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Anti-Light Builds


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#1 ReuSeven

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Posted 14 January 2014 - 11:04 AM

I have seen this countless times...
A couple light mechs running in and shootling... the larger mechs in my team trying to kill them and gets flank by other enemy mechs.

I would like to build a counter to this tactic.

I tried to use the Catapult C4 and A1 with SSRMs but it just doen't work( the catapult is to large and slow to be a anti-light)

Who's got the Ultimate Light killer?

#2 MeiSooHaityu

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Posted 14 January 2014 - 11:08 AM

Maybe the Shadowhawk 2D2 with 4 SSRM2s or I think an Orion or Treb can mount 5 SSRM2s.

Also a laser boat helps (like a Hunch 4P with 9MLasers). Runs hot though, so it may require some heat management when it comes to firing.

Either way, Lasers boats and Streak boats seem to do the best (for me anyway).

#3 Rhaythe

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Posted 14 January 2014 - 11:23 AM

What I use as a light-hunter:
http://mwo.smurfy-ne...876b998c5e8f09d

Also, I've found the common Raven 3L build (2 SSRM, 3 meds) to be quite effective at light-killing.

View PostMeiSooHaityu, on 14 January 2014 - 11:08 AM, said:

Also a laser boat helps (like a Hunch 4P with 9MLasers). Runs hot though, so it may require some heat management when it comes to firing.

Bah. Swaybacks like heat. It fuels the cockpit-mounted spa and hottub and brews the beer.

#4 Gyrok

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Posted 14 January 2014 - 11:23 AM

I would emphatically say the shadow hawk, kintaro, and centurion would make the best light killers with hunchbacks and trebs a close second.

Light hunting in heavies is an epic fail.

#5 Rizzelbizzeg

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Posted 14 January 2014 - 11:25 AM

IMO ac20 is the best light hunting weapon, pops legs right off, if you hit a torso and don't kill the light, he's gonna run away from you, too. You're gonna need speed too, I'd say yen-lo-wang with an ac20 arm is agile and can put that ac20 round anywhere and quick.

Another strategy is to melt off the legs with lasers, pulses are very nice for this because of the shorter beam duration.

If you really wanna go streaks, you gotta go fast because it'll take a while to get the kill and you gotta keep up to keep streaking. Kintaro loaded with streaks going 100+ is very scary to lights.

TL;DR agile ac20 arm, leg loosening lasers, or speedy streaktaro

edit: also what gyrok said above, light or medium (maaaaybe dragon) to get the job done

Edited by Rizzelbizzeg, 14 January 2014 - 11:26 AM.


#6 FupDup

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Posted 14 January 2014 - 11:27 AM

The only weapons that DON'T work well against lights are Flamers, LRMs (usually), AC/2, MGs, LBX, and regular SRMs (when they fail to register). Everything else works wonders.

Edited by FupDup, 14 January 2014 - 11:27 AM.


#7 Sowaka

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Posted 14 January 2014 - 11:30 AM

I've always thought this to be an odd question, I find any PPC or AC to be an anti-light weapon... So literally any mech can pull off the role so long as the pilot has decent accuracy, a light isn't going to stick around when he takes a hit from an AC20 or a pummeling from the fast firing AC2s. I suppose the ideal anti-light mech could actually chase a light mech rather than shooting at targets of opportunity, but that just means that nearly any light or medium with a big engine and any weapon other than LRMs and SRMs could fill the anti-light role. Also, am I the only one that has found SSRMs to be pretty horrible? I don't see why I'd want to shoot ten missiles that home in on literally 8 different components of a mech when I could take an AC or beam weapon and focus down their CT and STs for not only more damage but more pinpoint damage, or at least as pinpoint as you can get on such a small target.

#8 Pac Man

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Posted 14 January 2014 - 11:32 AM

I'd disagree about the LBX being bad VS lights. It's spread lets you hit them where other Ballistics would miss. Trying to focus fire on a torso on a light is hard enough, so having a spread weapon to just hit them anywhere is good.

#9 ReuSeven

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Posted 14 January 2014 - 11:32 AM

Cool thanks guys

The Dragon N1 with 2 SSRM, 2LLAS and 1 UAC5 with XL320

Did any one try and use this on a light?

http://mwo.smurfy-ne...8d0a8147cf37a9b

Edited by ReuSeven, 14 January 2014 - 12:00 PM.


#10 Sephlock

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Posted 14 January 2014 - 11:35 AM

Pick a fast medium with SSRMs.

#11 Jman5

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Posted 14 January 2014 - 12:06 PM

Just make sure you have a BAP equipped to counter an ECM.

#12 Escef

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Posted 14 January 2014 - 12:11 PM

View PostJman5, on 14 January 2014 - 12:06 PM, said:

Just make sure you have a BAP equipped to counter an ECM.

And pick up the Artemis upgrade if you have Streaks. LRMs and Streaks use the same lock on mechanics, so an unintended quirk of the Artemis upgrade is that it shortens the lock-on time for Streaks the same as for LRMs. It will add 1ton and 1 crit to all of your non-Streak missile racks, but if all you have are Streaks it s 0-ton, 0-crit improvement for a modest c-bill investment.

#13 DarthPeanut

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Posted 14 January 2014 - 12:13 PM

My 2 cents but I would also say 2D2 hawk. 4x ssrm, 2x ML, 1x ac5, bap, ams, jj, xl280, etc.. and it does pretty well fighting lights.

#14 DONTOR

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Posted 14 January 2014 - 12:14 PM

Treb 3C XL390 (140KPH) 2 streaks and your choice of 4 energy weapons. Completly destroys lights, they just cant get away fast enough.

#15 Ngamok

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Posted 14 January 2014 - 12:15 PM

View PostReuSeven, on 14 January 2014 - 11:32 AM, said:

Cool thanks guys

The Dragon N1 with 2 SSRM, 2LLAS and 1 UAC5 with XL320

Did any one try and use this on a light?

http://mwo.smurfy-ne...8d0a8147cf37a9b


No, not as good.

#16 Flagrant

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Posted 14 January 2014 - 12:23 PM

The Deaths Knell with 4 mpl.
HBK-H with AC20 and arm laser(s).
KTO-18 with 5xSSRM and arm laser. Or with 5xLRM5s with Artemis.
HBK-SP with srm6 with Artemis and arm lasers.

#17 Barantor

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Posted 14 January 2014 - 12:44 PM

If you have the sabre upgrade the Griffin 3M might work.

GRF-3M

SHD can do similar.

#18 kesuga7

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Posted 14 January 2014 - 12:53 PM

not your typically light hunter
works for me though - aim for the legs
http://mwo.smurfy-ne...7d068bf4a78d17f

#19 LowSubmarino

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Posted 14 January 2014 - 01:17 PM

View PostReuSeven, on 14 January 2014 - 11:04 AM, said:

I have seen this countless times...
A couple light mechs running in and shootling... the larger mechs in my team trying to kill them and gets flank by other enemy mechs.

I would like to build a counter to this tactic.

I tried to use the Catapult C4 and A1 with SSRMs but it just doen't work( the catapult is to large and slow to be a anti-light)

Who's got the Ultimate Light killer?


Your describing a very effective team strategy and want a build to counter it.

There is no build to counter swarming lights, supported by an aware and informed number of heavier mechs.

The only counter is an equally prepared team.

Single lights have no chance against a number of builds including eg. shadowhawk with 3 ssrms, 2 medl, and an ac10. Melts lights away. 1 or 2 hits from the ac 10 and a few volley of ssrms will have already crippled or outright killed them.

#20 cSand

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Posted 14 January 2014 - 01:20 PM

View PostEscef, on 14 January 2014 - 12:11 PM, said:

And pick up the Artemis upgrade if you have Streaks. LRMs and Streaks use the same lock on mechanics, so an unintended quirk of the Artemis upgrade is that it shortens the lock-on time for Streaks the same as for LRMs. It will add 1ton and 1 crit to all of your non-Streak missile racks, but if all you have are Streaks it s 0-ton, 0-crit improvement for a modest c-bill investment.


Is this true?

My awesome QKD just became that much awesomer





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