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Balancing Clantech Without Nerf...


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#1 cheapcamper

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Posted 14 January 2014 - 06:21 AM

Hi everyone,
I was wondering how to recreate the zellbrigen feel of clan mechs or recreate how the inner sphere could fight the clan mech battle of tukayyid style:

By Pitting clans PUGS only and I.S. high elo premades!

Come think of it, when 12 headless mighty clan warriors charge around alone with no voip while 'em filthy freebirth scum were all poptarting in their reeking cheesy highlanders and victors, where a dire wolf would go down under 15 seconds from ct shots of 8 ppcs and 8 ac5s.........

How to stop the cleaners from dishonorable fleeing? Introduce quarks on reverse speed accleration/speed ratio on clan mechs! A mighty clanner does not need to reverse!

I am wearing my flame suit so come at it!

Edited by cheapcamper, 14 January 2014 - 06:48 AM.


#2 Artgathan

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Posted 14 January 2014 - 06:37 AM

Feature suggestions belong in the feature suggestion subforum.

#3 cheapcamper

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Posted 14 January 2014 - 06:44 AM

But, but this would balance the OP(?)CLANS! So it is balance thread!

#4 Varent

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Posted 14 January 2014 - 08:19 AM

View Postcheapcamper, on 14 January 2014 - 06:44 AM, said:

But, but this would balance the OP(?)CLANS! So it is balance thread!



View PostArtgathan, on 14 January 2014 - 06:37 AM, said:

Feature suggestions belong in the feature suggestion subforum.


#5 Mechteric

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Posted 14 January 2014 - 11:23 AM

View Postcheapcamper, on 14 January 2014 - 06:21 AM, said:

How to stop the cleaners from dishonorable fleeing? Introduce quarks on reverse speed accleration/speed ratio on clan mechs! A mighty clanner does not need to reverse!


That's actually pretty funny ;)


Also heat never bothers clanners, so they always have override enabled. Slight melting may occur.





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