Jump to content

835T Vs 470T- Drop Balance Is Working Great!


166 replies to this topic

#81 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 13 January 2014 - 02:58 PM

View PostWarZ, on 13 January 2014 - 02:44 PM, said:


You really are a first class derp. Your input does nothing for this long standing problem. Again your a derp.


Doesn't. Eat. Raw. Pelicans? :D

#82 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 13 January 2014 - 03:01 PM

match maker working as intended. seriously. that's how the match maker works. no need for tonnage balance here guys, move along

#83 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 13 January 2014 - 03:42 PM

View PostKaden Kildares, on 13 January 2014 - 07:37 AM, said:

You don't need to have a perfectly balanced drop all the time, but try to get close. I was just in a game that was 835 Tons vs. 470 Tons. 12-0

6 lights, 5 mediums (2 were cicadas so in theory 8 lights), 1 heavy

VS.

1 light, 4 mediums, 2 heavies and 5 assaults (2 HGH, 3 Atlas)


Implying there's EVER been proper weight balancing in this game

#84 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 13 January 2014 - 03:53 PM

Quote

You really are a first class derp. Your input does nothing for this long standing problem. Again your a derp


Derp = Dissing Every Re-Post

Fyi, when Sandpit says: "I'm glad someone finally got the nerve to post on this :D"...
its to point out that is topic has alrdy been posted several dozen times alrdy and doesn't need a fresh new post seeing as a dozen other ones exist.

#85 Bhelogan

    Member

  • PipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 328 posts
  • LocationGeorgia

Posted 13 January 2014 - 06:06 PM

Here is one that is validly really bad
Posted Image

#86 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 13 January 2014 - 06:30 PM

View PostSandpit, on 13 January 2014 - 07:47 AM, said:

I'm glad someone finally got the nerve to post on this :D


Hard at work, MWO's own TSA agents.


Posted Image

#87 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 13 January 2014 - 06:34 PM

View PostBhelogan, on 13 January 2014 - 06:06 PM, said:

Here is one that is validly really bad
Posted Image


Once again...what do you suggest PGI do about premades? Looks like that match might well have been ALL premades, one of them being 165 tons. Not the matchmaker's fault, not the matchmaker's problem.

#88 Bhelogan

    Member

  • PipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 328 posts
  • LocationGeorgia

Posted 13 January 2014 - 06:36 PM

View PostRebas Kradd, on 13 January 2014 - 06:34 PM, said:


Once again...what do you suggest PGI do about premades? Looks like that match might well have been ALL premades, one of them being 165 tons. Not the matchmaker's fault, not the matchmaker's problem.

Honestly, everything I would suggest to fix would simply but put off as "needs UI 2.0 to do". there are plenty of things they could do, such as lobbies to fix this. But as I have stated before, the current implementation is actually better then when the weight balancing was set very tight.

Edited by Bhelogan, 13 January 2014 - 06:37 PM.


#89 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 13 January 2014 - 06:40 PM

Need more players. Need to be more friendly to new players. Bigger base less problems like this.

#90 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 13 January 2014 - 06:59 PM

View PostRebas Kradd, on 13 January 2014 - 06:34 PM, said:


Once again...what do you suggest PGI do about premades? Looks like that match might well have been ALL premades, one of them being 165 tons. Not the matchmaker's fault, not the matchmaker's problem.

Until the new tonnage limits are implemented I would see if I could have the match fail to find if it detects > 80 ton difference between the two teams. That is the only stop-gap solution I can think of that should be doable.

Edited by Jman5, 13 January 2014 - 07:00 PM.


#91 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 January 2014 - 07:37 PM

View PostJman5, on 13 January 2014 - 06:59 PM, said:

Until the new tonnage limits are implemented I would see if I could have the match fail to find if it detects > 80 ton difference between the two teams. That is the only stop-gap solution I can think of that should be doable.


That doesn't sound appealing... because the system puts people into the match immediately instead of making a better decision in the process. So if it fails, you dump the people out of the match? Can you imagine the whining that would occur from that?

It would only work better if people aren't immediately placed into the match, unless all the combatants are already determined.

Edited by Deathlike, 13 January 2014 - 07:37 PM.


#92 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 13 January 2014 - 08:01 PM

View PostWarblood, on 13 January 2014 - 03:53 PM, said:

Derp = Dissing Every Re-Post

Fyi, when Sandpit says: "I'm glad someone finally got the nerve to post on this :D"...
its to point out that is topic has alrdy been posted several dozen times alrdy and doesn't need a fresh new post seeing as a dozen other ones exist.


And how is your post calling him names any better?

#93 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 13 January 2014 - 08:03 PM

View PostSandpit, on 13 January 2014 - 08:51 AM, said:

I'm better looking though


To quote others here, pics or it didn't happen :D

#94 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,713 posts
  • LocationAlabama

Posted 13 January 2014 - 08:23 PM

This is the worst one I've had recently, Alpha lance on our team might be premade, but there are seven lights on my team and none on the other.

Posted Image

#95 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 13 January 2014 - 09:08 PM

View PostRebas Kradd, on 13 January 2014 - 06:34 PM, said:


Once again...what do you suggest PGI do about premades? Looks like that match might well have been ALL premades, one of them being 165 tons. Not the matchmaker's fault, not the matchmaker's problem.


Well if the match maker would get all the players and then set the teams it could have switched the teams around. Even if it was all 4man groups it could get the weight close. In the OP's example just switching the heavier teams Alpha lance for the lighter teams Charlie lance would change it from a 335 ton difference to just 55 tons and each team would have been 6 assaults and 2 heavies. Could also have switched the Bravo lances around and then it would only be a 15 ton difference. No telling what the elos were but I think if they are going to have a non-random MM then it should factor in weight more.

Edited by dario03, 13 January 2014 - 09:10 PM.


#96 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 13 January 2014 - 09:34 PM

View Postdario03, on 13 January 2014 - 09:08 PM, said:


Well if the match maker would get all the players and then set the teams it could have switched the teams around. Even if it was all 4man groups it could get the weight close. In the OP's example just switching the heavier teams Alpha lance for the lighter teams Charlie lance would change it from a 335 ton difference to just 55 tons and each team would have been 6 assaults and 2 heavies. Could also have switched the Bravo lances around and then it would only be a 15 ton difference. No telling what the elos were but I think if they are going to have a non-random MM then it should factor in weight more.


And this is where MM fails IMO.

While ELO remains hidden we have to assume the 24 players assembled are of comparitive skill, but there is really no reason why the resources available to one side needs to be so lopsided.

Is it memorable to buck the odds, sure.

But the majority of times he with the mostest wins. If the game is generating this type of match more often than not its creating a poor game experience for most players (not many enjoy stomping through) which is I respectful suggest, not ideal.

#97 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 13 January 2014 - 11:13 PM

View PostDeathlike, on 13 January 2014 - 07:37 PM, said:


That doesn't sound appealing... because the system puts people into the match immediately instead of making a better decision in the process. So if it fails, you dump the people out of the match? Can you imagine the whining that would occur from that?

It would only work better if people aren't immediately placed into the match, unless all the combatants are already determined.

It's not a great solution, but I think better ones are either:
A) Time Consuming to program
B ) Mess up other back-end stuff

As I understand it, the matchmaker forms teams before map selection and load. The problem is that it doesn't have any way to resort of the teams if it screws up in the process. I assume that giving it the ability to reshuffle the bucket is either time consuming, or screws a lot of things up in the background.

You wouldn't load into a map and then fail. All you would see is the "searching for game" screen and then the familiar "failed to find match" error message. So for the user, they wouldn't really see anything change except maybe fail to find matches a little more frequently.

I'm fairly sure this is doable in a short amount of time

Edited by Jman5, 13 January 2014 - 11:13 PM.


#98 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 13 January 2014 - 11:21 PM

View PostKaden Kildares, on 13 January 2014 - 12:18 PM, said:


Here you go.
Posted Image


I was talking about Sandpits butt :D

#99 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 13 January 2014 - 11:50 PM

View PostCraig Steele, on 13 January 2014 - 08:03 PM, said:


To quote others here, pics or it didn't happen :D


https://twitter.com/sandpit77

#100 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 13 January 2014 - 11:53 PM

View PostNoesis, on 13 January 2014 - 11:50 PM, said:



LOL, Lycra bike shorts? Hard to compare the two from different angles

Still, if he says so....... :D





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users