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The Underrated Locust


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#3721 PUFNSTUF

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Posted 20 February 2016 - 06:18 AM

View PostFox With A Shotgun, on 20 February 2016 - 02:06 AM, said:


Unless you really, REALLY need to use that tonnage in your dropdeck for other, heavier things, I would really suggest NOT using LCTs in CW. Given the prevalence of people who aren't drunk or just playing for fun in CW (CW IS SRS BSNS YO), you're very likely to eat double gauss, multi-PPC or multi-LPL to a CT or ST - spelling very quick doom for your littlest bug.

But if you have the big brass pair to go with a lolcust in CW, I would go with the 1V w/ ERLL. You'll be the king of long range poke with it.


Yea thats all I will probably have room for once I switch a warhammer to an assault, and my jenner will get downgraded to a locust >.<.

#3722 3xnihilo

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Posted 23 February 2016 - 04:11 AM

Locusts can dance again!!!! The last hot fix fixed a bug where accel/decel. Quirks where not functioning. It is like old times :D

#3723 Takashi Uchida

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Posted 23 February 2016 - 07:50 AM

Wait, so NONE of the accel/decel quirks were working, period?! So we were going from 100% bonus (for Locusts) to zero?!

The 1E and 3M still don't get as much as the other ones though (only 25/50), but it still should be better than it was for the last couple months (aka nothing!). How big of a different do you feel between those and the 45/70 bonus ones?

Edited by Takashi Uchida, 23 February 2016 - 07:52 AM.


#3724 Tim East

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Posted 23 February 2016 - 09:33 AM

View Post3xnihilo, on 23 February 2016 - 04:11 AM, said:

Locusts can dance again!!!! The last hot fix fixed a bug where accel/decel. Quirks where not functioning. It is like old times Posted Image

Yeah, it's a significant improvement. Feels good to be able to move again.

View PostTakashi Uchida, on 23 February 2016 - 07:50 AM, said:

Wait, so NONE of the accel/decel quirks were working, period?! So we were going from 100% bonus (for Locusts) to zero?!

The 1E and 3M still don't get as much as the other ones though (only 25/50), but it still should be better than it was for the last couple months (aka nothing!). How big of a different do you feel between those and the 45/70 bonus ones?

Didn't test my 1V yet, got tired last night before I could.

#3725 loopala

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Posted 23 February 2016 - 09:41 AM

no wonder locusts were so sluggish after the skills nerf. we had lost all our moves!

now after getting used to no quirk the locust feels like it can fly! happy days.

#3726 Ovion

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Posted 23 February 2016 - 10:27 AM



#3727 Dino Might

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Posted 23 February 2016 - 10:55 AM

View PostPUFNSTUF, on 19 February 2016 - 11:51 PM, said:

Locust enthusiasts, for CW, whats the best variant to take? Pirates Bane or the ER Large Variant? Thanks!



LCT-1E is by far the most useful. You do not want to engage in a sniping war - as stated earlier, you will eat dual gauss and die horribly. You want the LCT-1E with 6 med lasers or 6 small pulse. Use it as your 3rd or 4th mech, when the brawls are more likely to occur. With med lasers, poke and alpha, then back behind hills/friendly mechs. Be a harasser. With the small pulse, hunt down the enemy lights that try to break through your lines.

I have used every Locust but the 3S and 3V in CW. The 1E is by far the best, and I have had many games where it is my top damage earner of the four used. My IS drop deck often consists of at least one LCT-1E, sometimes two. In those cases, the old 2 x Wubshee + 2 x LCT-1E makes for an absolute damagefest.

#3728 Tim East

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Posted 23 February 2016 - 07:50 PM

Yeah, ERLL is pretty weak next to the LPL version anyway. Screw face time, and screw snipe-fests. Though, I do kind of miss the LPL sniping 3V. That was kind of hilarious, before the tanky-ness got nerfed, and the general energy range nerf. Better to pretend you have an AC10 (or 20 in the 1E) and just skirmish among your own allies now though.

#3729 Takashi Uchida

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Posted 23 February 2016 - 10:07 PM

I'm still not over that it took a couple months for them to fix this. To be honest, I wonder what percentage of the player pop actually noticed that there were no movement quirks period?

I know I personally am prone to suggestion. I remember playing the sluggish 1E, then switching to the 1V which had better movement on paper. I convinced myself that it felt marginally better, even though in reality both were the same sugar pill.

Ideally, PGI would take this hint and stop trying to appeal to the e-peen supersports gamer and recognize their fanbase for this game is mostly old Battletech nerds who have normal lives. Even though it would make the Locust less fun, I'd be perfectly fine with slowing the combat mechanics down making the game more simulator than shooter (I'd be ok with less walking though). It already is atypical for an FPS, screw it, go all the way.

#3730 el piromaniaco

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Posted 24 February 2016 - 05:24 AM

I only played the locusts in between leveling all my new mechs and just thought "boy, that skill tree nerf really slowed everything down" (i still had some fun and made the slip to T4 with them).
But now I am really excited to take them out for the next ride.

#3731 Fox With A Shotgun

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Posted 29 February 2016 - 03:06 PM

Encountered this monstrosity in my LCT-1E. On Terra Therma, no less.

AS7-D-DC

THE PAIN. IT BURNS D: Never expected an Atlas to flamer me, so I let off one alpha too many. Then my Locust took a fiery dirt nap.

Edited by Fox With A Shotgun, 29 February 2016 - 03:07 PM.


#3732 Dawnstealer

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Posted 29 February 2016 - 03:27 PM

View PostDino Might, on 23 February 2016 - 10:55 AM, said:



LCT-1E is by far the most useful. You do not want to engage in a sniping war - as stated earlier, you will eat dual gauss and die horribly. You want the LCT-1E with 6 med lasers or 6 small pulse. Use it as your 3rd or 4th mech, when the brawls are more likely to occur. With med lasers, poke and alpha, then back behind hills/friendly mechs. Be a harasser. With the small pulse, hunt down the enemy lights that try to break through your lines.

I have used every Locust but the 3S and 3V in CW. The 1E is by far the best, and I have had many games where it is my top damage earner of the four used. My IS drop deck often consists of at least one LCT-1E, sometimes two. In those cases, the old 2 x Wubshee + 2 x LCT-1E makes for an absolute damagefest.

Yeah, this - sniping in Quick Play in a Locust is fine, in CW - you're lunch.

1E with 6 SPLs is still relatively nasty (for a Locust), just stay away from streakboats

Peanut Butter is a good mech, too, as the ECM will save your bacon.

LCT-1E

PIRATES' BANE

#3733 IraqiWalker

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Posted 02 March 2016 - 01:29 PM

View PostFox With A Shotgun, on 29 February 2016 - 03:06 PM, said:

Encountered this monstrosity in my LCT-1E. On Terra Therma, no less.

AS7-D-DC

THE PAIN. IT BURNS D: Never expected an Atlas to flamer me, so I let off one alpha too many. Then my Locust took a fiery dirt nap.

This is beautiful. I need to strap flamers on my assaults, to try this counter-light play.

#3734 Tim East

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Posted 04 March 2016 - 10:39 AM

Caught a PB sitting still on frozen city yesterday. I was driving my triple AC10 Ilya. Silly Locust pilot. Posted Image

#3735 stuh42l

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Posted 05 March 2016 - 01:26 AM

View PostTim East, on 04 March 2016 - 10:39 AM, said:

Caught a PB sitting still on frozen city yesterday. I was driving my triple AC10 Ilya. Silly Locust pilot. Posted Image


Thats how I feel in my Knights...

"You will learn!"

#3736 Fox With A Shotgun

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Posted 05 March 2016 - 04:06 AM

I felt like tanking my PSR a bit tonight. So I decided to play as a stunning drone for our assault lance...

Behold the Tse-Tse Fly. Guaranteed to stun most mechs in less than 2 seconds!

#3737 stealthraccoon

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Posted 07 March 2016 - 09:48 AM

I need to apologize to the untouched Dire Whale I met on Polar Highlands conquest last night. You were alone in the open, which was a disadvantage to me because your AC's and Clan lazorz easily out range my 6 small pulses.

But you didn't have a chance.

I'm glad your team was attempting to assist you with LRMs, but it's so easy to hide in your shadow - you have to see the humor in your own team blowing off your arm. You were a mediocre dancer, but I had to finish you once your Calvary crested the hill.

We lost that battle, but I hope you weren't to burned by our little encounter.

#3738 Duncan1dah0

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Posted 07 March 2016 - 06:30 PM

I jumped in my PB and was disappointed with the spl ranges. I recall it having a better range before the nerfing of range.

#3739 22y

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Posted 08 March 2016 - 12:32 PM

Posted Image



After the mobility hotfix the 1E has been brought back from uselessness. Best build right now seems to be the 5/6ML.
SPLocust died with the SRM buff and 10% IS laser range nerf. RIP

Edited by 22y, 08 March 2016 - 12:33 PM.


#3740 3xnihilo

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Posted 08 March 2016 - 01:05 PM

View Post22y, on 08 March 2016 - 12:32 PM, said:

Posted Image



After the mobility hotfix the 1E has been brought back from uselessness. Best build right now seems to be the 5/6ML.
SPLocust died with the SRM buff and 10% IS laser range nerf. RIP


Was that the 5ml or 6ml build? I like 6, but I tend to run all my builds too hot.





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