Group Play
#1
Posted 15 January 2014 - 10:01 AM
#2
Posted 15 January 2014 - 10:03 AM
#3
Posted 15 January 2014 - 10:04 AM
#4
Posted 15 January 2014 - 10:13 AM
Joseph Mallan, on 15 January 2014 - 10:03 AM, said:
Axeman1, on 15 January 2014 - 10:04 AM, said:
How does wanting to be on the winning side make me anything but a good candidate, sir? Its not my first rodeo, I've played a lot of MW in my day, I do understand how this works, And we have all seen it done well. I said 70% of my drops, that means 30% of the time I'm dropping, its with people with a plan. I dont expect everybody to take it the way I do, I cant expect anything from anybody.
Edited by xxBountyHunterxx, 15 January 2014 - 10:14 AM.
#6
Posted 15 January 2014 - 11:53 AM
xxBountyHunterxx, on 15 January 2014 - 10:13 AM, said:
How does wanting to be on the winning side make me anything but a good candidate, sir? Its not my first rodeo, I've played a lot of MW in my day, I do understand how this works, And we have all seen it done well. I said 70% of my drops, that means 30% of the time I'm dropping, its with people with a plan. I dont expect everybody to take it the way I do, I cant expect anything from anybody.
It's not cause you want in a group, but your delivery that would make you toxic to the team that picks you up. Unless they are a troll Team. our presentation is everything sir, yours needs some polish.
basically you came in to a job interview and went,
I'm Broke. I want a job. Gimme a job!
See the issue?
#7
Posted 15 January 2014 - 12:02 PM
Joseph Mallan, on 15 January 2014 - 11:53 AM, said:
basically you came in to a job interview and went,
I'm Broke. I want a job. Gimme a job!
See the issue?
Worked for Lois Griffin in Episode 9.
#8
Posted 15 January 2014 - 12:02 PM
#10
Posted 15 January 2014 - 12:08 PM
xxBountyHunterxx, on 15 January 2014 - 10:01 AM, said:
This would be fixed if we had in game voice chat. Because we all know typing gets you killed or keeps you from killing.
#11
Posted 15 January 2014 - 12:53 PM
Joseph Mallan, on 15 January 2014 - 12:06 PM, said:
Family Guy?
Yea. Not sure if you watch it or know which Episode I mean. It's the one titled Peter Problems where he loses his job and Lois goes in for an Interview. The manager says something like "Carrots" and she responds "Groceries" and he says another word and she responds to the same. Then he says this is a trick question and says something like "Manager" and she says something like "Gimme the Job" or "I'm Hired" or something. Bah, I need to re-watch that part to remember.
#12
Posted 15 January 2014 - 01:01 PM
#13
Posted 15 January 2014 - 01:12 PM
Check out the faction and unit forum sub-section
#14
Posted 15 January 2014 - 01:30 PM
I suffered and succeeded just as much in 4 mans as I did in pugs. Matchmaker was the main culprit in what quality of players it put on what team. It makes things considerably worse when it ends up stacking pairs of 4 mans on one team, but puts none on the other. Or does its all too often 200-300 tonnage imbalances.
Bottom line is almost all 4 mans are just a group of 4 guys playing with each other loosely. They are only gaining minimal if any advantage from being a lance. Most just dont play that much better as lance. They do gain some benefits in terms of immediate intel, but you cant generally communicate it any better to the rest of the team / pugs than pugs can to pugs. Now a lot of those 4 mans believe they are bomb and the experience is always far better. I'm sure that depends on their elo and their opponents elo. My end at least I see very little difference.
That being said there are a few players who I've played with who can make the 4 man experience better and net more wins. But thats only a few I know. The other factor is if your 4 man takes all assault jump snipers and does a decent job of using them, that can significantly swing the tide of battle. Or even if your 4 man is all assaults (aside from DDC's though they always take a jumper as an assault choice). As a 4 man you can seriously swing tonnage advantage your way by being 350-400 tons in your lance alone.
#15
Posted 15 January 2014 - 03:06 PM
#16
Posted 15 January 2014 - 03:14 PM
#18
Posted 15 January 2014 - 08:00 PM
#19
Posted 15 January 2014 - 08:08 PM
WarZ, on 15 January 2014 - 01:30 PM, said:
I suffered and succeeded just as much in 4 mans as I did in pugs. Matchmaker was the main culprit in what quality of players it put on what team. It makes things considerably worse when it ends up stacking pairs of 4 mans on one team, but puts none on the other. Or does its all too often 200-300 tonnage imbalances.
Bottom line is almost all 4 mans are just a group of 4 guys playing with each other loosely. They are only gaining minimal if any advantage from being a lance. Most just dont play that much better as lance. They do gain some benefits in terms of immediate intel, but you cant generally communicate it any better to the rest of the team / pugs than pugs can to pugs. Now a lot of those 4 mans believe they are bomb and the experience is always far better. I'm sure that depends on their elo and their opponents elo. My end at least I see very little difference.
That being said there are a few players who I've played with who can make the 4 man experience better and net more wins. But thats only a few I know. The other factor is if your 4 man takes all assault jump snipers and does a decent job of using them, that can significantly swing the tide of battle. Or even if your 4 man is all assaults (aside from DDC's though they always take a jumper as an assault choice). As a 4 man you can seriously swing tonnage advantage your way by being 350-400 tons in your lance alone.
Don't agree with this at all, you must be playing in some crummy four mans.
#20
Posted 16 January 2014 - 05:51 AM
The gameplay balance forum is the wrong place for this topic. Closing!
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