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Tonnage Restrictions Needed?


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#61 BillyM

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Posted 15 January 2014 - 04:17 PM

View Postlsp, on 15 January 2014 - 12:25 PM, said:

Play in a clan, or atleast use the free TS at no guts no galaxy to team up with other lone wolfs. And see your problems fade away. You can play nothing but meta mechs and face a enemy team of stock mechs, but if they're all communicating and your team isn't, you're still going to lose.( I actually was playing a stock victor(with SH) for elites, in a four man and we still won nearly every game.)


Both Alpha and Bravo lances on each team were 4-mans, our Charlie was a spider 2-man we had launched against the match before and it can be assumed that a subset or all of Charlie of the opposing team was a 4-man as well due to tonnage make-up. This wasn't a case of "wah, I'm getting beat up by premades" but rather a case of "why in the world are they still allowing the matchmaker-destroying lance makeups as seen in the opposing team"?

The reason I state I would almost always drop solo in a solo queue is that way my friends and I could launch knowing we have just as good a chance of being opposing eachother (which I find fun) and that teams would be more diverse in their load-out and balanced in their tonnage.

I REFUSE to run metabuilds in 4-mans, as I know full well that it absolutely BREAKS the game for others. Most often I run trial mechs for the challenge of it when playing against puggies. I never splat-cat'd until SRM's were 1.5dmg (read:terrible), I never owned a Rav3L or DDC out of principal, I never ran LRM boats at any point, no gauss/ppc (but I do run Gauss/LL now that gauss has been nerfed). I'm expressing this to show that I am dedicated to making this a challenging game for myself and a FUN game for EVERYONE involved, old and new players alike. ...because that is what will be required for this game to gain players and expand content-wise.

...and due to that desire, that hope for this game, it KILLS me when I see game-breaking playstyles continue to be overutilized and allowed by the developers. We will eventually be nothing but the people who have yet to quit for good and the lol-rofl-stompy-tryhard-poptarts.

We need a "random mode" queue to push for folks to bring more reasonable builds (won't have many 60kph assault lances when every 3rd game is conquest), we need a "stock mech" queue for folks to launch into when they don't want to just fight against the FOTM, we need ways for people to be challenged while still enjoying a fair fight. ...and that is something MWO is lacking right now.

...we have factions, but what we should have it one simple question: MWO - Meta or Fodder, choose one...

--billyM

Edited by BillyM, 15 January 2014 - 04:19 PM.


#62 Galvanized

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Posted 15 January 2014 - 05:22 PM

I like a challenge, and I like to try all weapons, so far the only dedicated, overpowered Mech I've ever run was the Streak Cat for the short time it was feasible, because it sounded silly ^^

That said, I also try my hardest not to be an easy target of repeated crushing defeats and try to run respectable all round machines (except for my 7 flamer battlemaster, it's brightens my day ^^)

But, I'm finding that nomatter how well or terribly I make a mech, It's the matchmaker that often decides the match. Which sucks.

Sometimes we get spontaneous pug unity in a match and the little mechs grasp a slim victory from the all assault team, sometimes an enemy commander makes our all assault team look like chumps.

Usually not, usually you see what's coming a mile away, and that is mostly annoying rather than an exciting challenge.

#63 Barantor

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Posted 15 January 2014 - 05:33 PM

End game raid!

#64 AntiSqueaker

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Posted 15 January 2014 - 05:35 PM

View PostBarantor, on 15 January 2014 - 05:33 PM, said:

End game raid!


Well they are in "top-tier avatars".

#65 BillyM

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Posted 15 January 2014 - 07:36 PM

...matchmaker at it again 7 assaults to our 1...

...but this time I was prepared, and brought out the O.P.

...a trial dragon...

Posted Image

...actually, this time matchmaker didn't fail miserably and placed folks of slightly higher skill against those with the greater tonnage, and if you note the damage numbers this was honestly a much closer game than it seems.

Edited by BillyM, 15 January 2014 - 07:37 PM.


#66 Screech

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Posted 15 January 2014 - 11:13 PM

I wish they would just add a 60 ton max mode. Would be a nice alternative.

#67 FERAL TIGER

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Posted 15 January 2014 - 11:24 PM

View PostFupDup, on 14 January 2014 - 06:03 PM, said:

Or, alternatively, we could structure the game in a way such that having more mediums and lights on your team than the enemy team wasn't as much of a disadvantage as it currently is; and that spamming all heavies + assaults would be disadvantageous compared to a more "balanced" team composition.


...But, tonnage limits are a lot faster and easier to implement than Role Warfare, and not as comprehensive, so we'll be getting the former instead of the latter.



Do you think larger maps would make this more feasible? Something with hill/forests for lights/meds to flank between while getting up to stride? Or would it just be that one light hiding at the far end of the map extending the matches still

#68 Lykaon

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Posted 16 January 2014 - 04:56 AM

View PostSandpit, on 14 January 2014 - 06:11 PM, said:

So the fact that tonnage limits are indeed coming doesn't equate to Tonnage Limits are coming?



I think the real issue is tonnage limits are coming,role warfare is not.

There will still be nearly no point to bringing more mediums.we may see fewer assault mechs but let's be honest with ourselves.

It will be a few lights (as it is now) a bunch of heavies a few assaults. essentially heavy mechs will get an increase in frequency assaults a decrease lights and mediums no change.

That is my prediction.

#69 CMDR Sunset Shimmer

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Posted 16 January 2014 - 05:03 AM

Since we have 12 v 12 going on... all matches should be limited to 3 of each weightclass. Seriously that's all that needs be done.

Each match you would see 3 lights, 3 mediums, 3 heavy's and 3 assaults. for a total of 12 mechs a side. This keeps the matches "Blanced" while still allowing the feeling of diversity as it doesn't give a hard weight limit.

#70 Egomane

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Posted 16 January 2014 - 05:53 AM

tonnage restrictions are coming, therfore moving to upcoming features

#71 oldradagast

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Posted 16 January 2014 - 09:08 AM

View PostScreech, on 15 January 2014 - 11:13 PM, said:

I wish they would just add a 60 ton max mode. Would be a nice alternative.


Fiddling with tonnage could offer all sorts of alternative modes. You could have maximum tonnage modes, minimum tonnage modes (sounds dull, but it would allow faster heavies and assaults the odd role of scouting for a change), tonnage range per player mode (sort of like the proposed weight limit system) and so on.

Toss in a Trial mech mode, a random mech mode, and you could have a whole pile of modes without needing any new maps or mechs to create them.

While we will get tonnage limits, I doubt we'll ever get some of the more off-the-wall ideas, which is too bad.

Edited by oldradagast, 16 January 2014 - 09:09 AM.


#72 SovietArmada

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Posted 17 January 2014 - 02:55 PM

There needs to be a tonnage limit I agree, most games it's just ridiculous. A big part of it is the 4-mans. Many 4-mans will run all assaults or a very heavy tonnage value in general. When my clan was running a competition we restricted it to a max of 200 tons for a four man.

It really made you choose your mech composition wisely and in a sense provided balance. Of course, those are just 4 mans. The matchmaker also has to figure out how to wisely incorporate single man drops into the mix to balance our the weight on both sides.

#73 Dirus Nigh

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Posted 17 January 2014 - 10:33 PM

I don't see a problem. I see in order an assault, scout and fire lance on the winning team. All roles are covered.

#74 Krujiente

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Posted 18 January 2014 - 08:20 AM

I might be good with mediums but not when I don't have any assaults to work with. I am tired of getting stuck against 7 assaults with 0 or only 1, I literally got out of a game just now where we had one catafract, one catapult, and nothing but mediums. Fought em down 10-12, and we shoulda capped but the K2 kept bitching until it was too late due to an ECM Atlas squad coming out of no where with the flank. Premades NEED tonnage limits. Its ridiculous.

#75 Snoopy

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Posted 23 January 2014 - 12:01 AM

IMHO we do not need tonnage limits. What we need is a working matchmaker.

Tonnage limits will not solve the existing balance problems.
It will only change the FOTM mech selection.





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