Hill climb is not especially powerful (quite useless in most of Mining Collective, HPG Manifold or River City), but really fun. An assault pilot wants to play smart, bringing his back to the wall? Well, run up that wall and shoot him in the back. From above. Ok, maybe not if the wall's 90 degrees, but it works unnerving often, letting the enemy drop his guard ("Oh screw it. Might as well give up to the OP Locust Master Race and face death like a man..."
The Underrated Locust
#4441
Posted 06 December 2016 - 05:12 PM
Hill climb is not especially powerful (quite useless in most of Mining Collective, HPG Manifold or River City), but really fun. An assault pilot wants to play smart, bringing his back to the wall? Well, run up that wall and shoot him in the back. From above. Ok, maybe not if the wall's 90 degrees, but it works unnerving often, letting the enemy drop his guard ("Oh screw it. Might as well give up to the OP Locust Master Race and face death like a man..."
#4442
Posted 06 December 2016 - 05:25 PM
Thor Sten, on 06 December 2016 - 05:12 PM, said:
Hill climb is not especially powerful (quite useless in most of Mining Collective, HPG Manifold or River City), but really fun. An assault pilot wants to play smart, bringing his back to the wall? Well, run up that wall and shoot him in the back. From above. Ok, maybe not if the wall's 90 degrees, but it works unnerving often, letting the enemy drop his guard ("Oh screw it. Might as well give up to the OP Locust Master Race and face death like a man..."
The main reason I use Seismic on my Locusts is to check what's around a corner, before I turn. Since going 150Kph into a boom jager is not fun. Stand still for 2 seconds, see the blips on the radar, and then round the corner at top speed.
#4443
Posted 07 December 2016 - 12:21 PM
Arkama, on 02 December 2016 - 11:39 PM, said:
I might have to try Hill Climb.
Still a bit frustrated by the poor amount of rewards I'm usually given for piloting the little bug. You really gotta play them for the love of the game.
I bought 3 variants, including the PB, during the last light mech sale, but put them on the shelf for a time. Lately, I've been trotting out the PB again and I too am frustrated by how little the rewards we receive for playing them and doing things like splitting/distracting the enemy team.
That said, I've also noticed that I am actually shaky and adrenaline filled after playing with a locust--something that I just don't get from any other mech. The speed you're moving, the risk of one-shot death, and the pure chaos you sow is a potent brew.
Edited by Nerd Incognito, 07 December 2016 - 12:21 PM.
#4444
Posted 07 December 2016 - 12:51 PM
Zoltan Fargo, on 01 December 2016 - 06:23 PM, said:
Never actually considered Hill Climb, is it really that potent? I've just made do with learning where I can get up normally but I suppose this would increase my maneuverability a step further which would be nice. Is the module for decreased fall damage to legs worth it? My initial assumption would be no, but I'm assuming there would be fringe cases where it is viable, however by the same token I shouldn't be putting myself into those situations in the first place and the damage is already pretty low that I wouldn't care about it.
There's only been one time that I lost a leg to fall damage, was on old Frozen City, last guy alive and in my 1V with ERLL. There were 3 guys remaining and a guy rounded a corner on me and I fled off a cliff in panic with a cherry red leg and no armor on it, it blew up and managed to get the rest resulting in a win. But I don't think it would have helped in that case...
Do you think the fall damage module would be better if it instead increased the height from which you could fall and not take damage rather than decreasing leg damage taken from falling by like what is it? 30% or something?
Interesting question on the mechanics of fall damage. My off-the-cuff answer (which I'm totally willing to hear better-formed arguments about):
Let's keep in mind that the current mechanic is tied to vertical speed and weight class. Height is only relevant if it means there's enough distance to accelerate to a speed that would cause damage, in addition to how much speed the mech's gained before landing.
I don't see the height-adjustment mechanic making a big difference, at least on the long falls that would prompt me to consider it on a Locust. I'd consider a height adjustment tweak more beneficial on a JJ Poptart personally. Then again, I'm pursuadable based on data.
As it's built, I'd consider a fall damage module if there were tight parameters that would make it extremely useful, like running breakneck off high cliffs because time is of the essence. So, fast-capping on Alpine. What I find more effective is the same effort to understand avenues of approach, applied to my downslope navigation.
If I take the correct angle, down even on the steepest incline, I can maintain contact while I "slide" down the hill. As long as I maintain minimum contact, I don't take damage. The fall damage mechanic is specifically tied to vertical speed during airtime. Sliding down the hill is totally safe, in fact it's the inverse of face-surfing up hills using JJs on other chassis.
TL;DR: If the fall damage mechanic were different, it the height tweak might very well be be more useful for a niche application. Hill climb is already more niche than I usually go for. It's fun, yes, but I prefer Radar Dep and Seismic almost universally.
#4445
Posted 07 December 2016 - 10:53 PM
I had a healthy relationship to my TBR. There was nothing we both could not do. TBR and I, we are some kind of perfect team.
But ones I needed to try something different. So I had some fun time with PB. It feeled so different. It was so... new and exciting. And I know the TBR and I, we both still rock. Yea we have fun. We still turn the tides of the battles. But it become some kind of routine. Even killing a fresh KDK in 1v1 brawl doesn't bring satisfaction... Afterwards I try to imagine how great this would feel with PB...
This damn little locust...
Edited by Nerokar, 07 December 2016 - 10:58 PM.
#4446
Posted 08 December 2016 - 04:37 AM
Edited by invernomuto, 08 December 2016 - 09:53 AM.
#4447
Posted 08 December 2016 - 09:28 AM
Caution there are battle mech sales persons who are pushing Locusts. Once bitten by the locust bug mechwarriors are known to crave speed to the point 140kph seems slow. Beware once bitten you will spend your online time driving little death machines that make very little Cbill/XP.
Please consulate with your doctor to see if you are healthy enough to pilot a Locust. Side effects include, but are not limited to, Adrenalin shakes, blurred vision due to assaults flying by at 160kph, hand cramps form the death grip on the mouse, loss of PSA or no gain in PSA resulting in being stuck in a lower tier, rage quits due to being one shoted 1 min into a match, a total loss of respect for "Fattie" mechs, inflated ego, loss of ego, mutter/yelling and other emotional out bursts,
#4448
Posted 08 December 2016 - 11:16 AM
loopala, on 08 December 2016 - 09:28 AM, said:
Caution there are battle mech sales persons who are pushing Locusts. Once bitten by the locust bug mechwarriors are known to crave speed to the point 140kph seems slow. Beware once bitten you will spend your online time driving little death machines that make very little Cbill/XP.
Please consulate with your doctor to see if you are healthy enough to pilot a Locust. Side effects include, but are not limited to, Adrenalin shakes, blurred vision due to assaults flying by at 160kph, hand cramps form the death grip on the mouse, loss of PSA or no gain in PSA resulting in being stuck in a lower tier, rage quits due to being one shoted 1 min into a match, a total loss of respect for "Fattie" mechs, inflated ego, loss of ego, mutter/yelling and other emotional out bursts,
Don't forget how many people who contract Locust Pilot Status get addicted to asSALT tears. Seriously it's a gateway mech.
#4449
Posted 08 December 2016 - 11:46 AM
loopala, on 08 December 2016 - 09:28 AM, said:
Caution there are battle mech sales persons who are pushing Locusts. Once bitten by the locust bug mechwarriors are known to crave speed to the point 140kph seems slow. Beware once bitten you will spend your online time driving little death machines that make very little Cbill/XP.
Please consulate with your doctor to see if you are healthy enough to pilot a Locust. Side effects include, but are not limited to, Adrenalin shakes, blurred vision due to assaults flying by at 160kph, hand cramps form the death grip on the mouse, loss of PSA or no gain in PSA resulting in being stuck in a lower tier, rage quits due to being one shoted 1 min into a match, a total loss of respect for "Fattie" mechs, inflated ego, loss of ego, mutter/yelling and other emotional out bursts,
Did you seek treatment for your own "Locust bug" bite? I saw you in that Urbie last night. How bad were the tremors from your
Edit: spelling
Edited by Virlutris, 09 December 2016 - 09:16 AM.
#4450
Posted 09 December 2016 - 07:57 AM
Virlutris, on 08 December 2016 - 11:46 AM, said:
LOL
Tis the season for the Santa Urbie

or Robot Santa, which Santa Urbie reminds me of
#4451
Posted 09 December 2016 - 08:02 AM

which come Tuesday goes away. have to see what the new skill tree holds for my little monsters
there maybe no cure.....
#4452
Posted 09 December 2016 - 08:33 AM
loopala, on 09 December 2016 - 08:02 AM, said:

which come Tuesday goes away. have to see what the new skill tree holds for my little monsters
there maybe no cure.....
Don't give up those locusts yet. Skill tree change isn't Tuesday/December patch it is "early 2017".
https://mwomercs.com...map-and-beyond/
#4453
Posted 09 December 2016 - 08:55 AM
but don't worry i have yet to give up on Locusts.
to paraphrase another member of the Locusts for life club (too lazy to look it up you know who you are
any other mech gets hit with the nerf hammer much crying. Locusts get hit with the nerf hammer locust pilots be "bring it on"
#4454
Posted 09 December 2016 - 09:14 AM
You know, so I can have one of those neat pics with all my mastered Locusts. >.>
#4455
Posted 09 December 2016 - 10:29 AM
loopala, on 08 December 2016 - 09:28 AM, said:
Caution there are battle mech sales persons who are pushing Locusts. Once bitten by the locust bug mechwarriors are known to crave speed to the point 140kph seems slow. Beware once bitten you will spend your online time driving little death machines that make very little Cbill/XP.
Please consulate with your doctor to see if you are healthy enough to pilot a Locust. Side effects include, but are not limited to, Adrenalin shakes, blurred vision due to assaults flying by at 160kph, hand cramps form the death grip on the mouse, loss of PSA or no gain in PSA resulting in being stuck in a lower tier, rage quits due to being one shoted 1 min into a match, a total loss of respect for "Fattie" mechs, inflated ego, loss of ego, mutter/yelling and other emotional out bursts,
Warnings may be exaggerated. I bet Big Pharma is behind this. Or the Clans. Must be the Clans.
Sure, 140kph may feel slow, but that's to be expected, because 160kph already feels slow. That is, until the bullets start heading your way. Then it feels Way to Slow. But at least, then the promised adrenaline kicks in.
As for very little Cbill/XP and low PSA: It's an uphill battle, sure, but that's what's Hill Climb is good for
Also this doesn't have to be fate:
Edited by Thor Sten, 09 December 2016 - 03:07 PM.
#4456
Posted 10 December 2016 - 07:45 AM
#4457
Posted 10 December 2016 - 11:04 AM
3xnihilo, on 10 December 2016 - 07:45 AM, said:
You've got it right, though.
The currently buffed mechs should remain the same (or at least very close), and everybody else gets a buff.
#4458
Posted 12 December 2016 - 02:44 AM
#4459
Posted 12 December 2016 - 04:15 AM
Jordan Hunter, on 12 December 2016 - 02:44 AM, said:
The 190 is pretty much the go to engine. Especially on the energy Locusts. That said, the xl180 is pretty common in a couple different builds, the 3S often uses it to fit more ammo and I have heard a couple pilots like it on the PB for some weight saving. I don't think many people drop as low as the 170 though, so I would recommend the 180.
#4460
Posted 12 December 2016 - 06:59 AM
Jordan Hunter, on 12 December 2016 - 02:44 AM, said:
Only if you absolutely have to shave somewhere, like a PPC PB, but ECM helps that one.
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