BLOOD WOLF, on 20 January 2014 - 07:23 AM, said:
Its fine, the UI is fine. Don't be that guy. Actually, the great thing about this game is that they can always go back and fix things and are most likely doing so
Please show your work in coming to that conclusion. If anything, they have proven the direct opposite of the ability to fix things. The fundamentals in this game have been fubar since closed beta, and all we get are diddly stat changes with every patch, and a promise that UI 2.0 will fix everything. Except, it will be late (by about a year), be broken, and completely miss the mark for a Battletech experience.
The poll shows that UI 2.0 is a step in the wrong direction (majority vote, but not unamous). I've been hearing / reading / seeing people claim that the game is "balanced" but I don't see it. True balance would require a huge re-focus on the fundamentals of the game. Movement / damage / teamwork / criticals...
The only thing the keeps MW:O above water is that there are no other "Battletech" experiences out there. Even comparing the current state of MW:O to the last title, MW:LL, you can see a giant chasm of gameplay that needs to be worked on.
So while UI2.0 looks better, functionally it failed to meet its goals. And I think that the "fixes" to UI 2.0 will be such a boat anchor that we may not see clans until late 2014, possibly 2015.