Jump to content

Suggestions How To Desync The Current Ppc&ac Meta, Plus Some Thoughts On (Ab)Use Of Jumpjets


129 replies to this topic

#101 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 19 January 2014 - 05:47 PM

Improving the LBX10 into a weapon that is actually good would also help reduce the sniping meta.

#102 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 January 2014 - 05:48 PM

View PostRoland, on 19 January 2014 - 05:47 PM, said:

Improving the LBX10 into a weapon that is actually good would also help reduce the sniping meta.

B-b-b-b-but buffing underperforming weapons isn't allowed in MWO!

#103 Slepnir

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 723 posts
  • Locationyelm washington

Posted 19 January 2014 - 06:22 PM

Use MW4 hardpoint space restrictions=problem solved- people will be forced to build more diverse mechs because like true IS mech chassis-a lot of stuff wont fit in that space. IS mechs are factory build for certain weapons, installing a PPC in a medium laser slot would require a prohibitively long amount of time and labor to reconstruct the actual internal structure and wiring of a mech they have made IS mechs more Omni than clan Omni mechs.

#104 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 19 January 2014 - 06:35 PM

View PostFierostetz, on 16 January 2014 - 02:08 PM, said:

You all realize that nerfing jumpjets and weapons and mechs isn't going to make you any better, right? Only practice is going to do that.


This ^

View Postdarkchylde, on 16 January 2014 - 11:59 PM, said:

The so called thinking man shooter has been replaced by Call of MechWarrior. There is a reason why JJ's generate heat and make firing more difficult in mechwarrior. However, in this game it's clearly the opposite.


Not this ^

FYI, jump sniping in mwo probably requires the most skill level to be good at, as opposed to the contrary arty/airstrik ez mode bs.

View PostWu Jen, on 19 January 2014 - 04:36 AM, said:

Make mechs unable to fire while jumping. Problem solved. You can still use the JJ's for mobility but not for sniping. Gone will be the days of the poptarts.


Testament of a victim whos been touched by a poptart.

View PostDV McKenna, on 19 January 2014 - 03:58 PM, said:

Step 1 : Fix SRM's


Been waiting for this to happen for almost as long as i have been waiting for CW's. Quit holding my breath long ago.

View PostSlepnir, on 19 January 2014 - 06:22 PM, said:

Use MW4 hardpoint space restrictions=problem solved- people will be forced to build more diverse mechs because like true IS mech chassis-a lot of stuff wont fit in that space. IS mechs are factory build for certain weapons, installing a PPC in a medium laser slot would require a prohibitively long amount of time and labor to reconstruct the actual internal structure and wiring of a mech they have made IS mechs more Omni than clan Omni mechs.


Agreed. Hardpoint restrictions are not a bad idea and in some cases quite logical.

Edited by xMEPHISTOx, 19 January 2014 - 06:38 PM.


#105 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 19 January 2014 - 06:47 PM

View PostSlepnir, on 19 January 2014 - 06:22 PM, said:

Use MW4 hardpoint space restrictions ...


It's probably too late for that already, unless of course PGI wants an even bigger mass exodus of players pissed off by the fact their existing Mechs no longer work.

Edited by Mystere, 19 January 2014 - 11:00 PM.


#106 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 19 January 2014 - 08:50 PM

View PostMystere, on 19 January 2014 - 06:47 PM, said:


It's probably too late for that already, unless of course PGI wants an even bigger mass exodus of players pissed off by the fact their their existing Mechs no longer work.

But it'd make a ton of new mechs work.

#107 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 19 January 2014 - 08:54 PM

View PostRoland, on 19 January 2014 - 08:50 PM, said:

But it'd make a ton of new mechs work.


I'd agree with you, if it wasn't for the catastrophic -- possibly even fatal -- effects it would create for the game.

#108 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 19 January 2014 - 09:02 PM

View PostMystere, on 19 January 2014 - 08:54 PM, said:


I'd agree with you, if it wasn't for the catastrophic -- possibly even fatal -- effects it would create for the game.

I honestly can't really see it creating any catastrophic effects.

#109 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 19 January 2014 - 09:02 PM

Best thing to do to decrease jumpsniping is to increase your situational awareness. I rarely have to deal with those since I have plenty of time to spot them and hit them on the way up.

Never understood how the rest of y'all complainig got it so bad. You are probably getting killed by somebody like me who has cover and time to aim.

Are you standing still way out in the open like a noob? Even slight movemnet makes it almost impossible for jumpsnipers to hit you.

#110 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 January 2014 - 09:04 PM

View PostRoland, on 19 January 2014 - 09:02 PM, said:

I honestly can't really see it creating any catastrophic effects.

Some people might ragequit over not being able to carry 2 ERPPCs on their Raven 3L's arms (even though such a loadout is horrible anyways, and should never be used) or an AC/20 in a K2's side torso.

Edited by FupDup, 19 January 2014 - 09:04 PM.


#111 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 19 January 2014 - 09:16 PM

I doubt many people would quit over that.

#112 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 January 2014 - 09:21 PM

View PostRoland, on 19 January 2014 - 09:16 PM, said:

I doubt many people would quit over that.

Probably not many, but there are certainly a special few (scavenge through any hardpoint thread to find them) who hate HP sizes with a burning passion for some reason. Perhaps they wouldn't outright quit, but there would certainly be some inflammatory forum threads for a brief time. In the end, though, such overreactions wouldn't really matter in the grand scheme of things, especially considering the positive impact in the long run of such changes...

#113 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 19 January 2014 - 09:31 PM

View PostFupDup, on 19 January 2014 - 09:21 PM, said:

Probably not many, but there are certainly a special few (scavenge through any hardpoint thread to find them) who hate HP sizes with a burning passion for some reason. Perhaps they wouldn't outright quit, but there would certainly be some inflammatory forum threads for a brief time. In the end, though, such overreactions wouldn't really matter in the grand scheme of things, especially considering the positive impact in the long run of such changes...


There's far better ways to do it than sizing hardpoints preventing options outright.

Vary performance instead, but you have to allow for weapons to HAVE attributes that vary a bit.

If AC's are burst weapons, you can make a K2 simply have long bursts of lower "caliber" shells deliver damage instead of shorter ones (say, from a Hunchback) from a 'Mech originally built with a small weapon in their ballistic HP. Missiles already behave this way regarding launchers- as anyone lobbing LRMs from what was a Raven's NARC launcher port can tell you. Same damage, more spread (and better odds to hit) from small caliber mounts, less spread from 'Mechs originally built around bigger ones.

#114 Slepnir

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 723 posts
  • Locationyelm washington

Posted 19 January 2014 - 10:51 PM

View PostMystere, on 19 January 2014 - 06:47 PM, said:


It's probably too late for that already, unless of course PGI wants an even bigger mass exodus of players pissed off by the fact their their existing Mechs no longer work.

Funny thing is that pretty much all my builds save 1 or 2 would still work just fine since I play DPS over high alpha meta

#115 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 20 January 2014 - 08:25 AM

View PostSlepnir, on 19 January 2014 - 10:51 PM, said:

Funny thing is that pretty much all my builds save 1 or 2 would still work just fine since I play DPS over high alpha meta


Good for you then. But, I do recall a lot of opposition to hardpoint restrictions within threads that brought up the topic, mostly from people who loved pinpoint high-damage alpha builds.

#116 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 20 January 2014 - 09:49 AM

View PostMystere, on 20 January 2014 - 08:25 AM, said:


Good for you then. But, I do recall a lot of opposition to hardpoint restrictions within threads that brought up the topic, mostly from people who loved pinpoint high-damage alpha builds.

They just love them because that's what they use, and they use them because they are dominant.

If that fact changes, then those people would just use some other mech. They don't actually have some kind of love affair going with those specific mechs, even if they think that they do.

#117 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 20 January 2014 - 10:28 AM

Sized hard points WILL NEVER HAPPEN. It would require to much work and thought. They have cone to far in this direction to start from square one again. That ship has sailed

#118 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 20 January 2014 - 10:34 AM

View PostDamocles69, on 20 January 2014 - 10:28 AM, said:

Sized hard points WILL NEVER HAPPEN. It would require to much work and thought. They have cone to far in this direction to start from square one again. That ship has sailed


"We've redone the hardpoint systems, all owned 'Mechs will revert to their stock configurations, but any items you had on previously customized builds have been refunded to their full c-bill value"

crisis averted

#119 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 20 January 2014 - 11:22 AM

View PostDamocles69, on 20 January 2014 - 10:28 AM, said:

Sized hard points WILL NEVER HAPPEN. It would require to much work and thought. They have cone to far in this direction to start from square one again. That ship has sailed

I actually laid out an implementation a year or so ago which wouldn't be hard at all, and wouldn't require dramatic changes to the existing system. It's basically adding an additional integer to the data representation of a hardpoint, and then checking that integer against the number of slots of a weapon when you attach it (and that slot comparison is effectively already taking place to make sure that the weapon can fit into that location).

The idea that implementing it would be prohibitively expensive, or require some massive re-architecting of everything, is simply not true.

#120 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 20 January 2014 - 11:45 AM

View PostDocBach, on 20 January 2014 - 10:34 AM, said:

"We've redone the hardpoint systems, all owned 'Mechs will revert to their stock configurations, but any items you had on previously customized builds have been refunded to their full c-bill value"

crisis averted


Wah! Wah!
What happened to my GaussCat, BoomCat, BoomJaeger, BoomJack, ... ?
Wah! Wah!

Bring them back or I will ragequit NAO!!!



:rolleyes:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users