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The Underrated Locust


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#4521 Virlutris

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Posted 22 March 2017 - 01:34 PM

View PostErronius, on 19 March 2017 - 09:07 PM, said:

Fair enough. I guess with the quirk and single energy hardpoint I just assumed no one would want a Tag in there.

Not that it will matter when/if offensive quirks are removed and the skill tree goes live? Not even sure what will happen with the -1V.

Has anyone thought about trying stealth armor on the PB when it comes out?


Well, I've thought about it now that you've mentioned it. ;)

My first answer is no, I don't expect to use it on PB. For one thing , it already runs plenty hot just with my favorite builds. And the Stealth Armor would include heat too, probably while moving in position to use those hot guns. I'm not sold on it for more than the most circumstantial occasions -- yet.

After I see the heat incurred and see the gamepgameplay effect, maybe.

I'm not convinced the Stealth Armor's going to be that useful when the armor's already pretty thin to start. There's no mystery where to shoot a Locust, no targeting data's required. Denial of that info would be only the most minor inconvenience for minimally-competent opponents, but that heat penalty may decide how much of an inconvenience the armor cooldown (that just sounds odd) is for me.

Edited by Virlutris, 22 March 2017 - 01:35 PM.


#4522 Ovion

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Posted 22 March 2017 - 04:03 PM

View PostVirlutris, on 22 March 2017 - 01:34 PM, said:

Well, I've thought about it now that you've mentioned it. Posted Image

My first answer is no, I don't expect to use it on PB. For one thing , it already runs plenty hot just with my favorite builds. And the Stealth Armor would include heat too, probably while moving in position to use those hot guns. I'm not sold on it for more than the most circumstantial occasions -- yet.

After I see the heat incurred and see the gamepgameplay effect, maybe.

I'm not convinced the Stealth Armor's going to be that useful when the armor's already pretty thin to start. There's no mystery where to shoot a Locust, no targeting data's required. Denial of that info would be only the most minor inconvenience for minimally-competent opponents, but that heat penalty may decide how much of an inconvenience the armor cooldown (that just sounds odd) is for me.
Thing for me is, on all of my optimised PB's, they run Standard Armour, ECM and have 13 free critical slots.

Stealth Armour is something you turn on/off though, it's an option, which means it's a tool - and on the PB at worst it's a few C-Bills for something you may rarely use.

On the other hand, it lets you be 100% invisible on approach then flick the system offline for the attack run, then re-engage stealth when you're leaving.
It'll let you scout with impunity, making the enemy rely on their eyes alone to see you, in combat it won't provide extra protection, but while moving, scouting, relocating, disengaging and peeking, it will most certainly be an asset. (and it's pure proof against LRMs and Streaks, which is still slightly better than the roughly 99% proof it has already), so for something effectively 'free' on my Pirates' Bane I will certainly be mounting it.

As to heat, TT rules it produces 10 heat a turn, nullifying 10 SHS (5DHS). I would honestly expect it to generate something along the lines of 1-2 heat per second in MWO, but as you say we need to see on that.

Edited by Ovion, 22 March 2017 - 04:05 PM.


#4523 Virlutris

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Posted 22 March 2017 - 05:10 PM

View PostOvion, on 22 March 2017 - 04:03 PM, said:

Thing for me is, on all of my optimised PB's, they run Standard Armour, ECM and have 13 free critical slots.

Stealth Armour is something you turn on/off though, it's an option, which means it's a tool - and on the PB at worst it's a few C-Bills for something you may rarely use.

On the other hand, it lets you be 100% invisible on approach then flick the system offline for the attack run, then re-engage stealth when you're leaving.
It'll let you scout with impunity, making the enemy rely on their eyes alone to see you, in combat it won't provide extra protection, but while moving, scouting, relocating, disengaging and peeking, it will most certainly be an asset. (and it's pure proof against LRMs and Streaks, which is still slightly better than the roughly 99% proof it has already), so for something effectively 'free' on my Pirates' Bane I will certainly be mounting it.

As to heat, TT rules it produces 10 heat a turn, nullifying 10 SHS (5DHS). I would honestly expect it to generate something along the lines of 1-2 heat per second in MWO, but as you say we need to see on that.


I'm specifically wondering if the heat on approach will force me to toggle it off for several seconds of cooldown prior to the attack, losing some of that approach advantage while doing so.

I'm also wondering whether the Stealth Armor will be on a separate toggle from the ECM, or hardwired to the ECM. if I have to turn off ECM to turn off the armor, I'm not sure whether I'm up for that.

If I give myself away with a "low signal" while running the armor, that won't be considerably different than now.

If it somehow offers less physical damage protection, ... idunno.

I noticed the crit math too. I want more answers :)

#4524 Erronius

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Posted 22 March 2017 - 05:35 PM

If the PB had more energy hardpoints (5-6 maybe) I'd consider switching to something like SPL for less heat, and using stealth armor to better operate within 90m. As it stands now, I love the standoff range you get with 4 ML.

#4525 Virlutris

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Posted 22 March 2017 - 06:46 PM

The PB has that "almost" quality to it.

Almost enough crits.

Almost enough energy points.

Almost enough cooling.

Just ... it's ... almost ... but not quite completely what I want it to be. (Maybe Stealth Armor can fix?)

4 ML is missing something for me. :(

My fave is 2ML, 2MPL, XL180, "Mixed Greens." Not everyone shares my penchant for idiosyncratic builds, but it's got a little more alpha and dps than 4ML. Still, it's ... "almost." :t

#4526 Ovion

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Posted 23 March 2017 - 03:15 AM

View PostVirlutris, on 22 March 2017 - 05:10 PM, said:

I'm specifically wondering if the heat on approach will force me to toggle it off for several seconds of cooldown prior to the attack, losing some of that approach advantage while doing so.

I'm also wondering whether the Stealth Armor will be on a separate toggle from the ECM, or hardwired to the ECM. if I have to turn off ECM to turn off the armor, I'm not sure whether I'm up for that.
Lore Wise, switching on the Stealth Armour internalised the ECM, and the ECM can operate otherwise I believe.
How it works in MWO we shall see.

View PostVirlutris, on 22 March 2017 - 05:10 PM, said:

If I give myself away with a "low signal" while running the armor, that won't be considerably different than now.
aye, though it'll still make you sneakier *if* you choose to use it.

View PostVirlutris, on 22 March 2017 - 05:10 PM, said:

If it somehow offers less physical damage protection, ... idunno.
It'll be identical to Standard Armour in terms of pretection. Just takes space, and I think if Stealth Slots get critted it'll stop working (but, MWO - so that probably won't happen)

View PostVirlutris, on 22 March 2017 - 05:10 PM, said:

I noticed the crit math too. I want more answers Posted Image
Don't we all. xD

#4527 Erronius

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Posted 23 March 2017 - 08:10 AM

View PostVirlutris, on 22 March 2017 - 06:46 PM, said:

The PB has that "almost" quality to it.
Almost enough crits.
Almost enough energy points.
Almost enough cooling.
Just ... it's ... almost ... but not quite completely what I want it to be. (Maybe Stealth Armor can fix?)
4 ML is missing something for me. Posted Image
My fave is 2ML, 2MPL, XL180, "Mixed Greens." Not everyone shares my penchant for idiosyncratic builds, but it's got a little more alpha and dps than 4ML. Still, it's ... "almost." :t
I agree that there is a lot that it can't do, in large part because you're so strapped for weight and crit space. I'd opt for 4 MPL if I could afford the 4 extra tons, and didn't still have to deal with the heat. Just the 1.5t from the ECM is hard to swallow.I really want to see what the stats will be on the ER Small/Medium lasers, but I feel like we're going to be super disappointed. I don't think they followed TT exactly on vanilla small lasers (more heat?) so I'm not sure where they can go with the ER Smalls. 3 heat/3 damage? Might not be worth it if you can just take generic Mediums at 4 heat. And ER Mediums...more heat for more range, but the last thing I need is more heat.

#4528 Virlutris

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Posted 23 March 2017 - 02:19 PM

View PostErronius, on 23 March 2017 - 08:10 AM, said:

I agree that there is a lot that it can't do, in large part because you're so strapped for weight and crit space. I'd opt for 4 MPL if I could afford the 4 extra tons, and didn't still have to deal with the heat. Just the 1.5t from the ECM is hard to swallow.I really want to see what the stats will be on the ER Small/Medium lasers, but I feel like we're going to be super disappointed. I don't think they followed TT exactly on vanilla small lasers (more heat?) so I'm not sure where they can go with the ER Smalls. 3 heat/3 damage? Might not be worth it if you can just take generic Mediums at 4 heat. And ER Mediums...more heat for more range, but the last thing I need is more heat.


Now that you mention it, I'd be oddly willing to try the ER Mediums. Sure, they'll they'd be hot, but they may finally give enough range to poke effectively at a more manageable range.

I promise I'm not trying to be contrarian :(

#4529 Erronius

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Posted 23 March 2017 - 09:58 PM

View PostVirlutris, on 23 March 2017 - 02:19 PM, said:

I promise I'm not trying to be contrarian Posted Image

Didn't even occur to me.

#4530 Sandra McCrow

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Posted 24 March 2017 - 04:39 PM

A ridiculous question's occurred to me... - how well does locust zombie?

Edit: scrap that - i just realised that I most usually get cored rather than lose a torso

Edited by Sandra McCrow, 24 March 2017 - 04:59 PM.


#4531 Ovion

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Posted 24 March 2017 - 05:29 PM

View PostSandra McCrow, on 24 March 2017 - 04:39 PM, said:

A ridiculous question's occurred to me... - how well does locust zombie?

Edit: scrap that - i just realised that I most usually get cored rather than lose a torso
It doesn't.

Your best bet is a 3V with a STD, but even then you've so little armour anyway, it's just not happening.
With tiny hitboxes, speed remains your greatest ally.

Edited by Ovion, 24 March 2017 - 05:29 PM.


#4532 white0Fox

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Posted 02 April 2017 - 08:59 AM

Aces of Spades with the Lo(l)cust-1E 6xSMPL
Posted ImagePosted Image

Edited by white0Fox, 02 April 2017 - 08:59 AM.


#4533 loopala

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Posted 18 April 2017 - 02:51 PM

Who the H E double hockey sticks moved the forums around?

Any who

Got this in my YouTube sub notices. The B33f showing you should never give up in locust




The B33F has been having fun with the LCT lately. Worth checking out his Chanel.

Edited by loopala, 18 April 2017 - 06:00 PM.


#4534 Melancholia

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Posted 20 April 2017 - 01:01 PM

I'm currently lvling the locust as first mech and they're brilliant!

Just now got my 3rd variant, decided with the 1v for that lpl fun.
Altho it seems rather uneffective without any modules which i can't afford atm, on some maps that is.
But i've had 2 games in a row where i had over 400 dmg, with a lpl :D Now that's hilarious.

Especially on a canyon network map i was all over the place and just nuked the lpl from diffrent angles into the enemies from behind, it was glorious.
Aswell i went toe to toe with an ebon jag running 2 lpl and a gauss, hectic as hell but i got him down :D

Tho in cases like that i wish i was in my 6 spl variant.

I could see this one be rather fun once mastered + modules.

#4535 Virlutris

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Posted 24 April 2017 - 11:36 AM

I'm channeling my angst to (sort of) altruism tonight.

I haven't gotten my battery mech kill yet for the event. I'm rarely even in visual range of one.

I'm sure I'm not the only one. I'm tired of being frustrated, and I'd prefer to do something considerate instead.

So, my choices are to 1) run whatever, 2) take the Scumcrow out to hunt, or 3) bring lights, pick up fuel cells, and fight (not derp-charge).

Maybe, somewhere in the scrum around the battery stations, I'll get lucky. Almost certainly, someone on the other team will. Most importantly, players are going to get an opportunity I've been mostly denied.

I'm considering bringing the Locusts for this, because they're fast, and reasonably competent duelists. Thoughts?

Edit: Game is super laggy tonight for me. Far moreso than I've ever seen. May not be able to do what I'd planned.

Might have to scum boat and hope the random works in my favor :(

Edited by Virlutris, 24 April 2017 - 06:25 PM.


#4536 Raubo

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Posted 28 April 2017 - 10:44 AM

Is this the Locust appreciation thread?
6 SPL can turn a 1:6 around:
Posted Image

#4537 the sixth tier

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Posted 28 April 2017 - 11:59 AM

i think it's funny how they turned locusts into the best hunter killer mechs

#4538 Old-dirty B

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Posted 28 April 2017 - 12:32 PM

Why is it funny?

#4539 - World Eater -

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Posted 28 April 2017 - 12:35 PM

I really need to get one (or three) of these mechs.

#4540 the sixth tier

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Posted 28 April 2017 - 12:40 PM

it's a mwo-specific trait, at least. i don't really know how to respond to that question other than "because they're locusts." kinda' the same reason that i think it's funny that indirectly fired lrms can hit a mech going 150+ kph at long range while the spotter's firing all their weapons.

Edited by the sixth tier, 28 April 2017 - 12:43 PM.






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