Cockpit Glass - Any Screenshots Or Video Of This?
#41
Posted 16 January 2014 - 12:44 PM
It looks immersive, but it should look clear, not dirty.. but heh "misery" is poor so..
#42
Posted 16 January 2014 - 12:46 PM
My shift needs to end so I can learn these things.
#44
Posted 16 January 2014 - 12:49 PM
I should kick technicians butts so that they clean it up
#46
Posted 16 January 2014 - 01:05 PM
#47
Posted 16 January 2014 - 01:10 PM
#48
Posted 16 January 2014 - 01:11 PM
Nauht, on 15 January 2014 - 03:00 PM, said:
I desperately want this to happen. Along with actually using the currently multi-disfunctional displays spread throughout the cockpit.
#49
Posted 16 January 2014 - 01:17 PM
People get glass
Other people complain about glass
Then.. The end of the world.
#50
Posted 16 January 2014 - 01:19 PM
#51
Posted 16 January 2014 - 01:29 PM
#53
Posted 16 January 2014 - 01:40 PM
#56
Posted 16 January 2014 - 01:53 PM
ArchMage Sparrowhawk, on 15 January 2014 - 06:20 PM, said:
in the canon the older designs were some sort of clear plasteel, that darkend to stop pilots being blinded by ppc's and lasers being fired virtually in their face, the 'newer' designs gave this up and just went on purely a sensor image, build up on the inside of the cockpit
#57
Posted 16 January 2014 - 02:19 PM
Vanguard319, on 16 January 2014 - 01:45 PM, said:
Same reason for implementing glass in the first place - immersion. It will just add to the illusion that you're sitting in the cockpit rather than you being the mech. All those intros for past MW games just have the MW with his neurohelmet looking through a HUD type projection in front of him.
Besides you can have both, like the HMCS in the F-16.
#58
Posted 16 January 2014 - 02:24 PM
It would destroy every MWO Video... Cameramechs would be rendered useless
#59
Posted 16 January 2014 - 02:27 PM
StalaggtIKE, on 16 January 2014 - 01:41 PM, said:
My own screenshot, as you can tell by the username in the upper left corner.
IqfishLP, on 16 January 2014 - 02:24 PM, said:
It would destroy every MWO Video... Cameramechs would be rendered useless
Horrible thought indeed. I'd have to play the game to enjoy it instead of just watching cool videos.
#60
Posted 16 January 2014 - 02:32 PM
Nauht, on 16 January 2014 - 02:19 PM, said:
Besides you can have both, like the HMCS in the F-16.
I doubt a Battlemech would be using a HUD. Have you ever seen a real HUD?
Well, nevermind that, just watch my twitch video here as it is 100% authentic in relation to your physical movement/position and the glass:
http://www.twitch.tv...stman/c/3244743
go to 13:57 and watch from there
I'm using head tracking with Track IR btw so as I move my head and body through three dimensional space, you'll see me move in relation in the cockpit as it has 6 degrees of freedom.
Needless to say, any movement in the mech would be... bad for watching through the HUD.
HMCS all the way. (which is also in that video)
Edited by Mister Blastman, 16 January 2014 - 02:35 PM.
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