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Balance Imo


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#1 Xyroc

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Posted 16 January 2014 - 09:47 AM

Contrary to most threads on here I feel the game is rather balanced right now.

I feel like people start crying out something is op when there are 5+ mechs on the enemy team fielding the same weapons. It could be LRM boats, PPC jump snipers or whatever else.

I use a huge variety of weapons and I dont feel like Im at an disadvantage ever.

I see a huge issue with people trying to fight those mechs the wrong way.

Example 1 : LRM heavy enemy and people want to charge strait at them threw open terrain

Example 2 : PPCs flying at you from the ridge line and then they start trying to trade pot shots with them.

SRMs do seem to have a registration issue but not all the time my HBK-4SP can still do 300-500 dmg per match regularly.

Everything has a weakness and you have to learn to fight your enemy by exploiting that weakness not by just "fighting like you always do"

#2 Varent

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Posted 16 January 2014 - 09:49 AM

View PostBeliall, on 16 January 2014 - 09:47 AM, said:

Contrary to most threads on here I feel the game is rather balanced right now.

I feel like people start crying out something is op when there are 5+ mechs on the enemy team fielding the same weapons. It could be LRM boats, PPC jump snipers or whatever else.

I use a huge variety of weapons and I dont feel like Im at an disadvantage ever.

I see a huge issue with people trying to fight those mechs the wrong way.

Example 1 : LRM heavy enemy and people want to charge strait at them threw open terrain

Example 2 : PPCs flying at you from the ridge line and then they start trying to trade pot shots with them.

SRMs do seem to have a registration issue but not all the time my HBK-4SP can still do 300-500 dmg per match regularly.

Everything has a weakness and you have to learn to fight your enemy by exploiting that weakness not by just "fighting like you always do"


duplicate thread abit. But *shrugs* I agree myself. That said a few things could still use tweaking but its still in a decent spot.

#3 Sandpit

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Posted 16 January 2014 - 09:56 AM

;) sense tingling

I agree with OP but uhm could have been posted in one of the other 3453904823570 threads

You're dead on with your evaluation IMHO though

#4 Xyroc

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Posted 16 January 2014 - 10:11 AM

View PostSandpit, on 16 January 2014 - 09:56 AM, said:

;) sense tingling

I agree with OP but uhm could have been posted in one of the other 3453904823570 threads

You're dead on with your evaluation IMHO though


comments get buried as "this is OP" threads keep coming up ... whats on the front gets attention and actually thought about. This is the only reason I posted it.

#5 Varent

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Posted 16 January 2014 - 10:21 AM

View PostBeliall, on 16 January 2014 - 10:11 AM, said:


comments get buried as "this is OP" threads keep coming up ... whats on the front gets attention and actually thought about. This is the only reason I posted it.


there are two threads that basically say the same thing you just said, if not more, thats just coming to memory recently. Instead of psoting your own you could bump one of those ones back to life with your thoughts?

#6 Xyroc

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Posted 16 January 2014 - 10:56 AM

View PostVarent, on 16 January 2014 - 10:21 AM, said:


there are two threads that basically say the same thing you just said, if not more, thats just coming to memory recently. Instead of psoting your own you could bump one of those ones back to life with your thoughts?


as I said comments get burried .. one comment isnt going to bring a whole thread back to life. If I can scroll threw 50 threads and not see one I feel relates 100% im not going to waist time searching for something that far buried nor is anyone else BESIDES the people that live on the forums. ... nit picking isnt doing much for us either is it ; D

Edited by Beliall, 16 January 2014 - 11:00 AM.


#7 Vidarok

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Posted 16 January 2014 - 11:24 AM

Yeah, it's great that your SRMs did damage, but did they provide any reasonably ACCURATE damage?

No.

#8 Xyroc

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Posted 16 January 2014 - 11:42 AM

View PostVidarok, on 16 January 2014 - 11:24 AM, said:

Yeah, it's great that your SRMs did damage, but did they provide any reasonably ACCURATE damage?

No.


Indeed they do on any target medium or larger (unless fired at the very extent of their range ) .. now lights no its spread over the entire mech but I dont have an issue with that because well it should.

#9 Vidarok

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Posted 16 January 2014 - 12:03 PM

I suppose... but it's just that this pin-point damage PPCs and ACs have that I feel is the main issue. Lasers do need constant aiming (unless your target is unaware / stupid enough to stand still). Maybe PPCs and ACs shouldn't have 100% accuracy. Or just make them do splash damage.

Like I've seen many other say, PPCs and the bigger ACs are good because of indirect buffs, due to nerfs to other weapons, such as SRMs.

#10 Xyroc

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Posted 16 January 2014 - 12:10 PM

I can agree whats on your left arm should be slightly spread from what you fire from your right. Maybe just as spread as SRMs are from each other when fired out one launcher... now IMO if you have two of any one weapon on one arm they should hit at damn near the same spot.

Edited by Beliall, 16 January 2014 - 12:10 PM.


#11 Capt Sternn

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Posted 16 January 2014 - 02:10 PM

First off no game is ever Balanced. The WOW forums have been arguing for 9 years about Balance. That being said the easiest way to correct most of the issues right now would be to adopt the aiming reticule that World of Tanks uses. This ends instant convergence and Jump sniping. In order to get that deadly Alpha Strike to hit a single location, well you are gonna have to stand still for 3-4 secs and that might be a little dangerous. And that will get you closer to "balance", make the game more Dynamic, Jump sniping would still exist but the shots would hit all over the target thus reducing its effectiveness, Sniping would still be very viable but dangerous and it would pay the Sniper ( like in real life) to take that one good shot and then sneak off to a new location. Ya know like special forces snipers around the world do. This is a simple fix that would make the game better, people would last longer in each game, speed is a great defense but would limit your accuracy, it would even make the TT people a little happier with some randomness to hit locations.

See problem solved, oh wait there is no way PGI is gonna do this so keep complaining

#12 Xyroc

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Posted 16 January 2014 - 02:36 PM

That is an interesting idea adapting it to focus faster for close range targets and slightly slower for long range would be a fun thing to try out. Maybe have *quirks* for weapons like the gauss that would really be hurt from this implementation. ( so it would focus faster than others)

Like you said though I dont see it happening we are too far along in the game.

Edited by Beliall, 16 January 2014 - 02:40 PM.


#13 Joseph Mallan

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Posted 17 January 2014 - 06:29 AM

View PostVidarok, on 16 January 2014 - 11:24 AM, said:

Yeah, it's great that your SRMs did damage, but did they provide any reasonably ACCURATE damage?

No.

From my memory of SRMs over the last 30 years... Accurate damage was not what they were known for. They sprayed damage all over the place 2 points a pop.

#14 Varent

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Posted 17 January 2014 - 07:28 AM

View PostCapt Sternn, on 16 January 2014 - 02:10 PM, said:

First off no game is ever Balanced. The WOW forums have been arguing for 9 years about Balance. That being said the easiest way to correct most of the issues right now would be to adopt the aiming reticule that World of Tanks uses. This ends instant convergence and Jump sniping. In order to get that deadly Alpha Strike to hit a single location, well you are gonna have to stand still for 3-4 secs and that might be a little dangerous. And that will get you closer to "balance", make the game more Dynamic, Jump sniping would still exist but the shots would hit all over the target thus reducing its effectiveness, Sniping would still be very viable but dangerous and it would pay the Sniper ( like in real life) to take that one good shot and then sneak off to a new location. Ya know like special forces snipers around the world do. This is a simple fix that would make the game better, people would last longer in each game, speed is a great defense but would limit your accuracy, it would even make the TT people a little happier with some randomness to hit locations.

See problem solved, oh wait there is no way PGI is gonna do this so keep complaining


two issues. For one it wouldnt stop the two ppc held in a mechs chest from being a 20 point alpha. So there would sitll be issues there. Second they have already stated convergence works against hit detection so nothing can be done till that issue is resolved.

#15 Joseph Mallan

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Posted 17 January 2014 - 08:30 AM

Wait... World of Tanks has a Kanga?

#16 Troutmonkey

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Posted 17 January 2014 - 10:26 PM

View PostBeliall, on 16 January 2014 - 09:47 AM, said:

Contrary to most threads on here I feel the game is rather balanced right now.

I feel like people start crying out something is op when there are 5+ mechs on the enemy team fielding the same weapons. It could be LRM boats, PPC jump snipers or whatever else.

I use a huge variety of weapons and I dont feel like Im at an disadvantage ever.

I see a huge issue with people trying to fight those mechs the wrong way.

Example 1 : LRM heavy enemy and people want to charge strait at them threw open terrain

Example 2 : PPCs flying at you from the ridge line and then they start trying to trade pot shots with them.

SRMs do seem to have a registration issue but not all the time my HBK-4SP can still do 300-500 dmg per match regularly.

Everything has a weakness and you have to learn to fight your enemy by exploiting that weakness not by just "fighting like you always do"


I'll call the game balanced when I see that flamers and narc are viable equipment. Right now it's okay, but could be much better. AC is still pretty damn good, and I can't justify using LLs anymore

#17 SerratedBlaze

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Posted 17 January 2014 - 10:56 PM

The weapons in use are fairly balanced. The weapons that are not in use are what people mean when they complain about balance. Sure the 4 sizes of LRM work reasonably, though are a tad over countered imo, and AC2 has a niche seperate and functional from AC5 from AC20, and SSRM are sufficiently reliable, and assuming hit detection gets fixed SRM are as powerful and random as they need to be.

LPL, SPL, AC/10, (many would say LBX10 but I think it's ok used under 600m) are not used much because they are not balanced to the "viable" weapons like LL PPC and AC5.

I'm curious to see if IS weapons get tweaked when clan weapons are released so that the new weapons aren't scaled from values people are not pleased with. Since clan weapons get different flavors maybe our suggestions will affect them rather than the IS counterparts. What if CUAC/20 shoots 4 shots of 5 in a quarter second every 2 seconds?





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