https://youtu.be/tff_EEQt79s?t=2m3s

and took the Ac/20s to the chest. He then lasered down the Crab and we won.



Yes, we weighed less then half of that mech, but we boiled him good!

Don't underestimate the lights.


Teamwork is OP.

Had a Mauler chase my Locust in frozen city. RVN-3L behind him put a NARC on him, so I can tell where he's headed.

Proceed to play whack-a-mauler with three lights taking turns to poke him in the rear CT. Glorious good fun (except for the mauler)

#3918 oldradagast

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Posted 12 April 2016 - 05:15 PM

Had a game this evening in the group queue where an enemy Locust pilot scored 5 kills and over 600 damage. It is mindblowing and rather humbling to realize just how awful one is in comparison to players like that. No cheats, no exploits - just insane piloting ability. I have no idea.. I'm lucky to break 100 damage in a light mech... wow!

#3919 Tamagoci

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Posted 13 April 2016 - 05:19 AM

I love driving these things, and when not driving one, seeing one on the red team just means trouble. LCT are usually the scariest mechs when in enemy hands, outranking even the cheeter in my eyes.

#3920 Fox With A Shotgun

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Posted 13 April 2016 - 03:18 PM

View PostTamagoci, on 13 April 2016 - 05:19 AM, said:

I love driving these things, and when not driving one, seeing one on the red team just means trouble. LCT are usually the scariest mechs when in enemy hands, outranking even the cheeter in my eyes.


ACH are annoying because they have obscene firepower and durability. LCT? If you see a LCT in a higher tier match, they're the people that shed the training wheels of lights for a big gun strapped on a rocket engine. Experience almost always trumps cheese mechs.





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