1. + full JJ suite
2. 5 Missile Hardpoints (add head or move 1 to arm/torso and mirror), possibly with 2-3 JJs
3. all missiles moved to arms or side torsos, 2 ballistic HPs center torso, possibly with 2-3 JJs
4. + 1 ballistic HP in head with 2-3 JJs
5. + Energy HP in head, possibly with 2-3 JJs
6. Second AMS hardpoint + JJs (just to annoy Garth
Reworks I`m definitely NOT OK with, either because they miss the point of the mech or becasue they could /would be OP
-1. Adding more than 1 energy HP, esp with JJs
-2. 6 Missile HPs w/JJ (6 missile HPs w/o MAYBE if extensive testing shows it`s truly not OP, which I do believe it might be)
-3. Torso ballistics at all. Especially 2 of them. Dual big-bore cheese jenner? really? *facepalm*
-4. Energy slots in side torso or ams. The mech does not need a PPC
-5. ECM. IMO no hero mech should ever get ECM unless at least 2 F2P variants can also carry it. Even less a predestined streak boat.
Edited by Zerberus, 19 January 2014 - 10:23 AM.


























