Opinions On This Griffon Build?
#1
Posted 15 January 2014 - 06:46 AM
GRF-1
Any idea what could be improved? Does it suck? Love it?
#2
Posted 15 January 2014 - 08:27 AM
- You won't be able to use those large lasers frequently enough to make them worth the tonnage. Depending on your role, consider 3 medium lasers, or pair of large/ER large lasers. Even without ghost heat, 12 double heatsinks aren't nearly enough.
- Don't skimp on leg armor. For whatever reason, Griffins seem to suffer legging deaths more than anything. If you need extra points, take it out of the head or left arm.
#3
Posted 15 January 2014 - 09:07 AM
I do agree, though, that taking off a large laser and making use of that tonnage for other things would be a good plan. You -could- upgrade the two remaining LLs to ERs if you're planning on staying exclusively at range, OP, but if you intend them to be all-purpose weapons you could just upgrade those LRM5s with Artemis, maybe put in some more ammo and/or heat sinks with the extra tonnage removing one LL gives you. Also, if you're losing a laser, you could put in a TAG to help with your own LRMS and those of your team.
As far as armor is concerned, I agree with Process again in saying that you could stand to skim some off the left arm to put on the legs, and maybe redistribute a few more points to the rear torsos (I like to have somewhere in the mid to early teens when it comes to rear armor levels).
Edited by Elkfire, 15 January 2014 - 09:12 AM.
#4
Posted 15 January 2014 - 10:21 AM
I however have never really had issues with taking shots to the back. That maybe counts for 1/20 of my deaths in game, I run that amount even in assault mechs, makes for a tough front, and it suits my playstyle.
I grabbed an artemis, dropped ferro armor, made one of the LL's a heat sink, and increased leg armor at the expense of arm and head armor.
GRF-1N
Edited by BaconCouch, 15 January 2014 - 10:22 AM.
#5
Posted 15 January 2014 - 12:44 PM
However the -1N can be amazing as an SRM
Edited by Mad Pilot MkIV, 15 January 2014 - 12:58 PM.
#6
Posted 15 January 2014 - 04:04 PM
You are building this as solely a mid-long ranged sniper, which the Griffin has always been, but you're leaving out another of its ideal roles, which is agile brawl disruptor. This role necessitates all or most jets, leaping into furballs and using jet agility, engine power, and the mech's huge torso arcs to create chaos in the midst of the enemy. A good pilot can enter the fray and last for nearly a half-minute before retreat to cover or allies and cause very beneficial disruption.
Primary build for this role I run with 275XL, 7 jets, full armor minus a half ton, Endo, AMS, DHS, ERPPC, LRM-10A, 2 MLAS, 2 SSRM-2, and BAP. Heat isn't a problem with judicious use of the particle cannon in the close ranges. It's the most successful design I've run with during the whole time of MWO. (and very happy I am with that since being a TT GRF pilot since the start of BT).
Edited by Elyam, 15 January 2014 - 04:07 PM.
#7
Posted 16 January 2014 - 04:25 AM
#8
Posted 16 January 2014 - 05:58 AM
Elyam, on 15 January 2014 - 04:04 PM, said:
You are building this as solely a mid-long ranged sniper, which the Griffin has always been, but you're leaving out another of its ideal roles, which is agile brawl disruptor. This role necessitates all or most jets, leaping into furballs and using jet agility, engine power, and the mech's huge torso arcs to create chaos in the midst of the enemy. A good pilot can enter the fray and last for nearly a half-minute before retreat to cover or allies and cause very beneficial disruption.
I was kinda aiming for the skirmisher role, fast enough to choose my engagement distance, soften someone up with lrms, and finishing them off when they close with the LLs.
Why increase the back armor however? I find I rarely if ever die from back shots, my map awareness is good for the most part.
Ive also realized, I could take this concept a step further, and go with the Wolverine-6K for a real laser lightshow.
WVR-6K
Might be more simple, but its faster, with more pew pew.
Edited by BaconCouch, 16 January 2014 - 06:20 AM.
#9
Posted 16 January 2014 - 06:57 AM
#10
Posted 16 January 2014 - 07:12 AM
#11
Posted 18 January 2014 - 08:47 AM
#12
Posted 18 January 2014 - 11:46 AM
I like lrmishers but this would add some ability for direct fire in the mix. The left arm energy mount is plenty high to make a good sniping weapon. I'd use the lrms to disrupt and soften and the PPC to snipe things where you think it'll hurt the most/disrupt ECM on an atlas for your team.
(disclaimer: I tend to run pretty hot for a lot of people, but that ERPPC firing on its own shouldn't be hard to control for most. I have played a griffin but don't have one. I'd set the lrms to chainfire to make a more controlled heat build, if it has AMS I just wouldn't fire lrms into it, you have another option with that PPC use it :V Save the LRMs for angering AC40 jagers with the screen shake and pummeling lights running around.
CapperDeluxe, on 16 January 2014 - 07:12 AM, said:
You don't need artemis on a lrmisher and bap's not that big a deal either. A medium with lrms should always be fast have JJs and a tag though. Lrmishers get their own targets (they get line of sight on them themselves) so all that artemis and BAP is just extra tonnage a medium doesn't need.
Elyam, on 18 January 2014 - 08:47 AM, said:
A griffin can turn freakishly all the way around. Its terrifying.
http://i83.photobuck...zps79341f7f.jpg
#13
Posted 18 January 2014 - 10:09 PM
#14
Posted 20 January 2014 - 09:21 AM
CapperDeluxe, on 16 January 2014 - 07:12 AM, said:
Not necessarily true.
I run a LRM25 (10+5+5+5) on my Griffin 3N with TAG, but without Artemis or BAP, and it's fairly effective. I have an LL in the torso as backup, and between that and the LRMs it's proving to be far more lethal than I ever would have thought.
#15
Posted 22 January 2014 - 10:11 AM
http://mwo.smurfy-ne...fa44b878fc0f474
Four streaks (two tons ammo), lard laser in the arm, PPC in the torso (was thinking giving the ER a try but probably will be too much), four JJ's, BAP, endo, FF, DHS, and a Std 250
Might be a lil slow for some, but I don't have much luck with XL's in mediums
#16
Posted 22 January 2014 - 10:18 AM
Scrawny Cowboy, on 22 January 2014 - 10:11 AM, said:
..............
That looks like it has a fair amount of potential....
I dunno though, to me the biggest advantage the Griffin has is it's higher mobility over the SHD family (IE the more JJ) and while you have several in there, the lose (some) effectiveness IMO without the bigger engine.
Also: I would not worry to much about the XL in the Griffin - I have been using them in mine, and while I can spread damage very well (34% is my record low in one if I recall correctly - 40-50something for the SHDs.. but I tend to forget to twist with them) I have yet to die from a sidetorso. (have had them opened up and lost weapons out of them though)
....I may have to try that build though - or one very similar.
#17
Posted 22 January 2014 - 10:55 AM
My favorite Shadow Hawk build has been a 4 Streaks + Gauss, so your 4 Streak griffin should do fine. It's going to run awfully hot with a PPC and a large laser, though, so you may want to trim that a little - maybe drop one and bump your engine back up.
#18
Posted 27 January 2014 - 09:14 AM
#19
Posted 27 January 2014 - 11:34 PM
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