Oxide Redesign Challenge
#121
Posted 21 January 2014 - 03:31 PM
1x Missle Left arm
1x Missle Right arm
1x Missle Left Torso
1x Missle Right Torso
2x Ballistic Center Torso / 2x Energy in Center Torso
would give them at least some form of Direct fire. + not possible to go 2x AC 5 or something silly like that.
Seeing some Oxides running then eighter SSRM 2's 4x with 2x ML or 2x SL or 2x Machineguns
personally 2x ballistic slots in CT would be something new as far as i know. adding 2 machineguns would be a nice add.
or totally troll mode 2x AC 2 if the ballistic would be selected. that be funny to see.
#122
Posted 21 January 2014 - 04:19 PM
Hardpoints
2 Missile Left Arm
1 AMS Left Torso
2 ENERGY CENTER TORSO
2 Missile Right Arm
2 JUMP JETS(MAYBE)
I had to edit not sure how ballistic made it on. DOH!
#123
Posted 21 January 2014 - 07:03 PM
Equipping it with SRM's is a little risky due to hit register issues.
Doing the same with LRM's is riskier due to the lack of tonnage.
Mixing both is worse.
The only viable loadout IMO is Streaks.
Yet, my Kill/Death ratio is 1.32, average damage is 330 damage over 150 matches - that's impressive figures for a light. I'm no 'l33t' player either.
I don't think it needs a buff.
Maybe JJ's - that could help.
Maybe 2 AMS and a lower engine cap. That would encourage AMS to be fitted as you'd have the space due to the lighter engine. Just giving it extra AMS alone would mean that it wouldn't get used. There's something about this idea - extra AMS, lower engine cap. Hell, then give it JJ's but 1 max.
Equipping a lone Ballistic slot is going to be worthless IMO - it won't have the JJ to make jump sniping viable nor the tonnage to really make a difference besides the initial shock factor.
Equipping a lone Energy slot will mean there'll be a token ML or a PPC with other weapons sacrificed. In both cases it will be similar to other Jenners then.
J2L
#124
Posted 22 January 2014 - 08:58 AM
How about any one of a dozen 'mechs people have complained about for a couple years?
#125
Posted 22 January 2014 - 03:32 PM
Noober, on 15 January 2014 - 08:20 PM, said:
I'm in the couple of jj's camp. The ecm is a bit much, but I'll take it. The engine is fine as it is.
#126
Posted 28 February 2014 - 03:09 AM
#127
Posted 28 February 2014 - 04:08 AM
#128
Posted 28 February 2014 - 06:31 AM
By all means give it jjs tho. Hell, give it whatever else you want, just don't mess with the engine cap & 4 missile points.
#129
Posted 28 February 2014 - 07:17 AM
#130
Posted 01 March 2014 - 03:09 PM
thought about CT for the energy slot but then that would completely waste the Locust 3S with the identical 4 missile/1CT energy set up(inbefore the "Locusts are wastes anyway" comments). at least with a head slot it's still keep the intent of a primary missile boat that might pack a MPL in it instead of being able to load up LLs and such if it was a CT energy slot.
and even then you have to come up with that ton (or two) somewhere. 1 less dhs while adding a weapon for more heat generated? drop a ton of streak ammo when you're mostly ammo dependent? lose a launcher? smaller engine? less armor? that energy slot will come with a price so it won;t be making them overpowered by adding it.
#131
Posted 04 March 2014 - 05:23 PM
#132
Posted 04 March 2014 - 05:45 PM
Edited by Foxfire, 04 March 2014 - 05:46 PM.
#133
Posted 04 March 2014 - 07:10 PM
.
Edited by Rat of the Legion Vega, 04 March 2014 - 07:12 PM.
#134
Posted 04 March 2014 - 07:17 PM
Rat of the Legion Vega, on 04 March 2014 - 07:10 PM, said:
.
Oxide has weight limitations, though. That and an oxide with streaks vs two ECM is absolutely powerless.
#135
Posted 19 March 2014 - 01:54 AM
#136
Posted 03 April 2014 - 08:52 AM
Add 1 Energy Hardpoint to Center torso or Head
Add 2-6 Jumpjets
Move Center Torso missile hardpoints to Left and Right Torso
This is a light mech with LIMITED DAMAGE due to being ammo only and not enough tonnage to put a correct amout of ammo on it. The 1 Energy in the head/Center torso is great for a tag/laser. The jumpjets are for the ability to properly get in and out and chase other light mechs. Lastly, moving the missile hardpoints on a pretty much missile only mech from the CT to the LT and RT allows for better missile setups.
#137
Posted 03 April 2014 - 09:18 AM
I'll still take those 2 JJ though!
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