

Suggestions How To Desync The Current Ppc&ac Meta, Plus Some Thoughts On (Ab)Use Of Jumpjets
#101
Posted 19 January 2014 - 05:47 PM
#103
Posted 19 January 2014 - 06:22 PM
#104
Posted 19 January 2014 - 06:35 PM
Fierostetz, on 16 January 2014 - 02:08 PM, said:
This ^
darkchylde, on 16 January 2014 - 11:59 PM, said:
Not this ^
FYI, jump sniping in mwo probably requires the most skill level to be good at, as opposed to the contrary arty/airstrik ez mode bs.
Wu Jen, on 19 January 2014 - 04:36 AM, said:
Testament of a victim whos been touched by a poptart.
DV McKenna, on 19 January 2014 - 03:58 PM, said:
Been waiting for this to happen for almost as long as i have been waiting for CW's. Quit holding my breath long ago.
Slepnir, on 19 January 2014 - 06:22 PM, said:
Agreed. Hardpoint restrictions are not a bad idea and in some cases quite logical.
Edited by xMEPHISTOx, 19 January 2014 - 06:38 PM.
#105
Posted 19 January 2014 - 06:47 PM
Slepnir, on 19 January 2014 - 06:22 PM, said:
It's probably too late for that already, unless of course PGI wants an even bigger mass exodus of players pissed off by the fact their existing Mechs no longer work.
Edited by Mystere, 19 January 2014 - 11:00 PM.
#109
Posted 19 January 2014 - 09:02 PM
Never understood how the rest of y'all complainig got it so bad. You are probably getting killed by somebody like me who has cover and time to aim.
Are you standing still way out in the open like a noob? Even slight movemnet makes it almost impossible for jumpsnipers to hit you.
#110
Posted 19 January 2014 - 09:04 PM
Roland, on 19 January 2014 - 09:02 PM, said:
Some people might ragequit over not being able to carry 2 ERPPCs on their Raven 3L's arms (even though such a loadout is horrible anyways, and should never be used) or an AC/20 in a K2's side torso.
Edited by FupDup, 19 January 2014 - 09:04 PM.
#111
Posted 19 January 2014 - 09:16 PM
#112
Posted 19 January 2014 - 09:21 PM
Roland, on 19 January 2014 - 09:16 PM, said:
Probably not many, but there are certainly a special few (scavenge through any hardpoint thread to find them) who hate HP sizes with a burning passion for some reason. Perhaps they wouldn't outright quit, but there would certainly be some inflammatory forum threads for a brief time. In the end, though, such overreactions wouldn't really matter in the grand scheme of things, especially considering the positive impact in the long run of such changes...
#113
Posted 19 January 2014 - 09:31 PM
FupDup, on 19 January 2014 - 09:21 PM, said:
There's far better ways to do it than sizing hardpoints preventing options outright.
Vary performance instead, but you have to allow for weapons to HAVE attributes that vary a bit.
If AC's are burst weapons, you can make a K2 simply have long bursts of lower "caliber" shells deliver damage instead of shorter ones (say, from a Hunchback) from a 'Mech originally built with a small weapon in their ballistic HP. Missiles already behave this way regarding launchers- as anyone lobbing LRMs from what was a Raven's NARC launcher port can tell you. Same damage, more spread (and better odds to hit) from small caliber mounts, less spread from 'Mechs originally built around bigger ones.
#114
Posted 19 January 2014 - 10:51 PM
Mystere, on 19 January 2014 - 06:47 PM, said:
It's probably too late for that already, unless of course PGI wants an even bigger mass exodus of players pissed off by the fact their their existing Mechs no longer work.
Funny thing is that pretty much all my builds save 1 or 2 would still work just fine since I play DPS over high alpha meta
#115
Posted 20 January 2014 - 08:25 AM
Slepnir, on 19 January 2014 - 10:51 PM, said:
Good for you then. But, I do recall a lot of opposition to hardpoint restrictions within threads that brought up the topic, mostly from people who loved pinpoint high-damage alpha builds.
#116
Posted 20 January 2014 - 09:49 AM
Mystere, on 20 January 2014 - 08:25 AM, said:
Good for you then. But, I do recall a lot of opposition to hardpoint restrictions within threads that brought up the topic, mostly from people who loved pinpoint high-damage alpha builds.
They just love them because that's what they use, and they use them because they are dominant.
If that fact changes, then those people would just use some other mech. They don't actually have some kind of love affair going with those specific mechs, even if they think that they do.
#117
Posted 20 January 2014 - 10:28 AM
#118
Posted 20 January 2014 - 10:34 AM
Damocles69, on 20 January 2014 - 10:28 AM, said:
"We've redone the hardpoint systems, all owned 'Mechs will revert to their stock configurations, but any items you had on previously customized builds have been refunded to their full c-bill value"
crisis averted
#119
Posted 20 January 2014 - 11:22 AM
Damocles69, on 20 January 2014 - 10:28 AM, said:
I actually laid out an implementation a year or so ago which wouldn't be hard at all, and wouldn't require dramatic changes to the existing system. It's basically adding an additional integer to the data representation of a hardpoint, and then checking that integer against the number of slots of a weapon when you attach it (and that slot comparison is effectively already taking place to make sure that the weapon can fit into that location).
The idea that implementing it would be prohibitively expensive, or require some massive re-architecting of everything, is simply not true.
#120
Posted 20 January 2014 - 11:45 AM
DocBach, on 20 January 2014 - 10:34 AM, said:
crisis averted
Wah! Wah!
What happened to my GaussCat, BoomCat, BoomJaeger, BoomJack, ... ?
Wah! Wah!
Bring them back or I will ragequit NAO!!!

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