Not only the Community Warfare, but different gamemodes.
Yes, we have Conquest, Assault and Assault without bases. But those are fairly standard.
MW:O could really benefit from more unique modes.
I´d like to give 3 ideas I had, to hopefully launch a discussion about that.
1. Escort:
Blue Team has to escort a delivery on a heavily armored transport towards a certain goal. The company commander is able to set a path for the transport, and even the speed it travels at.
Red team has to intercept and CAPTURE the transport. For this they will have to find out where it is, and where it goes.
2. Infil & Exfil:
This would be a asymetric situation. Blue team is significantly weaker than red team.
Blue team has to reach a certain position to capture intelligence data, free prisoners or steal supplies. And then exfiltrate and leave the map with it.
Red team has to find and destroy blue team.
If the time runs out blue team will be declared the winner, but will only recieve a XP reward and no cBills.
3. Ménage à Trois
Again, this is a asymetric situation. But now there are three teams.
Blue team and red team are equally strong. Yellow team has smaller numbers. The team which is the last one standing wins.
Red and blue teams have a fixed starting position. The position of yellow team is random and thus unknown. Both of the larger teams may decide to attack their major opponent first and risk to get whiped out by yellow team afterwards. Or they may decide to find and attack yellow team and to risk getting attacked from the other major team whilst doing so.
I think adding gamemodes like that would really make this game a better one.
What do you think of my ideas? And what about your hopes and ideas on what may come in the future?
Edited by Klappspaten, 14 January 2014 - 07:49 AM.